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Forum: Scripting 10-26-2009, 13:54
Replies: 1
Views: 939
detecting HL2DM game type

Hi,

How does a script detect if the HL2DM game type is Free For All Deathmatch or Team Deathmatch? please show me an example.
Forum: Plugins 07-19-2009, 15:32
Replies: 876
Views: 629,674
Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)

@GEVREKA (http://forums.alliedmods.net/member.php?u=20994): what version of sourcemod are you using? I just compiled quakesounds_css.sp with sourcemod version 1.2.1 and I did not get any of the...
Forum: Plugins 07-18-2009, 13:32
Replies: 876
Views: 629,674
Re: quake sounds [Revamped] (Version 2.7 / Updated July 17, 2009)

@[Hecke] Leitwolf (http://forums.alliedmods.net/member.php?u=56623): I'm confused. Are you still having the problem where it plays the headshot sound for every event?

@GEVREKA...
Forum: Plugins 07-17-2009, 15:33
Replies: 876
Views: 629,674
Re: quake sounds [Revamped] (Version 2.7 / Updated July 17, 2009)

updated.

Does sound precaching work for everyone?
Forum: Scripting 07-02-2009, 16:57
Replies: 12
Views: 2,872
Re: help with quake sounds plugin

No the plug-in does not work after a map change. I always run "sm plugin reload" and then do a map change to test if the changes I made to the plug-in are working.
Forum: Scripting 07-02-2009, 14:22
Replies: 12
Views: 2,872
Re: help with quake sounds plugin

ok, I tried it, but it didn't work. Sound files are still not precaching, but models, decals, and so forth are precaching.
Forum: Scripting 07-02-2009, 03:45
Replies: 12
Views: 2,872
Re: help with quake sounds plugin

I did that already and LoadSounds() is working.

I also did the below, but there was no error. PrecacheSound returned "true".

if(!PrecacheSound(soundsFiles[i], true))
{
PrintToServer("Error:...
Forum: Plugins 07-01-2009, 15:24
Replies: 876
Views: 629,674
Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)

I am still trying to figure out why sounds are not being precached. Not even the original sounds are being precaches. If you delete the original sound files from your computer, you will see that your...
Forum: Scripting 07-01-2009, 13:49
Replies: 12
Views: 2,872
Re: help with quake sounds plugin

ok, thank you. I changed it.

However, the sound files are still not precaching.

I tried using a different plug-in to precache the sound files, but the server still didn't send me the sound...
Forum: Scripting 07-01-2009, 05:18
Replies: 12
Views: 2,872
Re: help with quake sounds plugin

The following is what I have for precaching files and it is not working.


public OnMapStart()
{
iMaxClients=GetMaxClients();

decl String:downloadFile[MAX_FILE_LEN];
for(new...
Forum: Scripting 06-30-2009, 20:02
Replies: 12
Views: 2,872
Forum: Scripting 06-30-2009, 15:10
Replies: 12
Views: 2,872
help with quake sounds plugin

For some reason, the sounds are not being precached. I checked the code, sv_downloadurl, and sv_pure, and I was still not able to find the problem.

Please help find out why the sounds are not...
Forum: Scripting 06-30-2009, 15:08
Replies: 2
Views: 952
Forum: Plugins 06-30-2009, 15:07
Replies: 876
Views: 629,674
Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)

I see the problem, but I have no idea how to fix it. For some reason, the sounds are not being precached. I checked the code, sv_downloadurl, and sv_pure, and I was not able to find the problem.
Forum: Plugins 06-30-2009, 12:05
Replies: 876
Views: 629,674
Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)

ok, I will test this with my server which has sv_pure and fast download URL.
Forum: Scripting 06-30-2009, 03:27
Replies: 2
Views: 952
player is invisible to one other player

I was wondering how to make a player invisible to just one other player. If anyone knows how, please show me an example?
Forum: Plugins 06-28-2009, 16:01
Replies: 876
Views: 629,674
Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)

Well, I have read a lot of replies about problems with the text not showing and sounds not playing.
Did the people who posted those replies read the instructions? And if yes, did those people...
Forum: Plugins 06-10-2009, 15:51
Replies: 876
Views: 629,674
Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)

@h00x & psychonic (http://forums.alliedmods.net/member.php?u=37514): Yes, I will implement this feature in the next version.

@psychonic (http://forums.alliedmods.net/member.php?u=37514): After I...
Forum: Plugins 06-05-2009, 02:50
Replies: 876
Views: 629,674
Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)

@The009 (http://forums.alliedmods.net/member.php?u=25688): Edit your translation file and make sure there is a translation called "headshot" because you set the kills value for head shot to 0 so it...
Forum: Plugins 06-04-2009, 18:57
Replies: 876
Views: 629,674
Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)

@Amulon (http://forums.alliedmods.net/member.php?u=51899): reply with your configuration file.

@krolus (http://forums.alliedmods.net/member.php?u=54015): File downloading is not on a per player...
Forum: Plugins 06-03-2009, 15:32
Replies: 876
Views: 629,674
Forum: Plugins 06-01-2009, 21:46
Replies: 876
Views: 629,674
Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)

@The009 (http://forums.alliedmods.net/member.php?u=25688): read the instructions.
Forum: Unapproved Plugins 05-31-2009, 00:24
Replies: 24
Views: 21,457
Re: Mic Spam Temporary Mute (Version 1.10 / Updated May 30 2009)

@psychonic (http://forums.alliedmods.net/member.php?u=37514): thank you for fixing the client not connected problem. I implemented your fix into the newest version.

@all: The plug-in is no longer...
Forum: Plugins 05-31-2009, 00:06
Replies: 876
Views: 629,674
Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)

@psychonic (http://forums.alliedmods.net/member.php?u=37514): Thank you for fixing the client cookies problem. I Updated the plug-in with your fix. (good shit, thanks for supporting this plug-in)
...
Forum: Plugins 05-27-2009, 17:21
Replies: 876
Views: 629,674
Re: quake sounds [Revamped] (Version 2.40 / Updated May 27 2009)

@tcviper (http://forums.alliedmods.net/member.php?u=15822): Thank you for fixing the file name length problem.

@psychonic (http://forums.alliedmods.net/member.php?u=37514): Thank you for pointing...
Showing results 1 to 25 of 152

 
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