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Posts Made By:
Mystik Spiral
Forum:
Unapproved Plugins
04-26-2024, 22:02
Replies:
120
[L4D2] Survivor Bot AI Improver
Views:
44,862
Posted By
Mystik Spiral
Re: [L4D2] Survivor Bot AI Improver
Not sure about the witch, but Actions is needed to prevent the bots from ignoring the tank when trying to help an incapacitated survivor, and winding up incapacitated themselves.
Forum:
Plugins
04-22-2024, 21:30
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
438,239
Posted By
Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Totally understand and no worries! Until then, I have the hack in my code, similar to:
static char sMapName[64];
GetCurrentMap(sMapName, sizeof(sMapName));
if (L4D_IsMissionFinalMap() ||...
Forum:
Plugins
04-22-2024, 10:21
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
438,239
Posted By
Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Hi @Silvers!
This is very low priority but please consider in some future release marking L4D_IsMissionFinalMap AND L4D_IsFirstMapInScenario as TRUE for one-map campaigns like Tank Challenge and...
Forum:
Extensions
03-31-2024, 18:33
Replies:
23
[L4D2] ConnectHook
Views:
17,720
Posted By
Mystik Spiral
Re: [L4D2] ConnectHook
Hi @spumer!
Before I attempt to do this, please let me know whether you think this will work...
My objective is to have my L4D2 CoOp/campaign dedicated server always show as four slots to game...
Forum:
Plugins
03-27-2024, 09:36
Replies:
141
[L4D2] Vote Blocker v1.3.4
Views:
84,394
Posted By
Mystik Spiral
Re: [L4D2] Vote Blocker v1.3.4
@gabuch2 Alternatively, you could do what I suspect most server owners/admins do... replace the AuthId with your own to prevent getting vote kicked from your own server. I agree this should have...
Forum:
Plugins
03-18-2024, 20:53
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
438,239
Posted By
Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
I suspect your gamedata is a different version than the smx. Download the latest version and ensure you install all files, including gamedata.
Forum:
Plugins
03-04-2024, 07:08
Replies:
2
[L4D2] Finale Control
Views:
772
Posted By
Mystik Spiral
Re: [L4D2] Finale Control
You have a different approach, but there seems to be some overlap with:
[L4D2] Finale Stage hanging fix (finale tank fix)...
Forum:
General
03-01-2024, 21:36
Replies:
7
Solved
[L4D2] CoOp: Determine non-finale map success/fail
Views:
1,080
Posted By
Mystik Spiral
Re: [L4D2] CoOp: Determine non-finale map success/fail
I am now using map_transition. It is simpler and works better. Thanks again @BRU7US!
Forum:
General
03-01-2024, 18:08
Replies:
7
Solved
[L4D2] CoOp: Determine non-finale map success/fail
Views:
1,080
Posted By
Mystik Spiral
Re: [L4D2] CoOp: Determine non-finale map success/fail
Thanks @BRU7US!
I will probably switch to using that then since I have discovered a rare issue... if the last bot into the checkpoint warps in while the door is closed, g_bMapWin will not get set.
Forum:
General
02-28-2024, 19:59
Replies:
7
Solved
[L4D2] CoOp: Determine non-finale map success/fail
Views:
1,080
Posted By
Mystik Spiral
Re: [L4D2] CoOp: Determine non-finale map success/fail
Note that I am trying to determine the success of the previous map, like a changelevel from map 3 to map 4 of a 5 map campaign, not the success of the previous campaign. This is important because I...
Forum:
Extensions
02-27-2024, 22:14
Replies:
87
SourceTV Manager
Views:
61,413
Posted By
Mystik Spiral
Re: SourceTV Manager
@HarryPotter I see a new build was created two weeks ago. However, I was not able to get...
sourcetvmanager-sm1.11-linux-cf6f06d
...to work on my Ubuntu 22.04 LTS system. It kept generating the...
Forum:
General
02-26-2024, 21:56
Replies:
7
Solved
[L4D2] CoOp: Determine non-finale map success/fail
Views:
1,080
Posted By
Mystik Spiral
Re: [L4D2] CoOp: Determine non-finale map success/fail
In case anyone is interested, I effectively created my own map_win event by piggy-backing off of the door_close event (requires left4dhooks):
public void Event_DoorClose(Event event, char[] name,...
Forum:
General
02-26-2024, 16:42
Replies:
7
Solved
[L4D2] CoOp: Determine non-finale map success/fail
Views:
1,080
Posted By
Mystik Spiral
[L4D2] CoOp: Determine non-finale map success/fail
For finale maps, there is a finale_win (and mission_lost) event that can be checked to determine finale success.
There does not appear to be a map_win event (which I define as at least one...
Forum:
Plugins
02-26-2024, 13:21
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
438,239
Posted By
Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
Check is done ~15 seconds after OnClientPostAdminCheck for the c2m3_coaster map as mentioned in post#1047 (https://forums.alliedmods.net/showpost.php?p=2817454&postcount=1047). If I recall...
Forum:
Unapproved Plugins
02-26-2024, 12:57
Replies:
120
[L4D2] Survivor Bot AI Improver
Views:
44,862
Posted By
Mystik Spiral
Re: [L4D2] Survivor Bot AI Improver
@mods
This plugin probably needs to be moved to Unapproved since it has so many issues and is not being maintained by anyone. It is shame though, so much potential here.
Forum:
General
02-24-2024, 10:31
Replies:
5
Solved
Calculate NAV distance between entities
Views:
849
Posted By
Mystik Spiral
Re: Calculate NAV distance between entities
OMG! This was so much easier than I anticipated. Already implemented and it was even simpler than what I was doing to calculate vector distance:
float dist = L4D2Direct_GetMapMaxFlowDistance() -...
Forum:
Plugins
02-24-2024, 08:22
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
438,239
Posted By
Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
Hi @Silvers!
I think this is the same issue that @bullet28 reported in post #1047, but a different symptom. One of the four weapon_first_aid_kit_spawn entities that spawns in this checkpoint is...
Forum:
General
02-24-2024, 07:56
Replies:
5
Solved
Calculate NAV distance between entities
Views:
849
Posted By
Mystik Spiral
Re: Calculate NAV distance between entities
Thank you @Spirit_12!
I am already using left4dhooks, so I will work on implementing that method. I had searched left4dhooks, but I was using the wrong keywords and missed this. Thanks again for...
Forum:
General
02-23-2024, 21:26
Replies:
5
Solved
Calculate NAV distance between entities
Views:
849
Posted By
Mystik Spiral
Re: Calculate NAV distance between entities
Here is more detail:
I want to prevent a bot from taking pain_pills when they are within a certain distance of the checkpoint (maybe 2250 hammer units), but I do not want to prevent them from...
Forum:
General
02-23-2024, 20:14
Replies:
5
Solved
Calculate NAV distance between entities
Views:
849
Posted By
Mystik Spiral
Calculate NAV distance between entities
I could use some help with how to calculate the NAVIGATION distance between two entities. I already know how to calculate the vector distance (that is what I am using now), but it does not work for...
Forum:
Plugins
01-23-2024, 07:57
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
438,239
Posted By
Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.142) [12-Jan-2024]
I agree it is very strange. I am using SourceMod 1.11.0.6952 which I believe is the most current stable version. I did not recompile left4dhooks. I decided I do not need L4DToolz so for now I am...
Forum:
Plugins
01-22-2024, 20:57
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
438,239
Posted By
Mystik Spiral
Re: [L4D & L4D2] Left 4 DHooks Direct (1.142) [12-Jan-2024]
Hi @Silvers! I noticed a lot of errors like the following (running L4D2 on Ubuntu Linux 22.04.3 LTS):
L 01/22/2024 - 19:37:15: SourceMod error session started
L 01/22/2024 - 19:37:15: Info (map...
Forum:
Extensions
01-19-2024, 07:38
Replies:
118
[TF2 & L4D & L4D2] Actions
Views:
47,856
Posted By
Mystik Spiral
Re: [TF2 & L4D & L4D2] Actions
Great info. Thank you @BHaType!
Forum:
Extensions
01-16-2024, 18:58
Replies:
118
[TF2 & L4D & L4D2] Actions
Views:
47,856
Posted By
Mystik Spiral
Re: [TF2 & L4D & L4D2] Actions
Hi BHaType!
In this post (https://forums.alliedmods.net/showpost.php?p=2806809&postcount=84), you provided this example (https://pastebin.com/NCE0491B). On line 42 of that example is this text:
...
Forum:
Plugins
01-15-2024, 16:34
Replies:
24
[L4D & L4D2] Enforce Gametypes [v1.4 (26-Jun-2023)]
Views:
6,185
Posted By
Mystik Spiral
Re: [L4D & L4D2] Enforce Gametypes [v1.4 (26-Jun-2023)]
@S.A.S That is the opposite behavior I observed in my testing. Without that command the server could sometimes hibernate before the map change completed leaving match-making in an unknown state. ...
Showing results 1 to 25 of 295
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