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Search: Posts Made By: 404UNF
Forum: Snippets and Tutorials 06-17-2019, 13:06
Replies: 26
Views: 6,280
Posted By 404UNF
Re: Random Code Archive

Beauty, should be very useful.
Forum: News 06-03-2019, 01:08
Replies: 1
Views: 1,925
Posted By 404UNF
Re: SourceMod Discord

If you've publicly released a plugin here on the forums, hit up the #verification channel and post a link to your release(s) to get the Plugin Author role!



IRC is for squares, man.
Forum: Snippets and Tutorials 06-03-2019, 00:41
Replies: 13
Views: 2,497
Posted By 404UNF
Re: [CS:GO] [G]amerX Anti-Cheat (Copy Pasta of Cow Anti-Cheat)

https://i.imgur.com/90Ruq0O.png
The plugin can catch people in realtime, yes, but VAC isn't a plugin. It works differently than a plugin. It could catch and ban people instantly but I assume it...
Forum: Snippets and Tutorials 05-16-2019, 02:21
Replies: 7
Views: 1,837
Posted By 404UNF
Re: [CSGO] Change player collision hull

Yeah, update gamedata for linux please-and-thanks.
Forum: General 05-13-2019, 14:21
Replies: 5
Views: 894
Posted By 404UNF
Re: [CSGO] New stuff with 4/30/2019 update

There were also some new events/event properties added; https://github.com/404UNFca/SourceEventRESFiles/commit/4ed64364274991052c759df531b80c2cd270ed10

Nothing really too major;


...
Forum: Plugins 05-13-2019, 12:41
Replies: 657
Views: 290,732
Posted By 404UNF
Re: [TF2] Be the Robot (1.3, December 22 2012)

Much like with MasterOfTheXP's Custom Weapons 2, I guess I'm gonna be the one to run through this and fix it up. I'll check a few prior posts to see what some of the outstanding issues are, and if...
Forum: Plugins 05-12-2019, 23:45
Replies: 44
Views: 26,759
Posted By 404UNF
Re: [ANY] Custom Unusual Effects

Funnily enough, I'm already fixing this plugin up for someone.
Forum: Plugins 05-11-2019, 22:30
Replies: 35
Views: 17,961
Posted By 404UNF
Re: [ANY] WiLdTuRkEy's Clusterbomb Plugin

Well, in regards to the timer exploit, perhaps a clientprefs cookie storing the time left on a countdown if a client leaves would be a good addition. When the client rejoins, check the clientpref...
Forum: Plugins 05-11-2019, 00:27
Replies: 35
Views: 17,961
Posted By 404UNF
Re: [ANY] WiLdTuRkEy's Clusterbomb Plugin

Should be keeping track of whose bomb is whose and if a player disconnects (OnClientDisconnect), any active bombs of theirs should be removed.


Wonder if this issue is also present in my TF2...
Forum: Off-Topic 05-07-2019, 13:56
Replies: 8
Views: 624
Posted By 404UNF
Re: BAN - Please UNBAN

How did you even come to the decision that a forum specifically for the creation of server plugins for the community at large was the best place to appeal a ban on a gameserver that probably nobody...
Forum: Plugins 05-06-2019, 16:42
Replies: 44
Views: 26,759
Posted By 404UNF
Re: [ANY] Custom Unusual Effects

This plugin is very old and very badly written. Just looking at the source code I can see that it's bad. For example, this bit of code isn't called anywhere in the plugin. It's an event, but it's not...
Forum: Snippets and Tutorials 04-18-2019, 21:09
Replies: 20
Views: 3,551
Posted By 404UNF
Re: Sublime Text 3 - SourcePawn Syntax Highlighting (18w51b - Dec 19th)

Same with FloatMul, FloatAdd and FloatSub. They're considered deprecated by float.inc, as they are for internal implementation.

See...
Forum: Plugins 04-14-2019, 00:42
Replies: 457
Views: 68,888
Posted By 404UNF
Re: [CS:GO] Cow Anti-Cheat (Updated 4/12/2018)

Maybe it does the aimbot stuff so flawlessly, maybe that's why anticheats can't detect it...although I recall SMAC firing off with aimbot warnings last time I used Pelipoika's aimbot.
Forum: Plugins 04-13-2019, 22:44
Replies: 457
Views: 68,888
Posted By 404UNF
Forum: Coding MM:S Plugins & SM Extensions 04-12-2019, 20:16
Replies: 41
Views: 3,912
Posted By 404UNF
Forum: Coding MM:S Plugins & SM Extensions 04-12-2019, 14:02
Replies: 41
Views: 3,912
Posted By 404UNF
Re: [CS:GO] Upcoming Server Sided Anti-Cheat Project | Aimbot | Triggerbot | Wallhack

Oh. COW already knows. That's why this thread (https://forums.alliedmods.net/showthread.php?t=315104) was made where he released the source of what's being called [G]amerX Anti Cheat. That thread is...
Forum: Scripting 04-11-2019, 18:53
Replies: 7
Views: 975
Posted By 404UNF
Re: IsClientOnCoach?? How i can check player on Coach??

Oh, it's the same eh? Good to know :)
Forum: Coding MM:S Plugins & SM Extensions 04-11-2019, 14:10
Replies: 41
Views: 3,912
Posted By 404UNF
Re: [CS:GO] Upcoming Server Sided Anti-Cheat Project | Aimbot | Triggerbot | Wallhack

Eric S. of Valve? If so, I don't think emailing Eric S is going to accomplish anything. Unfortunately, there's not much you can do now aside from maybe contacting your banking institution and seeing...
Forum: Scripting 04-11-2019, 14:06
Replies: 7
Views: 975
Posted By 404UNF
Re: IsClientOnCoach?? How i can check player on Coach??

I assume he means how to check if a player is currently "Coaching" someone in TF2. There's an entprop for that;
stock bool IsClientOnCoach(int client)
{
return GetEntProp(client, Prop_Send,...
Forum: Plugins 04-10-2019, 22:13
Replies: 583
Views: 239,819
Posted By 404UNF
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Wait, what? I don't remember this. Oh wait, the tombstone thing, that's right. Deprecate them natives, eh.
Forum: Coding MM:S Plugins & SM Extensions 04-10-2019, 22:06
Replies: 41
Views: 3,912
Posted By 404UNF
Re: [PAID REQ][CS:GO] Upcoming Server Sided Anti-Cheat Project | Aimbot | Triggerbot

Let me guess, you bought it off of GamerX?

https://media.tenor.com/images/1a344b45b97ac46cf0f23610392899ac/tenor.gif
Forum: Snippets and Tutorials 04-10-2019, 17:24
Replies: 11
Views: 993
Posted By 404UNF
Re: [ANY] '#file' and what it does

Such is why I don't use SPEdit or BasicPawn (Sublime Text 3 for the win!). To each their own.

Thanks for the info on #line by the way, much appreciated. I'm always on the lookout for anything I've...
Forum: Snippets and Tutorials 04-09-2019, 16:53
Replies: 11
Views: 993
Posted By 404UNF
Re: [ANY] '#file' and what it does

Is there really a #line? My syntax highlighting lacks it and I don't recall reading it in the list of directives in sourcemod's source code.

I also just asked in the SourceMod Discord what all...
Forum: Plugins 04-08-2019, 13:20
Replies: 73
Views: 36,651
Posted By 404UNF
Re: [TF2] Pyro Flamethrower Light Emittion (1.3)

Yeah that lack of an m_iActiveFlames is caused by the somewhat-recent changes Valve made to the flamethrower and how flamethrower "flames" work. Not sure if it's even fixable anymore but I'm looking...
Forum: General 04-06-2019, 16:12
Replies: 264
Views: 87,552
Posted By 404UNF
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translat

I went and submitted a pull request (https://github.com/JulienKluge/Spedit/pull/118) to the original repo that updates the plugin templates...
Showing results 1 to 25 of 500

 
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