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Forum: Metamod:Source Plugins Yesterday, 13:40
Replies: 1,561
Views: 1,731,489
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

That has nothing to do with this plugin. Those appear to be director variables that can be accessed through vscript logic or Left4Dhooks natives.
Forum: Plugins 05-05-2024, 20:37
Replies: 1,135
Views: 448,155
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.148) [05-May-2024]

Good work as always.

Hey can you confirm that some of the clone functions were removed or am I just not getting it?
Forum: Metamod:Source Plugins 05-05-2024, 15:44
Replies: 1,561
Views: 1,731,489
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Is there any performance improvement to using offsets rather than signatures? I don't think so, but I could be wrong. Can you suggest if this update is necessary for L4D2 servers?

Also I would...
Forum: Plugins 05-05-2024, 15:40
Replies: 1,135
Views: 448,155
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]

I double checked the signature and its correct. Can you make sure its added correctly into the gamedata file?



I'm gonna need an older binary to provide a fix for this. Issue is IDK the history...
Forum: Plugins 05-04-2024, 18:55
Replies: 1,135
Views: 448,155
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]

Try these ones out. I don't run a L4D1 server therefore can't really test these but they should work.

L4DD::CTankRock::OnRelease - "@_ZN9CTankRock9OnReleaseERK6VectorRK6QAngleS2_S2_"...
Forum: Plugins 05-04-2024, 14:14
Replies: 1,135
Views: 448,155
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]

I'm asking for operating system windows or Linux.
Forum: Plugins 05-04-2024, 14:09
Replies: 1,135
Views: 448,155
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]

What OS are the signatures broken? I might be able to spare some time for this in Silver's absence.
Forum: Metamod:Source Plugins 05-03-2024, 11:47
Replies: 1,561
Views: 1,731,489
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

To my knowledge sourcemod is backwards compatible so old plugins would run with the newer version of sourcemod.
Forum: Metamod:Source Plugins 05-02-2024, 11:28
Replies: 1,561
Views: 1,731,489
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Does it spit out any errors?
Forum: Metamod:Source Plugins 04-14-2024, 00:44
Replies: 331
Views: 226,480
Posted By Spirit_12
Re: L4D/L4D2 Tickrate Enabler

What are your client side rates set to?
Forum: Off-Topic 04-13-2024, 23:58
Replies: 90
Views: 16,848
Posted By Spirit_12
Re: just shut with that pride logo shit, thats not something to be proud about

Ever thought if we maybe treat them as Gamers and programmers maybe that's better for them. Their sexuality or way of life or whatever doesn't really matter here. Reality is that if there is a...
Forum: Metamod:Source Plugins 04-06-2024, 23:04
Replies: 331
Views: 226,480
Posted By Spirit_12
Re: L4D/L4D2 Tickrate Enabler

My netgraph shows 60 60 and I'm using the build from Accelerator's repo.

Also that message that you are getting might just be client side. I would suggest looking at netgraph.
Forum: Off-Topic 04-06-2024, 23:02
Replies: 90
Views: 16,848
Posted By Spirit_12
Re: just shut with that pride logo shit, thats not something to be proud about

There is an argument for acceptance and then there is a slippery slope. LGBTQ movement started as acceptance but it has really turned into an agenda war. I never really understood this whole...
Forum: Metamod:Source Plugins 04-06-2024, 01:08
Replies: 331
Views: 226,480
Posted By Spirit_12
Re: L4D/L4D2 Tickrate Enabler

I'll have to side with Lux. As he showcased it works on Linux and has been working on my server as well.
Forum: Extensions 03-16-2024, 14:38
Replies: 161
Views: 121,731
Posted By Spirit_12
Re: CollisionHook

Is there any advantage of using an extension when the same can be done via plugin and is easier to maintain?
Forum: Extensions 03-08-2024, 15:47
Replies: 325
Views: 284,871
Posted By Spirit_12
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

I looked at it further and it seems your gamedata is outdated. Try changing the following and provide results.


"SurvivorCounters"
{
"linux" "1056"
"windows" "1048"
}
Forum: General 02-25-2024, 22:59
Replies: 5
Views: 936
Posted By Spirit_12
Re: Calculate NAV distance between entities

Glad it worked out for you. I'm using the same technique to implement map events which is so much easier since I don't have to compile the map with each instance.
Forum: General 02-23-2024, 22:46
Replies: 5
Views: 936
Posted By Spirit_12
Re: Calculate NAV distance between entities

You can easily do this with vscripts or Left4Dhooks. Here are the rough pointers.

Vscripts


Get map's flow via GetMaxFlowDistance.
Then you need to get GetLastKnownArea from your bot.
Use...
Forum: Extensions 02-20-2024, 22:03
Replies: 79
Views: 153,014
Posted By Spirit_12
Re: [EXTENSION] SMJansson 2.3.1/3 (2012-05-07)

"The latest SMJansson build with a memory leak fix from bottiger1 "

Not the original author unless the person uses different aliases.
Forum: Extensions 02-20-2024, 18:31
Replies: 79
Views: 153,014
Posted By Spirit_12
Re: [EXTENSION] SMJansson 2.3.1/3 (2012-05-07)

Can you provide source files. Otherwise your attachment will get pulled.
Forum: Scripting 02-12-2024, 16:16
Replies: 7
Views: 926
Posted By Spirit_12
Re: Detour AcceptInput

I would suggest you do this via vscript for a much easier access. Not sure what your goal is, but hooking an input/output is much easier.
Forum: Plugins 02-11-2024, 21:32
Replies: 7
Views: 1,724
Posted By Spirit_12
Re: [L4D2] Charger Incap Damage Multiplier

Not a fan of using OnTakeDamage as that gets called on every damage incident. Could you not use "charger_pummel_start". Haven't look at the details but I feel like that would be easier on the server.
Forum: Plugins 02-08-2024, 20:37
Replies: 1,135
Views: 448,155
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

The way the game detects whether something/someone is in saferoom is via nav. Navigation is how you detect saferooms unless you hardcode the coordinates which is an ugly ugly way to do it.

I will...
Forum: Plugins 02-07-2024, 18:48
Replies: 1,135
Views: 448,155
Posted By Spirit_12
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

Run nav_edit 1 along with z_debug 1. Check if that nav area is actually marked with "Checkpoint" parameter or not.
Forum: Metamod:Source Plugins 02-07-2024, 18:46
Replies: 331
Views: 226,480
Posted By Spirit_12
Re: L4D/L4D2 Tickrate Enabler

What is your launch parameter? Also what are the convars?
Showing results 1 to 25 of 500

 
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