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Search: Posts Made By: bogdyuttzu
Forum: Scripting Help 04-23-2014, 08:43
Replies: 3
Views: 1,344
Posted By bogdyuttzu
Re: sv_skycolor question

Hmm thanks you.
Forum: Scripting Help 04-23-2014, 08:20
Replies: 3
Views: 1,344
Posted By bogdyuttzu
sv_skycolor question

Its possible to set sv_skycolor_r/g/b only for one player?
Forum: Scripting Help 01-04-2014, 05:27
Replies: 1
Views: 728
Posted By bogdyuttzu
pfn_keyvalue problem

public pfn_keyvalue( ent )
{
static name[ 32 ], key[ 32 ], value[ 32 ], coin;
copy_keyvalue( name, 31, key, 31, value, 31 )

if( name[ 0 ] == 'i' && name[ 1 ] == 'n' && name[ 2 ] == 'f'...
Forum: Zombie Plague Mod 03-06-2013, 04:36
Replies: 0
API Scripting Help Crashes after update
Views: 860
Posted By bogdyuttzu
Crashes after update

After update my server this plus starts crashing my server on changelevel

I don't know what is the problem...
Anyone see somethink wrong in it?

EDIT: plugin removed and solved by changing...
Forum: Code Snippets/Tutorials 03-04-2013, 13:36
Replies: 59
Views: 45,747
Posted By bogdyuttzu
Re: [INC] ScreenFade Util [RAGE Supported]

Thanks again Arkshine.

EDIT: Can you also update ScreenShake?
EDIT2: Don't need enymore. I tried myself and it is works :D
Forum: Module Coding 03-04-2013, 13:11
Replies: 75
Views: 46,472
Posted By bogdyuttzu
Re: Rage SubModule: ColorChat

Now its work thanks.
Forum: Code Snippets/Tutorials 03-04-2013, 13:09
Replies: 59
Views: 45,747
Posted By bogdyuttzu
Re: [INC] ScreenFade Util [RAGE Supported]

Please update rage version for last hlds update.
Forum: Module Coding 03-04-2013, 06:00
Replies: 75
Views: 46,472
Posted By bogdyuttzu
Re: Rage SubModule: ColorChat

Exactly this: http://www.amxmodx.org/downloads.php

amxx version

AMX Mod X 1.8.2 (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer"...
Forum: Module Coding 03-04-2013, 05:54
Replies: 75
Views: 46,472
Posted By bogdyuttzu
Forum: Module Coding 03-04-2013, 05:21
Replies: 75
Views: 46,472
Posted By bogdyuttzu
Re: Rage SubModule: ColorChat

Still not work

rage errors


Function 'CLangMngr_MergeDefinitionFile' signature { 0x55 0x57 0x56 0x53 0x81 ... } for your system was not found
Function 'CLangMngr_MergeDefinitionFile' will be...
Forum: Scripting Help 03-04-2013, 04:43
Replies: 2
Views: 1,152
Posted By bogdyuttzu
Forum: Module Coding 03-04-2013, 01:37
Replies: 75
Views: 46,472
Posted By bogdyuttzu
Re: Rage SubModule: ColorChat

Please update ColorChat for new Amxmodx
Forum: Scripting Help 03-04-2013, 01:29
Replies: 2
Views: 1,152
Posted By bogdyuttzu
[Orpheu] Signatures for new hlds

Can someone make signatures for these functions for new HLDS?


{
"name" : "Radio",
"class" : "CBasePlayer",
"library" : "mod",
"arguments" :
[
{
Forum: Scripting Help 02-23-2013, 04:42
Replies: 11
Views: 2,670
Posted By bogdyuttzu
Re: Get Sounds

Thanks a lot, now its work good.
Forum: Scripting Help 02-22-2013, 10:28
Replies: 11
Views: 2,670
Posted By bogdyuttzu
Re: Get Sounds

Here are the modesl what I tested:

https://dl.dropbox.com/u/72298737/forArkshine.zip
Forum: Scripting Help 02-22-2013, 02:39
Replies: 11
Views: 2,670
Posted By bogdyuttzu
Re: Get Sounds

Yes, sorry for late..

I've tried with more models and these are the logs:


Found = eapons/mastercombat_draw.wav
Found = eapons/strong_knife_draw.wav
Found = eapons/Jknife_draw.wav
Found =...
Forum: Scripting Help 02-18-2013, 00:51
Replies: 11
Views: 2,670
Posted By bogdyuttzu
Re: Get Sounds

Here is a model exemple and the sounds:

https://dl.dropbox.com/u/72298737/asdfg.zip
Forum: Scripting Help 02-17-2013, 14:11
Replies: 11
Views: 2,670
Posted By bogdyuttzu
Re: Get Sounds

If I set a custom model, sounds are not precached automatically and I need to precache them manually.

I've make a weapon mod plugin and I want to automatically get the sounds from a model...
Forum: Scripting Help 02-17-2013, 12:37
Replies: 11
Views: 2,670
Posted By bogdyuttzu
Get Sounds

I saw this stock by arkshine who return the sequence name:
http://forums.alliedmods.net/showpost.php?p=1817050&postcount=11

Is possible to get the sounds from a model?

Like this:

...
Forum: HL1 Servers (HLDS) 02-15-2013, 12:02
Replies: 2
Views: 1,221
Posted By bogdyuttzu
Re: Cs update Help

I have same problem, but for sprites. I redownloaded the file from server but not solve.
Forum: Scripting Help 12-09-2012, 08:38
Replies: 3
Views: 961
Posted By bogdyuttzu
Re: Bits Help

If is possible I wait another method..
Forum: Scripting Help 12-09-2012, 07:43
Replies: 3
Views: 961
Posted By bogdyuttzu
Bits Help

If I use

g_GetValue |= ( 1 << 6 ) )Is possible to return that 6 from g_GetValue?
Forum: Scripting Help 10-11-2012, 14:37
Replies: 1
Views: 927
Posted By bogdyuttzu
[Rage] FireBullets3 Help

I tried to make a new weapon and I want to use FireBullets3 via Rage to make bullets damage but is not like in CS. Is more buggy, is not work on some distances, not every time is make damage the...
Forum: Scripting Help 09-24-2012, 05:36
Replies: 3
Views: 1,444
Posted By bogdyuttzu
Re: [Orpheu] CGrenade::Detonate3

Thanks now its work fine
Forum: Scripting Help 09-24-2012, 03:09
Replies: 3
Views: 1,444
Posted By bogdyuttzu
[Orpheu] CGrenade::Detonate3

Hi, I found this post about how to call grenades functions with orpheu:

http://forums.alliedmods.net/showpost.php?p=1439082&postcount=11

I try to use Detonate3 in mine grenade launcher but the...
Showing results 1 to 25 of 148

 
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