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Search: Posts Made By: georgik57
Forum: Zombie Plague Mod Today, 13:15
Replies: 3
Help / Support Zombie plague 4,5
Views: 44
Posted By georgik57
Re: Zombie plague 4,5

plugins are either missing or compiled wrong or with an incompatible amxx version
Forum: Zombie Plague Mod Today, 09:23
Replies: 3
Help / Support Zombie plague 4,5
Views: 44
Posted By georgik57
Re: Zombie plague 4,5

check your log files
Forum: Approved Plugins Today, 09:04
Replies: 213
Views: 357,905
Posted By georgik57
Re: Ping Faker 1.5

read the cvars details from the first post
Forum: Approved Plugins Today, 08:55
Replies: 53
Views: 135,141
Posted By georgik57
Re: Camera View Menu [Updated 22.06.05]

it's actually exactly the same thing except it's a low edit


https://forums.alliedmods.net/showthread.php?p=2775426#post2775426
Forum: New Plugin Submissions 04-21-2024, 12:54
Replies: 6
Views: 244
Posted By georgik57
Re: D7 HUD Info

It measures client fps to avoid overflowing when he can't process enough information.
If it goes under 40, the messages are not sent.
Forum: New Plugin Submissions 04-21-2024, 12:21
Replies: 6
Views: 244
Posted By georgik57
Re: D7 HUD Info

Works either way i guess. I've always used this version and had no problems.
Forum: New Plugin Submissions 04-21-2024, 11:58
Replies: 6
Views: 244
Posted By georgik57
Re: D7 HUD Info

Woops. Edited. Also here: bitsums.inc (https://forums.alliedmods.net/attachment.php?attachmentid=156747&d=1470798439). Ty.
Forum: Suggestions / Requests 04-21-2024, 09:57
Replies: 13
Views: 646
Posted By georgik57
Re: [REQUEST][HL] timeleft, system clock HUD

https://forums.alliedmods.net/showthread.php?p=2821332
Forum: New Plugin Submissions 04-21-2024, 09:48
Replies: 6
Views: 244
Posted By georgik57
D7 HUD Info

D i 5 7 i n c T's HUD Info
https://i.imgur.com/oWwUU8P.png



http://bit.ly/D7ImgDesc
Simple multiple HUD info plugin that can display any information in any style you want, with the ability to...
Forum: New Plugin Submissions 04-20-2024, 11:58
Replies: 6
Views: 622
Posted By georgik57
Re: Quick-switch Reload v1.0 (AMXX 1.8 Compatible)

idk if it's possible to do that since the sounds are played on client side.
setting ammo as soon as the clip is in is also not a good idea because if you hold attack it will start shooting before...
Forum: Suggestions / Requests 04-17-2024, 10:00
Replies: 19
Views: 1,073
Posted By georgik57
Re: Simple WarmUp

that's because player movement speed is reset by the engine on weapon change. you need to hook weapon change event and set it back every time.
Forum: Scripting Help 04-17-2024, 09:56
Replies: 12
Views: 584
Posted By georgik57
Re: Entity disappearing under the ground

it's because of the size. you spawn it inside the wall so it goes through.
edit: and the solid_not property. pretty self explanatory. if it's not solid it will be able to move through walls.
Forum: Scripting Help 04-17-2024, 09:47
Replies: 8
Views: 399
Posted By georgik57
Re: Execute cfg via chat

you can do amx_rcon exec lo3.cfg
Forum: Scripting Help 04-04-2024, 05:54
Replies: 1
Views: 182
Posted By georgik57
Re: Night plugin help with countdown

What you want, except no hud present:
https://forums.alliedmods.net/showthread.php?t=273814
zpnm_gp_day_light.sma
Forum: Scripting Help 04-04-2024, 05:48
Replies: 13
Views: 803
Posted By georgik57
Re: nVault save + load

I would recommend using OciXCrom's chat plugins:
https://amxx-bg.info/pluginlab/
Forum: Scripting Help 04-04-2024, 05:45
Replies: 11
Views: 371
Posted By georgik57
Re: How to fixed ZP Items Rock Guitar

Delete or comment:
stock client_print_color(const id,const input[], any:...)
{
new msg[191], players[32], count = 1; vformat(msg,190,input,3);
replace_all(msg,190,"!g","^4"); // green...
Forum: Scripting Help 03-30-2024, 14:53
Replies: 11
Views: 371
Posted By georgik57
Re: How to fixed ZP Items Rock Guitar

//// csadsfdsa.sma
// Header size: 2408 bytes
// Code size: 13736 bytes
// Data size: 5060 bytes
// Stack/heap size: 16384 bytes; estimated max. usage=255...
Forum: Scripting Help 03-30-2024, 13:14
Replies: 6
Views: 412
Posted By georgik57
Re: Request for Damage Glow change

What you want is DLIGHT which has a very high impact on player fps. I would not recommend doing this at all.
Forum: Scripting Help 03-30-2024, 13:08
Replies: 11
Views: 371
Posted By georgik57
Re: How to fixed ZP Items Rock Guitar

g_itemid /= zv_register_extra_item("[ZP] Rock Guitar", "X3 DMG", "ZV_TEAM_HUMAN")
->
g_itemid = zv_register_extra_item("[ZP] Rock Guitar", "X3 DMG", "ZV_TEAM_HUMAN")
The rest of the errors are...
Forum: Scripting Help 03-23-2024, 12:45
Replies: 2
Views: 273
Posted By georgik57
Re: Fixing PVS/PAS Engine Messages when using a view entity.

this should only happen if you use addtofullpack to set the player view origin
i get away with this by setting the real view origin of the camera in FM_UpdateClientData pre while using a single...
Forum: Suggestions / Requests 03-22-2024, 05:00
Replies: 5
Views: 513
Posted By georgik57
Re: make chat/say still/permanent

The chat box is a client side modification called metahooksv. I wouldn't recommend using it on steam though as you might get vac banned.
Forum: Suggestions / Requests 03-21-2024, 17:03
Replies: 4
Views: 564
Posted By georgik57
Re: Help plz on this plugin !

You need reapi to compile and run this plugin. And rehlds.
Forum: Suggestions / Requests 03-21-2024, 16:44
Replies: 5
Views: 513
Posted By georgik57
Re: make chat/say still/permanent

Chat messages expiration is controlled on the client side via hud_saytext_time cvar. It can be done via a plugin by spamming the chat, but it wouldn't be a good idea at all.
Chat box is also via a...
Forum: Suggestions / Requests 03-17-2024, 13:34
Replies: 5
Views: 376
Posted By georgik57
Re: autoresponder edit

https://forums.alliedmods.net/showpost.php?p=2819114&postcount=10
https://forums.alliedmods.net/showpost.php?p=2819116&postcount=12
Forum: Scripting Help 03-15-2024, 08:16
Replies: 34
Views: 1,163
Posted By georgik57
Re: Dollar Weapon menu

it can't. this is not slowhacking. it is simulating players sending commands to the server.

EDIT:

const PRIMARY_WEAPONS_BIT_SUM =...
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