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Search: Posts Made By: octo-dhd
Forum: Unapproved Plugins 01-19-2012, 23:41
Replies: 442
Views: 205,253
Posted By octo-dhd
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010

megaupload.com was shut down by the US Gov't today, so you might want to try hosting it somewhere else.
Forum: Unapproved Plugins 10-28-2009, 03:38
Replies: 485
Views: 159,525
Posted By octo-dhd
Re: [TF2] Zombie Fortress (current version: 2.1.1)

Nice! I can't wait to try this out, I'd only fixed the previous version because my community had wanted to run a couple zf nights and I had read there were problems.
Forum: SourceBans 09-22-2009, 11:39
Replies: 3,141
Views: 1,348,302
Posted By octo-dhd
Re: SourceBans 1.4.5 (Updated 09/17/09)

or change line 266 to something like....

if((version_compare(PHP_VERSION, "5") != -1) && function_exists(timezone_abbreviations_list))
Forum: Plugins 09-22-2009, 11:22
Replies: 369
Views: 216,401
Posted By octo-dhd
Re: [TF2] Respawn System

How long do you have the respawn time set to?
Forum: Unapproved Plugins 09-14-2009, 18:24
Replies: 485
Views: 159,525
Posted By octo-dhd
Re: [TF2] Zombie Fortress (current version: 2.1.1)

Any details on this? Does it seem related to any weapon or map?
Forum: SourceBans 09-08-2009, 13:41
Replies: 3,141
Views: 1,348,302
Posted By octo-dhd
Re: SourceBans 1.4.4 (Updated 07/29/09)

I forgot I was having this problem until I went to group ban again today. But then I found the problem and solution. In the error logs I saw

PHP Fatal error: Class 'DOMDocument' not found in...
Forum: SourceBans 08-12-2009, 15:38
Replies: 3,141
Views: 1,348,302
Posted By octo-dhd
Re: SourceBans 1.4.4 (Updated 07/29/09)

still isnt working for me, I tried in ff and ie7..
Forum: SourceBans 08-12-2009, 15:21
Replies: 3,141
Views: 1,348,302
Posted By octo-dhd
Re: SourceBans 1.4.4 (Updated 07/29/09)

I'm having a problem doing a group ban, I thought I'd done them in the past - I enabled it, put the address in the group link

http://steamcommunity.com/groups/colond

typed in a reason:...
Forum: Unapproved Plugins 07-27-2009, 21:35
Replies: 1,686
Views: 431,546
Posted By octo-dhd
Re: [TF2] Wearables for everyone!

Thats what I was trying, but I dont seem to see the model, maybe I goofed up in the decompile, I messed with a bunch of other ones and had success (such as the welding mask) but that one and the big...
Forum: Unapproved Plugins 07-27-2009, 21:13
Replies: 1,686
Views: 431,546
Posted By octo-dhd
Re: [TF2] Wearables for everyone!

I got that one to work using a plugin I wrote quickly based off of his earlier research post, so I know you can get vader working. I'm trying to figure out how to use the vader model as a normal...
Forum: Plugins 07-24-2009, 11:47
Replies: 1,504
Views: 420,556
Posted By octo-dhd
Re: [TF2] gScramble + Balance 1.8.36 07-15-09

I got a report this morning that our server was doing the same thing, I didn't see anything that looked related in the logs...


L 07/24/2009 - 07:24:23: [SM] Displaying call stack trace for...
Forum: General 07-13-2009, 13:47
Replies: 4
Views: 680
Posted By octo-dhd
Re: Missing/Screwed unlocks?

Dont feel bad dragon, psychonic made the exact mistake awhile back when we were trying to test the changes in weapon names and just realized the cause for his problems a couple days ago. ;)
Forum: Unapproved Plugins 07-12-2009, 14:05
Replies: 485
Views: 159,525
Posted By octo-dhd
Re: [TF2] Zombie Fortress (current version: 2.1.1)

Where the skybox would change and the fog would still happen?
Forum: Plugins 07-11-2009, 01:19
Replies: 25
Views: 34,924
Posted By octo-dhd
Re: [TF2] Hide n Seek

The way I fixed this in zombie fortress is that when you set the player class, also respawn them. Otherwise things seem to get all wonky.
[I believe theres 2 spots in this plugin]
...
Forum: Unapproved Plugins 07-11-2009, 01:13
Replies: 485
Views: 159,525
Posted By octo-dhd
Re: [TF2] Zombie Fortress (current version: 2.1.1)

I can look at making those changes. So other than features that were added (zombie vision, the fov changes, the repeating sound, and fog?) were there any other game breaking issues or even...
Forum: Unapproved Plugins 07-07-2009, 13:40
Replies: 485
Views: 159,525
Posted By octo-dhd
Re: [TF2] Zombie Fortress (current version: 2.1.1)

This is based off of MoggieX's latest revision of the plugin (v7).

This version should fix:

Infinite jarate
Players respawning as combinations of players
Fog being applied to non-zf maps
...
Forum: Unapproved Plugins 07-07-2009, 02:47
Replies: 485
Views: 159,525
Posted By octo-dhd
Re: [TF2] Zombie Fortress (current version: 2.1.1)

I have taken a quick look at this, and fixed the infinite (25) jarate's and made it where it doesn't do the fog and other stuff if its a normal map. I need to test that stuff a bit more before...
Forum: Snippets and Tutorials 07-04-2009, 15:42
Replies: 1
Views: 1,222
Posted By octo-dhd
Neotokyo ctx key (posted inside)

I'm not sure where this goes but I know some other people were interested.

The key is:
tBA%-ygc

be sure to escape the % in the command window:

vice.exe -d -x .txt -k tBA%%-ygc *.ntx
Forum: Scripting 06-28-2009, 23:41
Replies: 6
Views: 933
Posted By octo-dhd
Re: TF2_RemovePlayerDisguise removed?

So its not necessary to * out offsets? I actually went back in (after talking to Fyren) and *'d out the offsets but extended the signature so it'd hit more 'meat' in the code hopefully insuring it...
Forum: Scripting 06-28-2009, 22:45
Replies: 6
Views: 933
Posted By octo-dhd
Re: TF2_RemovePlayerDisguise removed?

I'm not familiar with how people usually decide which portions of the string to * out to work for more than one version, but the signature
...
Forum: Unapproved Plugins 06-03-2009, 16:26
Replies: 920
Views: 240,216
Posted By octo-dhd
Re: N1G-TF2-RANK - TF2 Ranking with optional Webinterface

Just wanted to make sure I wasn't wrong.
Forum: Unapproved Plugins 06-03-2009, 16:15
Replies: 920
Views: 240,216
Posted By octo-dhd
Re: N1G-TF2-RANK - TF2 Ranking with optional Webinterface

Did he give you the same answer that I gave you on hlcoders?
Forum: Unapproved Plugins 03-30-2009, 05:02
Replies: 703
Views: 223,054
Posted By octo-dhd
Re: Tripmines

I had modified naris's older version of this plugin to explode with normal gunfire, but I can't seem to get the new one to do it, I'll try again tomorrow. Unfortunately I don't remember what I...
Forum: Plugins 02-07-2009, 14:08
Replies: 369
Views: 216,401
Posted By octo-dhd
Re: [TF2] Respawn System

People were exploiting a bug in this plugin on my server earlier - it'd allow them to spawn as a player on 'unassigned' and they could do strange things. I made a small change and it no longer seems...
Forum: Plugins 10-25-2008, 21:54
Replies: 45
Views: 73,991
Posted By octo-dhd
Re: Evil Admin: Trail v1.0.101

Wow this is cool.
Is there any way to make the short particle effects repeat? I would like to use the bday* ones, but they only last for a short time.
Showing results 1 to 25 of 45

 
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