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Search: Posts Made By: DJEarthQuake
Forum: Unapproved/Old Plugins 06-13-2019, 15:54
Replies: 9
Views: 507
Posted By DJEarthQuake
Re: [ZP] SVIP Plugin

Could you link the original work please that explains what this does. S. What does that mean? S like Strange VIP plugin. Sorry to troll a bit but I have no idea what this is. All you guys worried...
Forum: Approved Plugins 06-13-2019, 11:26
Replies: 25
Views: 15,654
Posted By DJEarthQuake
Re: Rocket Jumping(Updated)

Drak made the jump I added the wtf factor.


#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>
#include <fun> //for god mode to work!
//#include <esf> //limit HP...
Forum: New Plugin Submissions 06-13-2019, 10:29
Replies: 255
Views: 67,561
Posted By DJEarthQuake
Re: Global Offensive Mod 2.15 Beta [LAST UPDATE: 08. 13] *BUG FIXED

@DeRoiD. Clever! Nice beautification and enhancement. Keep up the good work.
Forum: New Plugin Submissions 06-12-2019, 19:37
Replies: 10
Views: 1,467
Posted By DJEarthQuake
Re: Magic Missiles (Updated 02/26/2019)

The Nuke effects are done. (https://forums.alliedmods.net/showpost.php?p=2655433&postcount=26) Admins have a super nuke and everybody else has a baby nuke. For instance the damage depending on...
Forum: Approved Plugins 06-11-2019, 21:54
Replies: 25
Views: 16,625
Posted By DJEarthQuake
Re: AntiEGON

This mod is very good. It handles the noob cannon problem with inexperienced users blasting admins with it who are AFK anyway when script testing then go on taunting and actually believe they are the...
Forum: New Plugin Submissions 06-09-2019, 09:00
Replies: 67
Views: 12,302
Posted By DJEarthQuake
Re: Elements of Openweathermap feed...03/10/2019.

The last CS update has blocked the MOTD that has always worked since this was done in 2014. I just tried a couple commands and both get a blank page. Loading didn't even show.

182 ...
Forum: Scripting Help 05-25-2019, 14:34
Replies: 4
Views: 594
Posted By DJEarthQuake
Re: mkdir needed to create folder in /logs?

Immunitize it.
chattr +i <dir> [lin32] Logged in as root / sudo.
attrib +r <dir> [win32] Logged in as admin / runas.

http://www.darkmist.net/~schallee/unixtutorial/graphics/filestruct.gif


...
Forum: Off-Topic 05-17-2019, 21:04
Replies: 9
Views: 560
Posted By DJEarthQuake
Re: what is this mod ???

The IP ... http://gameswitch.org/coop/

https://www.gametracker.com/server_info/gameswitch.org:27015/

He's also a Rick Astley fan.
Forum: General 05-17-2019, 09:41
Replies: 5
Views: 603
Posted By DJEarthQuake
Re: How do you use jkbotti for half life 1?

Type jkbotti first then the command. Are the min and max both 10? Also one can 0 them out in the config file and place what you want on a per map basis or in server.cfg.
Forum: New Plugin Submissions 05-14-2019, 19:07
Replies: 113
Views: 56,165
Posted By DJEarthQuake
Re: Half-Life GunGame

Everything has been super stable both client-side and server-side.

One small bug is if somebody is touching ceiling or wall they have to reconnect at warm-up end. They spawn stuck or can not...
Forum: General 05-14-2019, 11:12
Replies: 5
Views: 603
Posted By DJEarthQuake
Re: How do you use jkbotti for half life 1?

Test to see if other metamod plugins load. Paste your metamod's plugins.ini and directory tree if you need more help please.
Forum: HL1 Servers (HLDS) 05-14-2019, 10:54
Replies: 5
Views: 802
Posted By DJEarthQuake
Re: Half-Life Docker - Launch a HLDM server in seconds.

Have you tried deleting the manifest file? I recently had this issue with one of the App 90 mods.

Others are experiencing this.

https://github.com/ValveSoftware/steam-for-linux/issues/4950

...
Forum: Suggestions / Requests 05-12-2019, 15:34
Replies: 2
Views: 327
Posted By DJEarthQuake
Re: Error while I compile plugin

Couple methods to search for this. One is approved plugins and other is forum search.


https://forums.alliedmods.net/search.php?searchid=21901568
...
Forum: Scripting Help 05-12-2019, 04:33
Replies: 13
Views: 704
Posted By DJEarthQuake
Re: How does TE_LIGHTNING work?!

The first 3 coordinates are starting position and next 3 are ending position. When start and finish vector is 0 you see nothing because entire bolt is in 1 pin point. It needs room to expand.
...
Forum: General 05-11-2019, 12:32
Replies: 19
Views: 1,091
Posted By DJEarthQuake
Re: How to auto on server if The server crashed

Why then does it state "Auto-restarting the server on crash" without -debug? lsof shows same files in memory with or without debug.

I meant the OP but that is cool you shared the startup link. Do...
Forum: New Plugin Submissions 05-11-2019, 11:51
Replies: 31
Views: 1,404
Posted By DJEarthQuake
Re: No lag nightvision

Displaying FPS difference from stock nightvision to yours isn't too much to ask nor are more links about the matter.


Dual-core right?...
Forum: New Plugin Submissions 05-10-2019, 12:35
Replies: 31
Views: 1,404
Posted By DJEarthQuake
Re: No lag nightvision

It happens! Can you show the fps difference? Before and after on the screen prints on OP please and what hardware is prone to it?



Interesting. 3272 fps pic.
...
Forum: General 05-08-2019, 12:31
Replies: 19
Views: 1,091
Posted By DJEarthQuake
Re: How to auto on server if The server crashed

Start up a server now without -debug.

Auto-restarting the server on crash

Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 70
Forcing breakpad minidump...
Forum: New Plugin Submissions 05-08-2019, 12:11
Replies: 31
Views: 1,404
Posted By DJEarthQuake
Re: No lag nightvision

Nightvision/Flashlight lag fix #2066 (https://github.com/ValveSoftware/halflife/issues/2066)

It's not a rip IMO. It was failure to search for existing plugin. Other opinions?
Showing what makes...
Forum: General 05-08-2019, 11:26
Replies: 19
Views: 1,091
Posted By DJEarthQuake
Re: How to auto on server if The server crashed

[Linux] HLDSWatch - hl/srcds monitoring and auto restarter script (https://forums.alliedmods.net/showthread.php?t=186620)

Auto-restarting the server on crash shows with out with or without -debug....
Forum: Suggestions / Requests 05-08-2019, 10:10
Replies: 5
Views: 446
Posted By DJEarthQuake
Re: boss plugin ( No Bots)

Start by searching here please: https://www.amxmodx.org/compiler.php, for desired plugins.

Type in your keyword: boss. If that does not yield results; try another word. You might have to mix and...
Forum: New Plugin Submissions 05-06-2019, 23:51
Replies: 447
Views: 34,346
Posted By DJEarthQuake
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]

EFFx your DMG_BLAST pick was good. DMG_SONIC sounds like impulse grenade to me as did makers of TFC by redefining as DMG_CONCUSS. (1 << 24) strikes me as Molotov as it causes players to burn.
...
Forum: New Plugin Submissions 05-06-2019, 22:16
Replies: 23
Views: 2,067
Posted By DJEarthQuake
Re: Bullet Speed Management

@EFFx. Thank you for the custom version.
Forum: New Plugin Submissions 05-06-2019, 21:34
Replies: 31
Views: 1,404
Posted By DJEarthQuake
Re: No lag nightvision

You patiently help many. Thank you. File sizes, optimized code practices, trying to help with drivers, it's a thankless endeavour. You have helped me a lot. What about this fellow's mod? Do you have...
Forum: New Plugin Submissions 05-06-2019, 21:27
Replies: 447
Views: 34,346
Posted By DJEarthQuake
Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]

Well that's refreshing. Is it because you throw your gear over the cliff on accident? Joking. This is a fun mod.


Clever.

@OciXCrom I haven't checked other thread yet. Thank you for chiming in...
Showing results 1 to 25 of 257

 
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