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Forum: Metamod:Source Plugins 01-24-2010, 08:47
Replies: 1,843
Views: 1,277,493
Posted By cigs
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

picture of a typical trigger_hurt_ghost entity with its artibutes and values in c1m1_hotel (http://i50.tinypic.com/9i9r47.jpg)
Forum: Metamod:Source Plugins 01-23-2010, 12:50
Replies: 1,843
Views: 1,277,493
Posted By cigs
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Yes, that should do it. Have you tried it yet?

try adding:

filter:
{
"classname" "trigger_hurt_ghost"
"filtername" "filter_infected"
}
Forum: Metamod:Source Plugins 01-20-2010, 19:48
Replies: 1,843
Views: 1,277,493
Posted By cigs
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

yes, that's a point_prop_use_target

add:
{
"classname" "point_prop_use_target"
"targetname" "pour_target"
"nozzle" "gas_nozzle"
"spawnflags" "1"
"origin" "xxxx xxxx xxxx"
}
Forum: Metamod:Source Plugins 12-27-2009, 12:16
Replies: 1,843
Views: 1,277,493
Posted By cigs
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

What if I use Zuko's [L4D2] Weapon Spawner (http://forums.alliedmods.net/showthread.php?p=993960) to spawn certain weapons... How can I get all the details about that entity to put in the stripper's...
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