Raised This Month: $66 Target: $400
 16% 

Showing results 1 to 25 of 500
Search took 0.08 seconds.
Search: Posts Made By: Fyren
Forum: Scripting 11-15-2018, 16:02
Replies: 8
Views: 181
Posted By Fyren
Forum: Scripting 11-15-2018, 02:39
Replies: 8
Views: 181
Posted By Fyren
Re: Problem with some kind of "variables disaster"?

You could create dynamic arrays before 1.7. The old syntax for doing so was replaced in 1.7 and made an error (the one in the original post).
Forum: Scripting 11-13-2018, 20:40
Replies: 3
Views: 103
Posted By Fyren
Re: Inserting Hex code for text color

If you want literal bytes in the output, you have to use a series of %c. %x prints a 32-bit number as hex (i.e. a string).
Forum: Scripting 11-13-2018, 16:34
Replies: 4
Views: 167
Posted By Fyren
Re: How to apply a vector to a client?

Which still uses the same underlying teleport.
Forum: General 11-13-2018, 16:31
Replies: 1
Views: 95
Posted By Fyren
Re: cant not run ip range ban command

You already asked in the right place: that plugin's thread.
Forum: Scripting 11-12-2018, 18:05
Replies: 5
Views: 193
Posted By Fyren
Re: Entity Properties Gone After Update?

You should start out by saying which game and which kind of entity you were looking for those properties on.
Forum: Scripting 11-10-2018, 21:51
Replies: 1
Views: 141
Posted By Fyren
Re: How to fix these errors

public Action RetrieveWaveSettings(int wave, int client, int args, int event) has four parameters. RetrieveWaveSettings(g_iWave) is only passing one.
Forum: Scripting 11-10-2018, 01:17
Replies: 9
Views: 293
Posted By Fyren
Re: Crash on DHook detouring (dhooks.ext.dll + 0xc3e0)

I was wrong in my earlier reply. A read or offset entry are equivalent.

Though you found an alternate solution, in case someone happens to want the info:

If you have a signature for a...
Forum: General 11-09-2018, 18:57
Replies: 2
Views: 111
Posted By Fyren
Re: tank_hud.sp

If the include were missing, that would error instead. The include doesn't contain that function. Perhaps it's an older version.
Forum: Scripting 11-09-2018, 18:54
Replies: 9
Views: 293
Posted By Fyren
Re: Crash on DHook detouring (dhooks.ext.dll + 0xc3e0)

"Read" isn't for offsets, it's for indirections.
Forum: General 11-09-2018, 03:26
Replies: 2
Views: 122
Posted By Fyren
Re: Doubt with sm_warmode_on.cfg from SourceMod

You should customize the config to do whatever you want. The only purpose is to be run if you pick the "warmode on" item in the default adminmenu stuff. Since it's going to run sm plugins...
Forum: Scripting 11-01-2018, 13:21
Replies: 1
Views: 153
Posted By Fyren
Re: private profile kick fix?

This is not a scripting question. Post your issues with that plugin in its thread.
Forum: General 10-29-2018, 14:03
Replies: 3
Views: 243
Posted By Fyren
Re: Help with accelerator crash

Can you provide a version of your source that causes the crash?
Forum: Scripting 10-29-2018, 13:58
Replies: 3
Views: 145
Posted By Fyren
Re: MYSQL read Blob Data

There's probably a query you can run to get the actual length of the particular item. You can use the size to declare a dynamic array to hold the data. Alternatively, if the column's max size isn't...
Forum: Scripting 10-28-2018, 12:18
Replies: 2
Views: 118
Posted By Fyren
Re: Force AutoExecConfig() to create cfg in late

You can't reasonably do this yourself without examining the config contents. Just deleting the file would lose any changes the user has made. Even if you find code written to do this for you (which...
Forum: Coding MM:S Plugins & SM Extensions 10-26-2018, 18:51
Replies: 3
Views: 295
Posted By Fyren
Re: GCC version 4.6.4 and C++11

SM doesn't link/use libstdc++.
Forum: Scripting 10-22-2018, 16:08
Replies: 5
Views: 143
Posted By Fyren
Re: [TF2] 2D char array limits for SourceMod

Global arrays are static and don't live in what we call the stack/heap.

There might be some tiny bit of documentation in the upstream Pawn stuff, but I don't know.

The size you give for the...
Forum: Scripting 10-22-2018, 07:19
Replies: 5
Views: 143
Posted By Fyren
Re: [TF2] 2D char array limits for SourceMod

Probably. The only difference with global would be scoping.
Forum: Scripting 10-22-2018, 05:32
Replies: 5
Views: 143
Posted By Fyren
Re: [TF2] 2D char array limits for SourceMod

The error reporting is really poor here (and also late). The problem is actually that plugins have a stack/heap size of 16k by default; the compiler output says what it is. The code that generates...
Forum: General 10-20-2018, 21:55
Replies: 1
Views: 211
Posted By Fyren
Re: Question to FollowCSGOServerGuidelines

It is. If your core.cfg doesn't have it, then it's older than when the setting was added.



There is no way we're going to guarantee anything like that.
Forum: Scripting 10-20-2018, 18:14
Replies: 2
Views: 155
Posted By Fyren
Re: Omit optional include on compiling plugin.

If you #include a file that doesn't exist, the compiler will error. Any other behavior is a bug. You can #tryinclude, but you'll still have to #ifdef off code because some stuff will not get...
Forum: News 10-18-2018, 06:09
Replies: 30
Views: 8,894
Posted By Fyren
Re: SourceMod 1.9 Now Stable!

Which game? Is your server up to date?
Forum: General 10-17-2018, 09:45
Replies: 3
Views: 243
Posted By Fyren
Re: Help with accelerator crash

Well, there's definitely a SM bug. At worst, SM should report an error rather than crashing. It may not help, but can you provide the source to your plugin? Or, can you reproduce this with any of...
Forum: General 10-17-2018, 08:12
Replies: 8
Views: 324
Posted By Fyren
Re: Sourcemode csgo plugins

MM:S and SM on listen servers are not supported. It may incidentally work (it has in the past), but we won't make changes for the purpose of making it work.
Forum: Scripting 10-14-2018, 15:17
Replies: 9
Views: 722
Posted By Fyren
Re: Weapon on OnDamage event

This thread is almost two years old.
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 14:38.


Powered by vBulletin®
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
Theme made by Freecode