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Showing results 1 to 25 of 148
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Posts Made By:
bogdyuttzu
Forum:
Scripting Help
04-23-2014, 08:43
Replies:
3
sv_skycolor question
Views:
1,344
Posted By
bogdyuttzu
Re: sv_skycolor question
Hmm thanks you.
Forum:
Scripting Help
04-23-2014, 08:20
Replies:
3
sv_skycolor question
Views:
1,344
Posted By
bogdyuttzu
sv_skycolor question
Its possible to set sv_skycolor_r/g/b only for one player?
Forum:
Scripting Help
01-04-2014, 05:27
Replies:
1
pfn_keyvalue problem
Views:
728
Posted By
bogdyuttzu
pfn_keyvalue problem
public pfn_keyvalue( ent )
{
static name[ 32 ], key[ 32 ], value[ 32 ], coin;
copy_keyvalue( name, 31, key, 31, value, 31 )
if( name[ 0 ] == 'i' && name[ 1 ] == 'n' && name[ 2 ] == 'f'...
Forum:
Zombie Plague Mod
03-06-2013, 04:36
Replies:
0
API Scripting Help
Crashes after update
Views:
860
Posted By
bogdyuttzu
Crashes after update
After update my server this plus starts crashing my server on changelevel
I don't know what is the problem...
Anyone see somethink wrong in it?
EDIT: plugin removed and solved by changing...
Forum:
Code Snippets/Tutorials
03-04-2013, 13:36
Replies:
59
[INC] ScreenFade Util [RAGE Supported]
Views:
45,747
Posted By
bogdyuttzu
Re: [INC] ScreenFade Util [RAGE Supported]
Thanks again Arkshine.
EDIT: Can you also update ScreenShake?
EDIT2: Don't need enymore. I tried myself and it is works :D
Forum:
Module Coding
03-04-2013, 13:11
Replies:
75
Rage SubModule: ColorChat
Views:
46,472
Posted By
bogdyuttzu
Re: Rage SubModule: ColorChat
Now its work thanks.
Forum:
Code Snippets/Tutorials
03-04-2013, 13:09
Replies:
59
[INC] ScreenFade Util [RAGE Supported]
Views:
45,747
Posted By
bogdyuttzu
Re: [INC] ScreenFade Util [RAGE Supported]
Please update rage version for last hlds update.
Forum:
Module Coding
03-04-2013, 06:00
Replies:
75
Rage SubModule: ColorChat
Views:
46,472
Posted By
bogdyuttzu
Re: Rage SubModule: ColorChat
Exactly this: http://www.amxmodx.org/downloads.php
amxx version
AMX Mod X 1.8.2 (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer"...
Forum:
Module Coding
03-04-2013, 05:54
Replies:
75
Rage SubModule: ColorChat
Views:
46,472
Posted By
bogdyuttzu
Re: Rage SubModule: ColorChat
Linux
Forum:
Module Coding
03-04-2013, 05:21
Replies:
75
Rage SubModule: ColorChat
Views:
46,472
Posted By
bogdyuttzu
Re: Rage SubModule: ColorChat
Still not work
rage errors
Function 'CLangMngr_MergeDefinitionFile' signature { 0x55 0x57 0x56 0x53 0x81 ... } for your system was not found
Function 'CLangMngr_MergeDefinitionFile' will be...
Forum:
Scripting Help
03-04-2013, 04:43
Replies:
2
[Orpheu] Signatures for new hlds
Views:
1,152
Posted By
bogdyuttzu
Re: [Orpheu] Signatures for new hlds
Thanks a lot.
Forum:
Module Coding
03-04-2013, 01:37
Replies:
75
Rage SubModule: ColorChat
Views:
46,472
Posted By
bogdyuttzu
Re: Rage SubModule: ColorChat
Please update ColorChat for new Amxmodx
Forum:
Scripting Help
03-04-2013, 01:29
Replies:
2
[Orpheu] Signatures for new hlds
Views:
1,152
Posted By
bogdyuttzu
[Orpheu] Signatures for new hlds
Can someone make signatures for these functions for new HLDS?
{
"name" : "Radio",
"class" : "CBasePlayer",
"library" : "mod",
"arguments" :
[
{
Forum:
Scripting Help
02-23-2013, 04:42
Replies:
11
Get Sounds
Views:
2,670
Posted By
bogdyuttzu
Re: Get Sounds
Thanks a lot, now its work good.
Forum:
Scripting Help
02-22-2013, 10:28
Replies:
11
Get Sounds
Views:
2,670
Posted By
bogdyuttzu
Re: Get Sounds
Here are the modesl what I tested:
https://dl.dropbox.com/u/72298737/forArkshine.zip
Forum:
Scripting Help
02-22-2013, 02:39
Replies:
11
Get Sounds
Views:
2,670
Posted By
bogdyuttzu
Re: Get Sounds
Yes, sorry for late..
I've tried with more models and these are the logs:
Found = eapons/mastercombat_draw.wav
Found = eapons/strong_knife_draw.wav
Found = eapons/Jknife_draw.wav
Found =...
Forum:
Scripting Help
02-18-2013, 00:51
Replies:
11
Get Sounds
Views:
2,670
Posted By
bogdyuttzu
Re: Get Sounds
Here is a model exemple and the sounds:
https://dl.dropbox.com/u/72298737/asdfg.zip
Forum:
Scripting Help
02-17-2013, 14:11
Replies:
11
Get Sounds
Views:
2,670
Posted By
bogdyuttzu
Re: Get Sounds
If I set a custom model, sounds are not precached automatically and I need to precache them manually.
I've make a weapon mod plugin and I want to automatically get the sounds from a model...
Forum:
Scripting Help
02-17-2013, 12:37
Replies:
11
Get Sounds
Views:
2,670
Posted By
bogdyuttzu
Get Sounds
I saw this stock by arkshine who return the sequence name:
http://forums.alliedmods.net/showpost.php?p=1817050&postcount=11
Is possible to get the sounds from a model?
Like this:
...
Forum:
HL1 Servers (HLDS)
02-15-2013, 12:02
Replies:
2
Cs update Help
Views:
1,221
Posted By
bogdyuttzu
Re: Cs update Help
I have same problem, but for sprites. I redownloaded the file from server but not solve.
Forum:
Scripting Help
12-09-2012, 08:38
Replies:
3
Bits Help
Views:
961
Posted By
bogdyuttzu
Re: Bits Help
If is possible I wait another method..
Forum:
Scripting Help
12-09-2012, 07:43
Replies:
3
Bits Help
Views:
961
Posted By
bogdyuttzu
Bits Help
If I use
g_GetValue |= ( 1 << 6 ) )Is possible to return that 6 from g_GetValue?
Forum:
Scripting Help
10-11-2012, 14:37
Replies:
1
[Rage] FireBullets3 Help
Views:
927
Posted By
bogdyuttzu
[Rage] FireBullets3 Help
I tried to make a new weapon and I want to use FireBullets3 via Rage to make bullets damage but is not like in CS. Is more buggy, is not work on some distances, not every time is make damage the...
Forum:
Scripting Help
09-24-2012, 05:36
Replies:
3
[Orpheu] CGrenade::Detonate3
Views:
1,444
Posted By
bogdyuttzu
Re: [Orpheu] CGrenade::Detonate3
Thanks now its work fine
Forum:
Scripting Help
09-24-2012, 03:09
Replies:
3
[Orpheu] CGrenade::Detonate3
Views:
1,444
Posted By
bogdyuttzu
[Orpheu] CGrenade::Detonate3
Hi, I found this post about how to call grenades functions with orpheu:
http://forums.alliedmods.net/showpost.php?p=1439082&postcount=11
I try to use Detonate3 in mine grenade launcher but the...
Showing results 1 to 25 of 148
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