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Posts Made By:
EzPz
Forum:
Scripting
06-27-2017, 10:21
Replies:
1
[CS:GO] SetParentAttachment attachment rotate?
Views:
1,092
Posted By
EzPz
Re: [CS:GO] SetParentAttachment attachment rotate?
Maybe find attachment rotation manually, but i cant find example :(
Forum:
Scripting
06-24-2017, 19:55
Replies:
1
[CS:GO] SetParentAttachment attachment rotate?
Views:
1,092
Posted By
EzPz
[CS:GO] SetParentAttachment attachment rotate?
I try attach model to player model with rotation of attachment, in hlmv its ok, in game rotation 0, 0, 0.
ATTACH CODE
new hmdl = CreateEntityByName("prop_dynamic_override");...
Forum:
Scripting
04-10-2017, 18:25
Replies:
4
player_disconnect GetClientAbsOrigin
Views:
1,059
Posted By
EzPz
Re: player_disconnect GetClientAbsOrigin
Thanks, but i already done with it, i will try OnClientDisconnect soon and give result.
Forum:
Scripting
04-08-2017, 18:59
Replies:
4
player_disconnect GetClientAbsOrigin
Views:
1,059
Posted By
EzPz
Re: player_disconnect GetClientAbsOrigin
Dirty solution: ForcePlayerSuicide(client);
Forum:
Scripting
04-08-2017, 18:35
Replies:
4
player_disconnect GetClientAbsOrigin
Views:
1,059
Posted By
EzPz
player_disconnect GetClientAbsOrigin
How to find origin on player disconnect? GAME: CS GO, player_death doesn't fire.
HookEvent("player_disconnect", PlayerDisconnect_Event, EventHookMode_Pre);
public...
Forum:
Scripting
03-30-2017, 21:31
Replies:
0
[CS GO] Recreate env_sprite_oriented cause problem
Views:
751
Posted By
EzPz
[CS GO] Recreate env_sprite_oriented cause problem
Hello, i need to recreate about 7 env_sprite_oriented every ~half second
But when i try spawn weapons at the same time they disappear after ~half second, then i disable this all back to normal...
...
Forum:
Scripting Help
03-30-2017, 21:29
Replies:
0
[CS GO] Recreate env_sprite_oriented cause problem
Views:
390
Posted By
EzPz
[CS GO] Recreate env_sprite_oriented cause problem
Im again post in wrong thread.... delete please.
Sourcemod thread: https://forums.alliedmods.net/showthread.php?p=2508099
Forum:
Off-Topic
03-18-2017, 04:25
Replies:
1
[CS GO SDK] cs_office.vmf black textures
Views:
1,382
Posted By
EzPz
[CS GO SDK] cs_office.vmf black textures
Im trying to compile cs_office.vmf from cs go sdk, got black textures.
Tried compile with HDR+LDR and fast with -StaticPropLighting -StaticPropSampleScale 0.25
SCREENS
...
Forum:
Source Servers (SRCDS)
03-18-2017, 00:19
Replies:
5
[TF2] Illegal instruction BUG??
Views:
1,760
Posted By
EzPz
Re: [TF2] Illegal instruction BUG??
Tested today, still error
Thanks. Its from new update?
Forum:
Source Servers (SRCDS)
03-17-2017, 14:25
Replies:
5
[TF2] Illegal instruction BUG??
Views:
1,760
Posted By
EzPz
Re: [TF2] Illegal instruction BUG??
God dammit, too late i saw this thread: https://forums.alliedmods.net/showthread.php?t=295112
app_update 232250 -beta previous
Forum:
Source Servers (SRCDS)
03-17-2017, 14:21
Replies:
5
[TF2] Illegal instruction BUG??
Views:
1,760
Posted By
EzPz
[TF2] Illegal instruction BUG??
My processor does support SSE2. And successfully start cs go server.
processor : 0
vendor_id : GenuineIntel
cpu family : 6
model : 44
model name : Intel(R)...
Forum:
Scripting Help
03-13-2017, 04:34
Replies:
2
[DHooks] Vtable offset
Views:
1,526
Posted By
EzPz
Re: [DHooks] Vtable offset
Ok, need to search in server.so
Trying to use IDA ClassInformer PlugIn and got nothing can someone post instruction, fixed use x32 ida
Wrong section :( Mod, Can you please move thread to...
Forum:
Scripting Help
03-13-2017, 04:33
Replies:
2
[DHooks] Vtable offset
Views:
1,526
Posted By
EzPz
[DHooks] Vtable offset
i trying to update plugin which changes clip size and ReserveMax.
Plugin (CS:GO)
#include <icpack/load>
#include <dhooks>
public Plugin:myinfo = {name = "[InkCore] AmmoManager CSGO", author =...
Forum:
Scripting
04-28-2015, 15:58
Replies:
2
[CSS] Stop simulate env_spritetrail
Views:
669
Posted By
EzPz
[CSS] Stop simulate env_spritetrail
How can i do stop simulate env_spritetrail and dont delete old part of sprite
I tried m_flSimulationTime = 0.0 but its delete old part of sprite
Forum:
Scripting
04-08-2015, 16:53
Replies:
0
Play animation?
Views:
1,215
Posted By
EzPz
Play animation?
Im trying to play stub weapon animation. [CS:S]
SetEntProp(predicted_viewmodel, Prop_Send, "m_nSequence", 1); work, but need to do some action (attack) for animation play.
How to send...
Forum:
General
04-06-2015, 23:52
Replies:
2
Override original files with map?
Views:
671
Posted By
EzPz
Re: Override original files with map?
Thx, done with pakrat
Forum:
General
04-06-2015, 23:21
Replies:
2
Override original files with map?
Views:
671
Posted By
EzPz
Override original files with map?
This directory is searched LAST. If you visit a server and download a custom model, etc, we don't want that file to override the default game file indefinitely (after you have left the server). ...
Forum:
Off-Topic
04-06-2015, 23:17
Replies:
0
Override original files with map?
Views:
449
Posted By
EzPz
Override original files with map?
Miss post.
Delete please.
Forum:
Coding MM:S Plugins & SM Extensions
10-29-2014, 09:03
Replies:
369
Sticky:
Signature Request Thread
Views:
260,269
Posted By
EzPz
Re: Signature Request Thread
GetSequenceActivity - CS:S
"PrepSDKCall_SetFromConf(gameConf, SDKConf_Signature, "GetSequenceActivity");"
Showing results 1 to 19 of 19
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