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Search: Posts Made By: smoothjazz
Forum: Zombie Plague Mod 08-24-2009, 20:48
Replies: 34
Subplugin Submission [ZP] Addon: Lottery v2.3
Views: 41,792
Posted By smoothjazz
Re: [ZP] Addon: Lottery v2.3

Some suggestions
1. g_loteria_num = random_num(1, get_pcvar_num(cvar_number_max))
should be placed in public zp_round_ended(winteam)

2. If there are two or above winners and don't know how...
Forum: Zombie Plague Mod 07-29-2009, 12:00
Replies: 2,385
Views: 1,264,888
Posted By smoothjazz
Re: Convert CS:S Weapon to CS 1.6 Tutorial

Anyway~~ Still thx for ur help!
Appreciate!
Forum: Zombie Plague Mod 07-29-2009, 10:46
Replies: 2,385
Views: 1,264,888
Posted By smoothjazz
Re: Convert CS:S Weapon to CS 1.6 Tutorial

See the attached picture.
Forum: Zombie Plague Mod 07-28-2009, 11:47
Replies: 2,385
Views: 1,264,888
Posted By smoothjazz
Re: Convert CS:S Weapon to CS 1.6 Tutorial

I am sure using second model but got a little wrynecked
Forum: Zombie Plague Mod 07-28-2009, 08:25
Replies: 2,385
Views: 1,264,888
Posted By smoothjazz
Re: Convert CS:S Weapon to CS 1.6 Tutorial

@Tirant

The vader's model seems wrynecked.
Could you help fix it?
Thx again!
Forum: Zombie Plague Mod 07-27-2009, 20:50
Replies: 2,385
Views: 1,264,888
Posted By smoothjazz
Forum: Zombie Plague Mod 07-27-2009, 09:45
Replies: 2,385
Views: 1,264,888
Posted By smoothjazz
Re: Convert CS:S Weapon to CS 1.6 Tutorial

@dels
Would you plz help me to convert darth vader model to cs1.6 ?
Convert css skins is not a easy job, plz!
http://u8642056.myweb.hinet.net/vader.rar
Forum: Zombie Plague Mod 07-15-2009, 23:56
Replies: 22
Views: 7,591
Posted By smoothjazz
Re: [ZP]evolution plugin in developing

Just reply someone's post to get credit.
Forum: Zombie Plague Mod 07-15-2009, 20:35
Replies: 22
Views: 7,591
Posted By smoothjazz
Re: [ZP]evolution plugin in developing

I have made a zombie evo system by adjusting the zp code.
After a zombie infected 3 human , he will get 999 vesthelmet and increase his infective ability which means human's armor don't have any...
Forum: Zombie Plague Mod 07-12-2009, 20:35
Replies: 1
Views: 1,151
Posted By smoothjazz
Re: [REQ] Extra Item: Barnacle Trap (zombies only) sd

Maybe You can ask "arkshine" for help.
He is good at this.
Forum: Scripting Help 07-10-2009, 01:42
Replies: 24
Views: 7,405
Posted By smoothjazz
Re: HP 255 UP

http://www.gamecnc.cn/page/download/

本站平台支持所有1.6版本的CS游戏客户端,我们建议使用3647版本,该版本较为稳定。下面是推荐地址(本站不直接提供下载)

The Site recommands u to use cs 1.6 v3647 which is non-steam.

PS.Shut up with ur dirty...
Forum: Scripting Help 07-09-2009, 20:38
Replies: 24
Views: 7,405
Posted By smoothjazz
Re: HP 255 UP

The truth is somebody did it in non-steam cs1.6 .
Forum: Scripting Help 07-09-2009, 08:37
Replies: 24
Views: 7,405
Posted By smoothjazz
Re: HP 255 UP

Actually the server is non-steam SV.
It uses dcoo version.
Forum: Zombie Plague Mod 07-08-2009, 05:48
Replies: 3,753
Views: 3,715,433
Posted By smoothjazz
Re: Zombie Plague Mod 4.3

Where the hell have MeRcyLeZZ been?
It's been a long time!
Is ZP becoming a dead mod?
Forum: Approved Plugins 06-12-2009, 00:35
Replies: 155
Views: 157,354
Posted By smoothjazz
Re: Voices Management v1.0.2 (04/19/08)

http://forums.alliedmods.net/images/misc/post_spacer.gif@ConnorMcLeod (http://forums.alliedmods.net/member.php?u=18946)


Could u add a new function to permanently mute certain player?
Thx!
Forum: Approved Plugins 05-18-2009, 04:34
Replies: 70
Views: 96,657
Posted By smoothjazz
Re: Weapons MaxClip 0.2.0 (07 mar 2009)

@ConnorMcLeod
static iBpAmmo ; iBpAmmo = get_pdata_int(id, iAmmoType, 5)
static iClip ; iClip = get_pdata_int(iEnt, m_iClip, 4)

May I ask what is the difference between iBPAmmo and iClip
Thx
Forum: Zombie Plague Mod 05-11-2009, 20:29
Replies: 1
Views: 1,103
Posted By smoothjazz
Re: [REQ] Camp meter

So you have to make some adjustments for "bad campers" by yourself.
Forum: Zombie Plague Mod 05-11-2009, 09:14
Replies: 24
Views: 24,450
Posted By smoothjazz
Forum: Zombie Plague Mod 05-11-2009, 01:38
Replies: 24
Views: 24,450
Posted By smoothjazz
Re: [ZP] Extra Class: Camouflage zombie

一個建議,偽裝喪屍儘管有人類的外觀,但因為刀子被拿掉,所以容易被識破,所以建議當靜止不動時具有隱形的效果!
Forum: Zombie Plague Mod 04-20-2009, 20:25
Replies: 3,753
Views: 3,715,433
Posted By smoothjazz
Re: Zombie Plague Mod 4.3

@MeRcyLeZZ (http://forums.alliedmods.net/member.php?u=33273)

Thx for Fixed knife model issues when running WeaponMod
Forum: Zombie Plague Mod 04-17-2009, 05:38
Replies: 7
Views: 1,638
Posted By smoothjazz
Re: Plug-zombie weapon??

豬頭,你寫這樣沒人看的懂啦.....
而且這也不是ZP的問題! By jack
Forum: Zombie Plague Mod 04-15-2009, 20:42
Replies: 189
Views: 52,131
Posted By smoothjazz
Re: News / Early Betas (Updated: 2009/04/15)

Quote:
Originally Posted by smoothjazz
I got a small bug with zp43 beta4
When a hunman is holding a knife and got infected, he is still holding a knife not claw.

Weird I can't reproduce that....
Forum: Zombie Plague Mod 04-13-2009, 06:08
Replies: 6
Views: 1,344
Posted By smoothjazz
Re: A problem of ZP 4.3 beta

All weapons can't hurt zombie when frosted in all zp version.
Forum: Zombie Plague Mod 04-09-2009, 22:01
Replies: 189
Views: 52,131
Posted By smoothjazz
Re: News / Early Betas (Updated: 2009/03/27)

@MeRcyLeZZ (http://forums.alliedmods.net/member.php?u=33273)
I run weaponmod with zp.
But I don't have this bug with zp 4.1 or early.
Thx for ur reply!
Forum: Zombie Plague Mod 03-31-2009, 05:42
Replies: 189
Views: 52,131
Posted By smoothjazz
Re: News / Early Betas (Updated: 2009/03/27)

@MeRcyLeZZ
I got a small bug with zp43 beta4
When a hunman is holding a knife and got infected, he is still holding a knife not claw.
Showing results 1 to 25 of 126

 
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