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Search: Posts Made By: Chik3n
Forum: Module Coding 03-21-2013, 06:23
Replies: 1,508
Views: 904,915
Posted By Chik3n
Re: Module: Orpheu (v2.4)

Sorry i made a mistake.
If i start a new local game with this plugin, it crash without any error message
I have to desactive it in my plugins.ini, launch a new game, then uncomment it and restart...
Forum: Module Coding 03-20-2013, 21:45
Replies: 1,508
Views: 904,915
Posted By Chik3n
Re: Module: Orpheu (v2.4)

here are the logs :
L 03/21/2013 - 02:30:41: Start of error session.
L 03/21/2013 - 02:30:41: Info (map "kzarg_bhopdust_cz") (file "addons/amxmodx/logs/error_20130321.log")
L 03/21/2013 -...
Forum: Module Coding 03-20-2013, 21:01
Replies: 1,508
Views: 904,915
Posted By Chik3n
Re: Module: Orpheu (v2.4)

The error persist with this file too...

Some people have this plugin on windows and it perfectly works...
Forum: Module Coding 03-20-2013, 20:26
Replies: 1,508
Views: 904,915
Posted By Chik3n
Re: Module: Orpheu (v2.4)

no he didn't.. I got the latest version of his plugin
Maybe i can do it ?

Which signatures need to be updated ?
Forum: Module Coding 03-20-2013, 18:21
Replies: 1,508
Views: 904,915
Posted By Chik3n
Re: Module: Orpheu (v2.4)

Hello,

I play CS 1.6 on Linux and i need your Orpheu module in a plugin that i use (on my listen server), but i got some errors.

Here is the log :

Orpheu functions search started.

...
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