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Search: Posts Made By: Arkshine
Forum: Approved Plugins 03-21-2009, 12:27
Replies: 100
Views: 83,293
Posted By Arkshine
Re: Healthkit on dead body

Not hard to figure out since there is only one pev() which can do that.

Search : ForwardTouch() function.

Replace : if( get_pcvar_num( g_Toggle_KitEnable ) == 0 )
by : if( !pev_valid( ent )...
Forum: Approved Plugins 11-29-2008, 20:31
Replies: 100
Views: 83,293
Posted By Arkshine
Re: Healthkit on dead body

You don't get the point. Really. :nono:

- First : #7 (http://forums.alliedmods.net/showpost.php?p=719679&postcount=7) ; Suggestions at first reading.

- second : #9...
Forum: Approved Plugins 11-28-2008, 14:54
Replies: 100
Views: 83,293
Posted By Arkshine
Re: Healthkit on dead body

There are a lot of tutos. See by reading others plugins. Think by yourself, try and see the result. Adapt, modify and you will learn fastly. Scripting section is here too, when you need to ask a...
Forum: Approved Plugins 11-28-2008, 14:41
Replies: 100
Views: 83,293
Posted By Arkshine
Re: Healthkit on dead body

Your goal should not doing a plugin approved-able, but doing a quality plugin. An unapproved plugin is because the plugin is not enough well coded. It gives you a chance to improve it and so asking...
Forum: Approved Plugins 11-28-2008, 14:21
Replies: 100
Views: 83,293
Posted By Arkshine
Re: Healthkit on dead body

I did not rewrite your plugin. Just giving a piece of code about the healthkit spawn. You really just need something that. ( set origin + create entity + spawn it ) The engine does what it needs when...
Forum: Approved Plugins 11-28-2008, 14:13
Replies: 100
Views: 83,293
Posted By Arkshine
Re: Healthkit on dead body

Just tested fastly a code. I hope you won't hate me. This code is enough to spawn and be able to touch an healthkit. No need to use FM_Touch, nor testing about the health or giving the item. By...
Forum: Approved Plugins 11-28-2008, 13:30
Replies: 100
Views: 83,293
Posted By Arkshine
Re: Healthkit on dead body

- Don't use ResetHud... See the proper event in the tuto section.
- No need to include fm_ function, juste use #include <fakemeta_util>
- MSG_ONE -> MSG_ONE_UNRELIABLE
- equal i-> equal ( or...
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