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Search: Posts Made By: Austinbots
Forum: Metamod:Source Plugins 08-13-2021, 14:16
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
Re: Stripper:Source (Updated 2011-04-15)

Stripper is working with CSGO and weapons currently.

I got some bad intel on this setting...
mp_weapons_allow_map_placed

I was relying on the comment for this setting from a popular csgo web...
Forum: Metamod:Source Plugins 05-27-2016, 13:09
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
l4d2 change Gauntlet event to regular hord event?

I have the following working to turn off a gantlet event in L4D2 Death toll.
It works but instead of turning it off,
I would rather change it into a normal hord event.
Anyone know how?

...
Forum: Metamod:Source Plugins 03-10-2016, 01:20
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
Re: Stripper:Source (Updated 2011-04-15)

You set set ammo on spawned weapons this way.
You need an ammo line.
This example is from l4d2 but it works exactly the same in l4d css cgo etc.


{
"origin" "733.0 5534.0 2875.0"
"angles"...
Forum: Metamod:Source Plugins 03-10-2016, 01:17
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
Re: Stripper:Source (Updated 2011-04-15)

I have the latest version of Stripper and MMS.
Stripper is working on L4D1 and L4D2
but it doesn't work on counter strike source.
I get no errors or warnings and meta list shows it is running....
Forum: Metamod:Source Plugins 03-06-2016, 03:45
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
Re: Stripper:Source (Updated 2011-04-15)

Once you install Stripper, you could manually edit the stripper files for the maps and add them.
Walk over to the place in the map you want the spawn point and then in the console enter
status...
Forum: Metamod:Source Plugins 07-24-2015, 14:01
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
Re: Stripper:Source (Updated 2011-04-15)

Electr000999.
It works!
I will figure out what you did and apply it to two other maps I need this change for.

Is it possible to delay the horde start, like have it start in 30 seconds after the...
Forum: Metamod:Source Plugins 07-17-2015, 18:16
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
l4d2 turning off gauntlet run how?

EDIT:
I accidentally posted this in
Metamod:Source Plugins

when it should have been posted in
Metamod:Source Plugins / Stripper:Source

Can an admin move this post or delete it?
Thanks.
Forum: Metamod:Source Plugins 05-30-2015, 15:42
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
Re: l4d2 remove all melee?

It works!,

But I thought filter and remove were the same command in stripper.
What is the difference?
Forum: Metamod:Source Plugins 05-29-2015, 00:02
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
l4d2 remove all melee?

Trying to remove all melee weapons in l4d2.
The following doesn't work.
remove:
{
"classname" "weapon_melee.*/"
}
remove:
{
"classname" "weapon_melee_spawn"
}
Forum: Metamod:Source Plugins 01-31-2012, 23:21
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
Re: Stripper:Source (Updated 2011-04-15)

Try add this flag to your medkits entity.
It is a "must exist" flag.

"spawnflags" "2"
Forum: Metamod:Source Plugins 12-21-2010, 01:46
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
Re: Stripper:Source (Mac support added)

"spawnflags" "2"
Does the trick for ammo drops.

For anyone trying to get ammo drops in l4d maps add them in like this and it looks like it bypasses the director and they will spawn no matter how...
Forum: Metamod:Source Plugins 12-20-2010, 03:15
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
Re: Stripper:Source (Mac support added)

I found this information on the weapon_ammo_spawn entity.
http://developer.valvesoftware.com/wiki/Weapon_ammo_spawn#Keyvalues

At the bottom there is:
Flags



1: Enable Physics
2:...
Forum: Metamod:Source Plugins 12-17-2010, 16:17
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
Re: Stripper:Source (Mac support added)

Wow cool!

Here is the description of this entity from the valve developer community.

http://developer.valvesoftware.com/wiki/Npc_rollermine#Keyvalues

Try this.
add:
{
"origin" "3452 -4984...
Forum: Metamod:Source Plugins 12-17-2010, 13:17
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
Re: Stripper:Source (Mac support added)

Try setting the health on them to some really high value.
That should take care of it.

Paste the full entity description for a roller mine and we may be able to tell you exactly what to do. (I...
Forum: Metamod:Source Plugins 12-16-2010, 05:26
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
Re: Stripper:Source (Mac support added)

I am trying to add some weapon_ammo_entities to maps.
Sometimes the ammo drop show up and most of the times they don’t.

They always will show up if I add them in around the spawn area of...
Forum: Metamod:Source Plugins 10-14-2010, 21:28
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
L4D2 remove security guards how?

Is there a way using stripper to remove the security guards from l4d2?
I am talking about the special infected where you have to shoot them in the back to kill them.
Thanks.
Forum: Metamod:Source Plugins 09-23-2010, 22:25
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
Laser sight spawning weirdness

I have the following to spawn a laser sight.
{
"origin" "539.0 5503.0 2870.0"
"angles" "0.0 -175.0 0.0"
"count" "1"
"classname" "upgrade_spawn"
"laser_sight" "1"
}

On...
Forum: Metamod:Source Plugins 09-22-2010, 14:12
Replies: 1,843
Views: 1,277,531
Posted By Austinbots
l4d2 spawn grenade launcher with full ammo?

Edit:
Some one helped em with this.
Just add a line
"ammo" "99"


I am using the following to add a grenade launcher to some l4d2 maps.
add:
{
"origin" "-12467.0 10668.0 271.0"
Showing results 1 to 18 of 18

 
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