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Posts Made By:
KuvZz
Forum:
Scripting Help
10-03-2015, 11:55
Replies:
7
Can I select all bool in 1 command?
Views:
1,072
Posted By
KuvZz
Re: Can I select all bool in 1 command?
I forgot all about pawn but I can try and remember xD
Thanks btw
Forum:
Scripting Help
10-03-2015, 11:50
Replies:
7
Can I select all bool in 1 command?
Views:
1,072
Posted By
KuvZz
Re: Can I select all bool in 1 command?
Ok, using 1 is better I guess. Thanks again.
Forum:
Scripting Help
10-03-2015, 11:36
Replies:
7
Can I select all bool in 1 command?
Views:
1,072
Posted By
KuvZz
Re: Can I select all bool in 1 command?
Okay, thanks :D
Forum:
Scripting Help
10-03-2015, 11:13
Replies:
7
Can I select all bool in 1 command?
Views:
1,072
Posted By
KuvZz
Can I select all bool in 1 command?
Hello guys. Is it possible select all booleans?
For example
new bool: b_1[33]
new bool: b_2[33]
new bool: b_3[33]
//Anywhere...
b_(all_of_them)[id] = true
Forum:
Scripting Help
10-02-2015, 14:12
Replies:
9
Doubt about MaxSpeed
Views:
1,187
Posted By
KuvZz
Re: Doubt about MaxSpeed
Nice, it works now, but the normal speed is 50, right? And maximum speed?
Forum:
Scripting Help
10-02-2015, 13:18
Replies:
9
Doubt about MaxSpeed
Views:
1,187
Posted By
KuvZz
Re: Doubt about MaxSpeed
Is the same in all cases 251=500=700=850 and so... that's the problem.
Forum:
Scripting Help
10-02-2015, 13:12
Replies:
9
Doubt about MaxSpeed
Views:
1,187
Posted By
KuvZz
Re: Doubt about MaxSpeed
Same.
Forum:
Scripting Help
10-02-2015, 12:55
Replies:
9
Doubt about MaxSpeed
Views:
1,187
Posted By
KuvZz
Re: Doubt about MaxSpeed
Yeh, I copied an example, that works but is not a good method.
Forum:
Scripting Help
10-02-2015, 12:20
Replies:
9
Doubt about MaxSpeed
Views:
1,187
Posted By
KuvZz
Doubt about MaxSpeed
I'm using set_user_maxspeed on a plugin but when I set a speed is always the same. Normal speed is 250, but between 250-850 always is the same speed (I mean 251=850, for example)
I used CurWeapon...
Forum:
Scripting Help
10-01-2015, 12:48
Replies:
6
[Help] Set a timer/countdown
Views:
712
Posted By
KuvZz
Re: [Help] Set a timer/countdown
Yeah, thanks. I forgot the set_task lol
And you are right, btw gravity is the example but thanks :D
PS: Tested and works (I think you forget a { )
Forum:
Scripting Help
10-01-2015, 11:47
Replies:
6
[Help] Set a timer/countdown
Views:
712
Posted By
KuvZz
[Help] Set a timer/countdown
Hi guys, I would to know how to set a timer/countdown (this aren't the correct words lol)
I mean, for expample:
set_user_gravity(id, 400)
//after 5 seconds
set_user_gravity(id, 800)
Forum:
Scripting Help
09-30-2015, 16:57
Replies:
2
[Help] Check secondary attack with knife
Views:
571
Posted By
KuvZz
Re: [Help] Check secondary attack with knife
Thanks :D
Forum:
Scripting Help
09-28-2015, 11:04
Replies:
2
[Help] Check secondary attack with knife
Views:
571
Posted By
KuvZz
[Help] Check secondary attack with knife
Hi guys.
How can I check if players are using the secondary attack with the knife?
Thanks.
Forum:
Scripting Help
10-01-2014, 04:03
Replies:
7
Save 2 arrays?
Views:
1,325
Posted By
KuvZz
Re: Save 2 arrays?
Yeah, thanks :D
Honestly, I prefer tutorials instead of get the code xD
Forum:
Scripting Help
09-30-2014, 14:36
Replies:
7
Save 2 arrays?
Views:
1,325
Posted By
KuvZz
Re: Save 2 arrays?
Yep.
Mmh, I'll try that.
Forum:
Scripting Help
09-30-2014, 14:20
Replies:
7
Save 2 arrays?
Views:
1,325
Posted By
KuvZz
Re: Save 2 arrays?
For example, in that menu select AK47 and M4A1 to get them (both) in the next round.
Actually, if I select AK47 and then M4A1, I only will get M4A1 (the last option I choose)
Sorry for my English...
Forum:
Scripting Help
09-30-2014, 08:23
Replies:
4
[Help] xpmod (enabling debug)
Views:
1,299
Posted By
KuvZz
Re: [Solved]
Hi!
Don't delete post next time, can be useful for other users!
Forum:
Scripting Help
09-30-2014, 08:11
Replies:
7
Save 2 arrays?
Views:
1,325
Posted By
KuvZz
Save 2 arrays?
Hi guys. I have this and works
//#includes...
new g_Weapon[33]
enum
{
NO_WEAPON = 0,
AK,
M4
Forum:
Scripting Help
12-20-2013, 11:59
Replies:
5
[Solved] Become invisible?
Views:
1,386
Posted By
KuvZz
Re: Become invisible?
I tested it and works
set_user_rendering(id, kRenderTransAdd, 0, 0, 0, 16, 1)
Forum:
Scripting Help
12-19-2013, 14:26
Replies:
3
Adding a pre-name
Views:
867
Posted By
KuvZz
Re: Adding a pre-name
Ok, thanks.
I always search before post but now I don't know how to search this :D
Forum:
Scripting Help
12-19-2013, 11:02
Replies:
3
Adding a pre-name
Views:
867
Posted By
KuvZz
Adding a pre-name
Hello guys. How can I add a "pre-name" for players when they type in chat? I mean, for example if an user is Admin:
Admin MyName: Chat message
Forum:
Scripting Help
12-17-2013, 09:26
Replies:
5
[Solved] Become invisible?
Views:
1,386
Posted By
KuvZz
Re: Become invisible?
I tried that but doesn't work, so I changed: set_user_rendering(id, kRenderTransTexture, 0, 0, 0, 1)
but the player becomes visible and invisible every ~0,2 seconds xD
Forum:
Scripting Help
12-17-2013, 08:49
Replies:
5
[Solved] Become invisible?
Views:
1,386
Posted By
KuvZz
[Solved] Become invisible?
Hello! I'm searching for the code to become TOTALLY invisible. I use this
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, 16)
but isn't perfect :(
Forum:
Scripting Help
12-16-2013, 16:50
Replies:
6
[Solved] +use help
Views:
1,171
Posted By
KuvZz
Re: +use help
*-* Thanks so much.
Forum:
Scripting Help
12-16-2013, 16:07
Replies:
2
Restrict some items on defined hours
Views:
544
Posted By
KuvZz
Re: Restrict some items on defined hours
I dont' know anything about ZP but maybe http://forums.alliedmods.net/showthread.php?t=113547
Showing results 1 to 25 of 70
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