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Posts Made By:
joropito
Forum:
Module Coding
03-07-2017, 22:11
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a
filter by key? seems to be nosteam
Forum:
Module Coding
03-31-2014, 09:29
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu (v2.5.1)
That's not the way to talk about others...
http://en.wikipedia.org/wiki/Protected_class
Forum:
Module Coding
08-22-2013, 08:35
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu (v2.5.1)
You can't change maxplayers on-the-fly because there're fixed size structures on memory allocated based con maxplayers parameter at command line.
Changing maxplayers it's easy, but it will not...
Forum:
Module Coding
08-17-2013, 09:00
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu (v2.5.1)
I use orpheu to cook pizza
Forum:
Module Coding
08-09-2013, 00:41
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu (v2.5.1)
Here it's explained
https://forums.alliedmods.net/showthread.php?t=138497
20504 may differs from linux to windows. I don't work on windows so I can't confirm that.
Forum:
Module Coding
07-24-2013, 10:16
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu (v2.5.1)
Just enable VAC on your server
Forum:
Module Coding
06-24-2013, 08:32
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu (v2.5.1)
Orpheu was build with a previous version of boost.
You have to work hard to make it work with latest boost
Forum:
Module Coding
04-10-2013, 09:32
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu (v2.4)
"setmaster add" is not available anymore in latest updates of engine.
You're using a cracked server, with or without dproto that's illegal so you've asked for support to be able to run it. Nice.
...
Forum:
Module Coding
11-26-2012, 13:21
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a
When hamsandwitch was updated, linux version of svencoop was not released. The 0x0 it's wrong. Try to increase one by one until found some functions.
Forum:
Module Coding
11-25-2012, 15:45
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a
Which svencoop server linux version are you using?
Forum:
Module Coding
08-05-2012, 20:01
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a
Check your signatures.
Using latest engine need an updated signatures for that library.
Forum:
Module Coding
06-30-2012, 12:22
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a
My server doesn't crash (linux). Maybe only in windows and maybe only on listenserver.
alexclaudiu2003 (http://forums.alliedmods.net/member.php?u=151015):
Make a video with all these steps:
...
Forum:
Module Coding
02-27-2012, 21:49
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a
Is there a native to write on memorya address without any symbol name?
Like this
But to write on memory.
Forum:
Module Coding
02-10-2012, 15:00
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a
It crash.
I found with other call, return type pointer for void* is needed... Maybe that is the problem.
Forum:
Module Coding
02-09-2012, 17:50
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a
I'm trying to hook engine function "SuckOutClassname"
My signature file (it's a local symbol so can't be found using it's name)
{
"name" : "SuckOutClassname",
"library" :...
Forum:
Module Coding
09-18-2010, 10:26
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a
If I want to hook a function which parameters are of a non supported structure, can I use something like (void *) and then access memory directly from the plugin?
Any example?
Thanks
Forum:
Module Coding
08-01-2010, 18:31
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a
Hi everyone!
I don't know too much on how to setup orpheu for some specific function.
I need to hook this one:
void SV_ParseVoiceData(client_t *cl)
Forum:
Module Coding
07-11-2010, 20:46
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a
Maybe this can help
http://forums.alliedmods.net/showpost.php?p=1107314&postcount=5
Forum:
Module Coding
07-11-2010, 08:47
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a
OT, are you starting the message with SVC_TEMPENTITY type, then send SVC_SPAWNSTATICSOUND as the first byte?
Forum:
Module Coding
07-10-2010, 17:35
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a
I think it's PF_ambientsound_I inside engine binary but I'm not sure.
Forum:
Module Coding
07-02-2010, 18:07
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a
Maybe this can help.
As I see, it's the same in CS, so the buttons should be any different from IN_SCORE.
BOOL fAnyButtonDown = (pev->button & ~IN_SCORE );
// wait for all...
Forum:
Module Coding
06-16-2010, 13:53
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a (Fixed for windows server editions)
For example at CBasePlayer::Spawn
http://code.google.com/p/cs-sdk/source/browse/trunk/player.cpp#782
Forum:
Module Coding
06-16-2010, 10:45
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Oh sorry, I thought it was for that.
About sig... I'm not sure, just wait for quim or arkshine :mrgreen:
Forum:
Module Coding
06-16-2010, 10:07
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Have you checked CBaseEntity::FVisible(CBaseEntity *pEntity) (Ham_FVisible) and CBaseEntity::FVisible(const Vector &vecOrigin) (Ham_FVecVisible)?
signed int __cdecl CBaseEntity__FVisible(int a1,...
Forum:
Module Coding
06-15-2010, 09:10
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
909,090
Posted By
joropito
Re: Module: Orpheu2.3a (Fixed for windows server editions)
I guess he want to block normal sounds to avoid sound based cheats
Showing results 1 to 25 of 57
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