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Posts Made By:
ot_207
Forum:
Module Coding
03-03-2011, 03:32
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a
Yes I am afraid there is.
PM_MOVE is called too damn often and if you register than unregister the hook the thing will just use too much cpu.
My server for only 8 players went from 20% CPU usage...
Forum:
Module Coding
03-02-2011, 13:04
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a
I can show you an example but there is a problem. If you don't fix the hook at the right time you will crash the server, PM_PlaySound is a very unstable function. You should better use...
Forum:
Module Coding
08-19-2010, 15:39
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a
What has your post to do with the Orpheu module?
Forum:
Module Coding
08-15-2010, 12:30
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a
You mean the money that the user receives as a reward?
Forum:
Module Coding
07-12-2010, 10:56
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a
Yeah, it is more like an injector but something like that could offer us complete control over the client behavior.
Forum:
Module Coding
07-12-2010, 06:24
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a
Damn, I think that it would be cool if someone made a module that injects to the client and does almost the same thing that Orpheu does :mrgreen:.
Edit: Btw. what has happened to this module? ...
Forum:
Module Coding
07-11-2010, 10:43
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a
Unfortunately the info we just found gets us nowhere. I have tested all the possible and impossible methods to send a sound to client and what I have found:
CS does not accept SVC_SOUND...
Forum:
Module Coding
07-11-2010, 10:01
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a
It is passed its precache number, it is used for smaller bandwidth usage.
Forum:
Module Coding
07-11-2010, 08:57
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a
Nope, I am using something like this:
message_begin(MSG_ONE, SVC_SPAWNSTATICSOUND, _, id)
// ETC
message_end()
Does it work with tempentity?
Forum:
Module Coding
07-11-2010, 05:46
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a
I have tried testing all the message modes SVC_SOUND SVC_SOUNDFADE SVC_STOPSOUND and it seems from what I have read from the code these messages can not be sent through message_begin functions, but...
Forum:
Module Coding
07-10-2010, 07:59
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a
Ok, that offers some info, can you post the code from every function please?
Thanks a lot!
Forum:
Module Coding
07-10-2010, 06:47
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a
Thanks but it does not help. Going further.
What is the decompiled version of the function EMIT_AMBIENT_SOUND.
Forum:
Module Coding
07-09-2010, 19:14
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a
I am starting to get the hang of this module.
Can someone give me the decompiled version of the function:
void UTIL_EmitAmbientSound
I need to see something in it.
Forum:
Module Coding
06-27-2010, 17:53
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a
Why would you need that for?
Forum:
Module Coding
06-18-2010, 11:32
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Omg. I never thought that there was a message function. Thanks a lot! +Crabs :P
Edit:
I do not know if I can post this but I have found some info regarding HL2 engine, please tell me if I can't...
Forum:
Module Coding
06-16-2010, 10:31
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a (Fixed for windows server editions)
You have not understood my question. I have asked if I get info of a wall that has been hit with a trace, the height width of it and also the origin. as a box. Those functions do not offer much help...
Forum:
Module Coding
06-16-2010, 03:13
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a (Fixed for windows server editions)
I have already tried it. That is why I need the sigs for the functions. The reload sound is the only one that the cheat sees now. The rest are blocked through other functions. (PM_PlaySound,...
Forum:
Module Coding
06-15-2010, 11:38
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Evil stuff! :twisted:
Bingo! :crab:
So? Can someone give me a hand with the sig files?
Edit:
Ah! And another good question! I do not know how to formulate it as a question but I will...
Forum:
Module Coding
06-15-2010, 08:28
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Interesting! This is what I needed. The only problem is that I do not know how to make that file that goes in amxmodx/configs. I have read the tutorials but have not seen enough examples to...
Forum:
Module Coding
06-15-2010, 07:32
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Ok and what is this information?
This is client. I want serverside. Thanks anyway!
Forum:
Module Coding
06-15-2010, 07:21
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a (Fixed for windows server editions)
I already know that but there must be something that sends to players before the sound is played.
Forum:
Module Coding
06-15-2010, 07:13
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,925
Posted By
ot_207
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Good job quim with this module! Will use this in my wallblocker.
Does anyone have any idea where these sounds are played?
"weapons/generic_reload.wav",
"weapons/generic_shot_reload.wav",
...
Showing results 1 to 22 of 22
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