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Showing results 1 to 25 of 114
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Posts Made By:
rtxa
Forum:
Module Coding
05-09-2024, 11:29
Replies:
22
[ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
Views:
18,573
Posted By
rtxa
Re: [ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
Not sure to understand what you want, and maybe that escapes from the purpose of this plugin. What you want to do is to make corpses able to go through (making them non-solid), whether is a zombie or...
Forum:
Code Snippets/Tutorials
05-09-2024, 11:20
Replies:
6
Json Settings API (load/save data to JSON files)
Views:
1,278
Posted By
rtxa
Re: Json Settings API (load/save data to JSON files)
Not sure to understand, but why it would require recompiling when you change something? Isn't that the point of using a config file (in this case a JSON file) to avoid doing that? Why can't this be...
Forum:
New Plugin Submissions
05-09-2024, 11:09
Replies:
28
Half-Life: Zombie Mod X 1.1 [Last Update: 27/9/2019]
Views:
17,667
Posted By
rtxa
Re: Half-Life: Zombie Mod X 1.1 [Last Update: 27/9/2019]
Hi vixes7, not sure what's the best way to fix it, only think that came to my mind is to add in line 56 from zx.sma the weapon class name you want to block in WEAPONS_CLASSES[][] . For example,...
Forum:
New Plugin Submissions
03-15-2024, 21:16
Replies:
28
Half-Life: Zombie Mod X 1.1 [Last Update: 27/9/2019]
Views:
17,667
Posted By
rtxa
Re: Half-Life: Zombie Mod X 1.1 [Last Update: 27/9/2019]
Players are send to spec when killed and they're not able to enter the match until the round is over. If you want to make him respawn after some time, you need to use the function...
Forum:
New Plugin Submissions
03-15-2024, 21:09
Replies:
28
Half-Life: Zombie Mod X 1.1 [Last Update: 27/9/2019]
Views:
17,667
Posted By
rtxa
Re: Half-Life: Zombie Mod X 1.1 [Last Update: 27/9/2019]
Unfortunately, I haven't made an API to allow you to easily give points to zombies on infection from any custom plugin, so I guess you're only alternative is to look into zx.sma and mimic what...
Forum:
Code Snippets/Tutorials
12-09-2023, 12:40
Replies:
2
Color modulation with light_environment/skybox
Views:
2,738
Posted By
rtxa
Re: Color modulation with light_environment/skybox
Thanks, I didn't know how to make it work in dark areas :)
I was experimenting with this feature in the past when porting Vampire-Slayer to HL but unfortunately I couldn't get to set this to...
Forum:
Module Coding
11-13-2023, 20:43
Replies:
22
[ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
Views:
18,573
Posted By
rtxa
Re: [ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
Thank you for making the effort of uploading the videos. I'm afraid I'm not going to be able to fix this "issue" because I removed the support of CS 1.6 when making the necessary changes to make it...
Forum:
Module Coding
11-12-2023, 11:39
Replies:
22
[ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
Views:
18,573
Posted By
rtxa
Re: [ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
Well, the thing is you are not telling me the whole story, why option 3 is not working in your case, I'm not sure... Do you mind uploading a video showing off the issue and showing the options that...
Forum:
Module Coding
11-11-2023, 19:43
Replies:
22
[ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
Views:
18,573
Posted By
rtxa
Re: [ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
From what I can see, your server is running CStrike modules and if mp_teamlist and mp_teamplay doesn't exists, this makes me think in:
- Are you trying to run this plugin in CS 1.6? It will not...
Forum:
Module Coding
11-11-2023, 02:39
Replies:
22
[ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
Views:
18,573
Posted By
rtxa
Re: [ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
Please, provide the information I asked you before so I can help you better, also provide me with the output from the commands "meta list", "mp_teamlist" and "mp_teamplay".
I'm not sure if what...
Forum:
Module Coding
11-10-2023, 15:59
Replies:
22
[ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
Views:
18,573
Posted By
rtxa
Re: [ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
Same as what? Are you trying to use this in another mod than Half-Life? I suggest you posting what OS is installed in your server, the output from the console from typing the commands version and...
Forum:
Code Snippets/Tutorials
09-16-2023, 11:29
Replies:
9
[TUT] Tasks are Healthy, go for it
Views:
2,806
Posted By
rtxa
Re: [TUT] Tasks are Healthy, go for it
According to IgnacioFDM https://github.com/alliedmodders/amxmodx/pull/380, set_task has some performance issues, like using a linked list instead of std::vector or not ordering tasks by execution...
Forum:
Module Coding
06-18-2023, 15:26
Replies:
22
[ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
Views:
18,573
Posted By
rtxa
Re: [ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
Updated post with added support of ReHLDS and some fixes for HLDS version.
Changelog:
HLDS version (v2.2.1)
Added binaries for Linux.
Fixed player not able to jump into a crouched player...
Forum:
General
04-10-2023, 09:52
Replies:
6
Editor HUD / DHUD HL1
Views:
1,685
Posted By
rtxa
Re: Editor HUD / DHUD HL1
Looks great but HL1 doesn't use a custom font for DHUD messages like CS. Not sure if you have one with the normal hud font or if you can add the option. Kudos for making it so interactive and...
Forum:
Module Coding
02-10-2023, 14:06
Replies:
1
[Help] How to compile with cmake
Views:
2,169
Posted By
rtxa
Re: [Help] How to compile with cmake
If I'm not wrong, if you're gonna use CMake in your project, you can't use it lightly, you need to include every source file and create several CMakeLists.txt in hlsdk and amxx containing the files...
Forum:
Code Snippets/Tutorials
01-23-2023, 17:25
Replies:
9
HL Player Models API 1.2 [Last Update: 02/07/2020]]
Views:
25,064
Posted By
rtxa
Re: HL Player Models API 1.2 [Last Update: 02/07/2020]]
Not sure really, I got the values from SV_FullUpdate and client_s_offsets luckily from ConnorMcLeod. First of all, you need to learn how to get signatures, there're many posts on AlliedMods about...
Forum:
New Plugin Submissions
12-08-2022, 05:02
Replies:
4
Half-Life: Zombie Mod X 1.1 + Extras by ZePinkie/Ian502
Views:
1,289
Posted By
rtxa
Re: Half-Life: Zombie Mod X 1.1 + Extras by ZePinkie/Ian502
Nice, good work. Adding classes was something pending on my todo list. Glad you made it real and that there are still people making plugins for Half-Life :)
By the way, I'm seeing that the class...
Forum:
Module Coding
06-24-2022, 19:18
Replies:
22
[ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
Views:
18,573
Posted By
rtxa
Re: [Metamod] HL Semiclip 2.2 [Last Update: 02/06/2020]
Probably something is wrong, I didn't test this too much (2-3 years since I developed this) because the gameplay of my gamemodes were mostly two teams only. I will need to review this but I'm already...
Forum:
Code Snippets/Tutorials
04-08-2022, 22:36
Replies:
9
HL Player Models API 1.2 [Last Update: 02/07/2020]]
Views:
25,064
Posted By
rtxa
Re: HL Player Models API 1.2 [Last Update: 02/07/2020]]
Thanks for reporting the issues, lexzor and jao6622. In a few days I should be uploading a new version with the fixes. Also I'm planning to improve the Skin Chooser plugin to show the skin selected...
Forum:
General
04-03-2022, 05:32
Replies:
19
[Build Tool] AMXXPack
Views:
7,175
Posted By
rtxa
Re: [Build Tool] AMXXPack
Uhm, maybe if you want to keep the ability to download version 1.8, you can use the old method with version 1.8 and then use a new method with the 1.9 and 1.10 versions. Please consider this feature....
Forum:
General
03-27-2022, 18:51
Replies:
19
[Build Tool] AMXXPack
Views:
7,175
Posted By
rtxa
Re: [Build Tool] AMXXPack
Thank you very much for this project, I was looking for something like this for a while. By the moment I'm just using it for local compiling. I have some feature requests for you.
1. Would you add...
Forum:
HL1 Servers (HLDS)
03-09-2022, 16:47
Replies:
7
[help]Running HLTV, which is better running from VPS or LAN?
Views:
2,196
Posted By
rtxa
Re: [help]Running HLTV, which is better running from VPS or LAN?
If your HLDS server is running in your VPS, then you can run HLTV too.
Don't worry too much about RAM or CPU usage until you find out that is affecting the performance of the server, normally this...
Forum:
New Plugin Submissions
03-02-2022, 06:57
Replies:
28
Half-Life: Zombie Mod X 1.1 [Last Update: 27/9/2019]
Views:
17,667
Posted By
rtxa
Re: Half-Life: Zombie Mod X 1.1 [Last Update: 27/9/2019]
It's normal that the plugin fails itself when the server starts because sometimes server config cvars don't have any effect until the next map change. This happens mostly with mp_teamlist and...
Forum:
HL1 Servers (HLDS)
09-30-2021, 08:38
Replies:
4
Mapping on Linux
Views:
3,100
Posted By
rtxa
Re: Mapping on Linux
Trenchbroom is good for Quake maps but not good enough for Half-Life yet. You are missing things like models preview support, texture fit, automatic UV texture aligment when you are in vertex mode. I...
Forum:
General
09-16-2021, 17:01
Replies:
4
Learning AMXX scripting
Views:
1,814
Posted By
rtxa
Re: Learning AMXX scripting
Yeah, you don't need to learn others language like C and Java to learn Pawn because I also started without knowing any language, but of course C (mostly) and Java will enforce what you are learning....
Showing results 1 to 25 of 114
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