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Posts Made By:
Speedy'
Forum:
New Plugin Submissions
05-14-2010, 15:29
Replies:
726
Deathrace (v2.3)
Views:
260,559
Posted By
Speedy'
Re: [DeathRace] Mod
"[..]And I can only test it on windows" - Why's that? I'm runing this mod on linux and it's working normally. Anyway.. take your time.. i don't wanna see an update with many bugs and few changes :)
Forum:
New Plugin Submissions
05-14-2010, 06:10
Replies:
726
Deathrace (v2.3)
Views:
260,559
Posted By
Speedy'
Re: [DeathRace] Mod
@Xalus - If you kill a player with the weapon or he (or frost), the original gameplay of CS will take from the attacker 3000$(or something like that) because he is a teamnate (instead of giving 300$...
Forum:
New Plugin Submissions
05-13-2010, 14:54
Replies:
726
Deathrace (v2.3)
Views:
260,559
Posted By
Speedy'
Re: [DeathRace] Mod
For next update:
*Add +300$ instead of -3000$ for killing a player (tk), and +1 frag instead of -1
* It will be nice if the win-frags will float depending on how many players are still alive....
Forum:
New Plugin Submissions
05-11-2010, 13:52
Replies:
726
Deathrace (v2.3)
Views:
260,559
Posted By
Speedy'
Re: [DeathRace] Mod
Stop spamming in the topic !
@QuaTTro ^ - I think they use Round Terminator (http://forums.alliedmods.net/showthread.php?t=121744) plugin for that. I almost succeded myself to modify the plugin...
Forum:
New Plugin Submissions
05-09-2010, 04:51
Replies:
726
Deathrace (v2.3)
Views:
260,559
Posted By
Speedy'
Re: [DeathRace] Mod
No.. in some races, a car is picked up to start in pole position, wich means it has some distance (usually 30m) between the others racers at the starting line. In this case, it could be done with...
Forum:
New Plugin Submissions
05-08-2010, 12:47
Replies:
726
Deathrace (v2.3)
Views:
260,559
Posted By
Speedy'
Re: [DeathRace] Mod
[...]
dr_speedlimit = register_cvar("deathrace_speedlimit" , "2");
dr_godmode = register_cvar("deathrace_godmodlimit" , "2");
dr_gravity = register_cvar("deathrace_gravitylimit" , "2");...
Forum:
New Plugin Submissions
05-05-2010, 06:33
Replies:
726
Deathrace (v2.3)
Views:
260,559
Posted By
Speedy'
Re: [DeathRace] Mod
Some new ideas for boxes:
Title: Alcohol
Effects: Inverse the player moving binds (usually WASD) and maybe increase the sensitivity + some slow shacking image.
Title: Maleria
Effects: Slighty...
Forum:
New Plugin Submissions
05-04-2010, 10:09
Replies:
726
Deathrace (v2.3)
Views:
260,559
Posted By
Speedy'
Re: [DeathRace] Mod
The lives received if you finish the map, are not reseted after the map is changed. Could you make a cvar to turn on/off this option? If not, tell me how to modify for my server. Thanks
Forum:
New Plugin Submissions
05-03-2010, 03:14
Replies:
726
Deathrace (v2.3)
Views:
260,559
Posted By
Speedy'
Re: [DeathRace] Mod
I've founded the semiclip that has no bug with the crates :)
Forum:
New Plugin Submissions
05-02-2010, 13:02
Replies:
726
Deathrace (v2.3)
Views:
260,559
Posted By
Speedy'
Re: [DeathRace] Mod
Greetings ! Great mod, i love it. Ii will be awsome if you could add a semiclip that doesn't create the bug when 2 or more players are near a box (i've found a server that has this version of...
Showing results 1 to 10 of 10
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