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Posts Made By:
satanchia
Forum:
Unapproved Plugins
02-02-2011, 13:21
Replies:
482
[TF2] TF2Ware - Wario Ware Microgaming!!
Views:
295,420
Posted By
satanchia
Re: [TF2] TF2Ware - Wario Ware Microgaming!!
I've got a suggestion for a special round, everyone loved it when I tried it.
Set every ones FOV to 160 for the entire round. (I used your fov changer plugin)
Forum:
Unapproved Plugins
02-01-2011, 12:36
Replies:
482
[TF2] TF2Ware - Wario Ware Microgaming!!
Views:
295,420
Posted By
satanchia
Re: [TF2] TF2Ware - Wario Ware Microgaming!!
Bahahah, I'm the owner of that server. People actually seem to LOVE when we do the seemingly abusive things, but instead of rage laugh and have fun with it as much as we do. (except for the super...
Forum:
Unapproved Plugins
12-19-2010, 23:52
Replies:
98
[TF2] Visible Weapons Natives (broken)(v1.2, 2/24/2011)
Views:
58,610
Posted By
satanchia
Re: [TF2] Visible Weapons Natives
I don't think it was about money, they were breaking entity attaching before there was any mann co. store or any items for money.
Forum:
Unapproved Plugins
12-19-2010, 18:57
Replies:
98
[TF2] Visible Weapons Natives (broken)(v1.2, 2/24/2011)
Views:
58,610
Posted By
satanchia
Re: [TF2] Visible Weapons Natives
The old version which used the old /give_ex and required a switch to an unlockable weapon before respawn. We had a server full of fully visible golden wrenches.
Forum:
Unapproved Plugins
12-19-2010, 17:27
Replies:
98
[TF2] Visible Weapons Natives (broken)(v1.2, 2/24/2011)
Views:
58,610
Posted By
satanchia
Re: [TF2] Visible Weapons Natives
Hahahah Yeah, I figured as much. Still had to ask because your earliest versions of giveweapon had visible golden wrenches :twisted:
Forum:
Unapproved Plugins
12-19-2010, 05:12
Replies:
98
[TF2] Visible Weapons Natives (broken)(v1.2, 2/24/2011)
Views:
58,610
Posted By
satanchia
Re: [TF2] Visible Weapons Natives
I have noticed using this that the golden wrench doesn't look golden to anyone but yourself, with your randomizer/giveweapon plugins. Is it possible to fix this?
Forum:
Extensions
12-19-2010, 03:10
Replies:
404
[TF2] Patch for player attachments (MM:S and SM)
Views:
203,829
Posted By
satanchia
Re: Patch for player attachments (MM:S and SM)
Worked like a charm, thanks for the quick update.
Forum:
Extensions
12-19-2010, 00:01
Replies:
404
[TF2] Patch for player attachments (MM:S and SM)
Views:
203,829
Posted By
satanchia
Re: Patch for player attachments (MM:S and SM)
Tried running it *completely fresh attachables install, never had it before* on linux server. Wouldn't run and gives me this error "file "attachables.ext.2.ep2v.so" : Attachables MM:S plugin reported...
Forum:
Plugins
08-17-2010, 03:41
Replies:
30
[TF2] Disable the Flag (0.2)
Views:
24,169
Posted By
satanchia
Re: [TF2] Disable the Flag (0.2)
Refuses to load with this error:
L 08/17/2010 - 02:38:00: [SM] Native "IsClientConnected" reported: Client index 0 is invalid
L 08/17/2010 - 02:38:00: [SM] Displaying call stack trace for plugin...
Forum:
Plugins
08-10-2010, 21:43
Replies:
19
[TF2] Fake Golden Wrenches! Troll the World~
Views:
32,984
Posted By
satanchia
Re: [TF2] Fake Golden Wrenches! Troll the World~
I'm not sure if it's my 16:10 aspect ratio (1440x900) but the golden wrench icon on the message looks squashed horizontally. The original in game message looked normal when they were really being...
Forum:
Unapproved Plugins
08-08-2010, 07:45
Replies:
441
[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Views:
272,214
Posted By
satanchia
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Thanks for the wonderful plugin, this allows us to integrate dodgeball into our default map selection without interfering with other game modes. Just a heads up the disable config sets that burst...
Forum:
Plugin/Gameplay Ideas and Requests
06-07-2010, 01:03
Replies:
0
[REQ] [TF2] Set Player Speed
Views:
900
Posted By
satanchia
[REQ] [TF2] Set Player Speed
I was wondering if anyone could make a plugin that allows you to modify a players movement speed regardless of class? I've seen a few plugins that only modified a specific class of every person on...
Forum:
Plugin/Gameplay Ideas and Requests
05-27-2010, 21:01
Replies:
0
[TF2] Addcond
Views:
828
Posted By
satanchia
[TF2] Addcond
I'd like to see a plugin that allows the use of addcond with the new sourcemod native functions (http://forums.alliedmods.net/showpost.php?p=1121502&postcount=45), so that you could activate the...
Forum:
Unapproved Plugins
12-24-2009, 20:43
Replies:
18
[TF2] Buff Banner Resupplier 1.0
Views:
7,503
Posted By
satanchia
Re: [TF2] Buff Banner (Resupply Fix) 1.0
Ahem, not to be rude but the change was intentional and in the patch notes. Valve nerfed the banner to do do just that, reset to 0 on resupply.
http://store.steampowered.com/news/3284/
"Fixed...
Forum:
Plugin/Gameplay Ideas and Requests
11-24-2009, 14:20
Replies:
2
[REQ][TF2]Crits to Mini-Crits
Views:
1,484
Posted By
satanchia
Re: [REQ][TF2]Crits to Mini-Crits
Sorry for the super late reply, the damage output of the crits seems to be working just fine, however when trying to hit random targets it causes this error and no damage is dealt:
L 11/24/2009 -...
Forum:
Plugins
11-23-2009, 12:27
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
365,272
Posted By
satanchia
Re: [L4D] Director Controller (All4Dead)
Few little bugs/things I found..
A) You spelled defibrillator with one L so it doesn't spawn properly
B) You forgot to add the chainsaw to the weapons menu
Forum:
Plugin/Gameplay Ideas and Requests
11-15-2009, 12:21
Replies:
2
[REQ][TF2]Crits to Mini-Crits
Views:
1,484
Posted By
satanchia
[REQ][TF2]Crits to Mini-Crits
Simple in idea, *might* be very difficult or impossible in application. Requesting a plugin that can change all RANDOM critical hits to mini-criticals. (non KGB/Kritzkrieg/crit boost type)
If that...
Showing results 1 to 17 of 17
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