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Posts Made By:
undead52
Forum:
HL1 Servers (HLDS)
07-24-2019, 03:50
Replies:
1
delay round end cs 1.6
Views:
1,318
Posted By
undead52
Re: delay round end cs 1.6
you can use "mp_round_restart_delay" if you use ReGameDLL.
Forum:
HL1 Servers (HLDS)
07-14-2019, 09:47
Replies:
6
is possible to re-make cs 1.6 as half-mode ?
Views:
4,826
Posted By
undead52
Re: is possible to re-make cs 1.6 as half-mode ?
I was thinking release it free also as i know you can't sell mods but the real problem would be servers, since you won't get paid for anything.
Forum:
HL1 Servers (HLDS)
07-14-2019, 09:11
Replies:
6
is possible to re-make cs 1.6 as half-mode ?
Views:
4,826
Posted By
undead52
is possible to re-make cs 1.6 as half-mode ?
is it possible and if it'd could we make our matchmaking system like csgo and realease a new cs game as half-life mode on steam ?
Forum:
New Plugin Submissions
06-01-2019, 16:53
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
137,528
Posted By
undead52
Re: PUBNite: BattleRoyale MOD - V2.5 VERSION RELEASED!!!
Could you make command for reset top15_wins ?
Forum:
Scripting Help
06-01-2019, 07:56
Replies:
4
Check boolean
Views:
1,048
Posted By
undead52
Re: Check boolean
This how code looks. the problem i set boolean true but it doesnt works
new bool:g_bAwpRound;
public func(id)
{
if(g_iRound % 10 != 0)
return PLUGIN_HANDLED;
else if(g_iRound % 10 == 0 ||...
Forum:
Scripting Help
06-01-2019, 07:40
Replies:
4
Check boolean
Views:
1,048
Posted By
undead52
Check boolean
why this isn't work even if boolean true, i tried g_bAwpRound == 1 too
else if(g_iRound % 10 == 0 || g_bAwpRound)
{
give_item(id, "weapon_awp")
}
Forum:
Scripting Help
05-29-2019, 08:51
Replies:
2
About new
Views:
1,034
Posted By
undead52
Re: About new
That's what i want to mean.
Forum:
Scripting Help
05-28-2019, 15:13
Replies:
2
Precache problem
Views:
626
Posted By
undead52
Re: Precache problem
Never noticed that, thanks
Forum:
Scripting Help
05-28-2019, 14:55
Replies:
2
Precache problem
Views:
626
Posted By
undead52
Precache problem
it precaches g_szAwpModels but it doesnt precache other ones doesn't even throw any error.
new const g_szAwpModels[][] = {
"Varsayilan",
"barret-bornbeast"
}
new const g_szKnifeModels[][] =...
Forum:
Scripting Help
05-28-2019, 02:31
Replies:
2
About new
Views:
1,034
Posted By
undead52
About new
In C we use char and int but instead of that, we use new in amxx and i want know something about that new.
Why we use new ?, When we try to give value to global variables they only change at that...
Forum:
New Plugin Submissions
05-27-2019, 20:04
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
137,528
Posted By
undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
I don't understand what is it's purpose ? pubnite_register_customitem was working right before last update.
Edit: i couldn't picked up my items because hitboxes were wrong. but still doesnt create...
Forum:
New Plugin Submissions
05-26-2019, 19:59
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
137,528
Posted By
undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
There is some bugs, when custom picked up and you drop it , it just removes doesnt appear on ground, and Most times they cannot be picked up.
Also when my inventory is full it says your inv is...
Forum:
New Plugin Submissions
04-23-2019, 14:13
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
137,528
Posted By
undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
pubg is in the sma file not in the cfg file..., in cfg it is pubnite but in sma it is pubg
Forum:
New Plugin Submissions
04-23-2019, 04:41
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
137,528
Posted By
undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
pubg_bot_name_t > pubnite_bot_name_t
this should be like in fakeplayers.sma, it doesnt match at cfg file
Forum:
New Plugin Submissions
04-22-2019, 02:41
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
137,528
Posted By
undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
It happens maybe because i manually restart or didn't update plugins except main plugin.
This doesn't remove it when manually restart, i never waited until normally round end btw.
public...
Forum:
New Plugin Submissions
04-21-2019, 18:22
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
137,528
Posted By
undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]
this is how it should be now.
thanks, now made Ghillie suit but item doesnt get removed when restart round still appear in bag.
also, Run time error 4: index out of bounds
[AMXX] ...
Forum:
New Plugin Submissions
04-19-2019, 05:10
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
137,528
Posted By
undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]
when we enabled custom items plugin and add an item custom_items.ini, that item should spawn in game. but nothing should happen since we didn't write any plugin for that item.
After we should able...
Forum:
New Plugin Submissions
04-18-2019, 14:58
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
137,528
Posted By
undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]
I think, we cant call that is an api since we need to edit sma files. we should able too add custom items with just enable Custom items plugin and include file
edit: cant disable items plugin too,...
Forum:
New Plugin Submissions
04-18-2019, 10:55
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
137,528
Posted By
undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]
i'll wait for update for api.
but also there is problem with cvars, they should be pubnite but they are pubg in config file.
pubg_bot_name_t
pubg_bot_name_ct
Forum:
Scripting Help
04-18-2019, 10:10
Replies:
2
Improve the code
Views:
908
Posted By
undead52
Re: Improve the code
Deleted php tag by mistake while editing it.
Forum:
Scripting Help
04-18-2019, 07:57
Replies:
2
Improve the code
Views:
908
Posted By
undead52
Improve the code
The code works fine, but feels hardcoded, i still have problems with arrays, like if i dont -1 at random numbers i get default models.
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
...
Forum:
New Plugin Submissions
04-17-2019, 17:21
Replies:
520
PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!
Views:
137,528
Posted By
undead52
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [v2.2 VERSION RELEASED]
if we can add our custom items through api that would be cool.
Forum:
General
03-21-2019, 18:17
Replies:
21
messagemode not working after update
Views:
6,029
Posted By
undead52
Re: messagemode not working after update
Some plugins weren't working today, Like screen fade.
Forum:
General
02-02-2019, 07:57
Replies:
1
[CSGO] !ws And Skins
Views:
1,635
Posted By
undead52
Re: [CSGO] !ws And Skins
This forum doesn't support plugins against Valve.
Forum:
Source Servers (SRCDS)
01-31-2019, 06:36
Replies:
3
CSGO pure file
Views:
1,106
Posted By
undead52
Re: CSGO pure file
sv_pure 0
Showing results 1 to 25 of 198
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