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Search: Posts Made By: King_OXO
Forum: Scripting 11-22-2022, 17:57
Replies: 5
Views: 220
Posted By King_OXO
Re: [L4D2]Shockwave?

I made the source code myself, I just wanted to improve the code I put in the main topic, like, create a real shock wave, i created with CreateTimer just divide the distance from the explosion or...
Forum: Scripting 11-22-2022, 16:05
Replies: 5
Views: 220
Posted By King_OXO
Re: [L4D2]Shockwave?

that's what i was talking about, look at the entities below the video. They are thrown back by the "shock wave"

25w_Yv5ghVw
Forum: Scripting 11-22-2022, 15:35
Replies: 5
Views: 220
Posted By King_OXO
Re: [L4D2]Shockwave?

the env_explosion does not have a shock wave, I already checked
Forum: Scripting 11-22-2022, 15:05
Replies: 5
Views: 220
Posted By King_OXO
[L4D2]Shockwave?

does anyone know how to create a shockwave?

like in this video:
dflLFFZcZ0w

i wanted to put in explosions and impacts of something

I was trying to create with CreateTimer but it turned out...
Forum: Plugins 11-22-2022, 12:32
Replies: 11
Views: 3,828
Posted By King_OXO
Forum: Plugins 11-22-2022, 11:57
Replies: 29
Views: 7,482
Posted By King_OXO
Forum: Snippets and Tutorials 11-21-2022, 19:22
Replies: 416
Views: 487,257
Posted By King_OXO
Re: [INC] Colors (1.0.5)

colors inc updated for sourcemod 1.11
Forum: Plugins 11-12-2022, 10:37
Replies: 29
Views: 7,482
Posted By King_OXO
Forum: Plugins 11-02-2022, 19:46
Replies: 29
Views: 7,482
Posted By King_OXO
Re: [L4D2]Glow Menu v6.2

thanks bro, i'll try
Forum: Plugins 11-02-2022, 15:56
Replies: 29
Views: 7,482
Posted By King_OXO
Re: [L4D2]Glow Menu v6.0

try the new version now bro. I forgot to put this function in CreateTimer


public Action Timer_CheckGlow(Handle timer, int client)
{
if(!IsClientInGame(client)) //<- if player is not in game...
Forum: Plugins 11-02-2022, 15:55
Replies: 29
Views: 7,482
Posted By King_OXO
Forum: Plugins 10-11-2022, 09:15
Replies: 11
Views: 1,488
Posted By King_OXO
Forum: Plugins 10-06-2022, 11:46
Replies: 9
Views: 833
Posted By King_OXO
Re: [L4D1 & L4D2] DragoWitches: Ghost witch

this plugin with brutal witch is perfect
Forum: Plugin/Gameplay Ideas and Requests 10-02-2022, 13:27
Replies: 158
Views: 35,236
Posted By King_OXO
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

does anyone know if it is possible to create these small maps with stripper that make things big when they are in a certain region area?

example:

the map c1m1_hotel
...
Forum: Plugins 09-29-2022, 19:33
Replies: 29
Views: 7,482
Posted By King_OXO
Re: [L4D2]Glow Menu v6.0

this is because when an entity is created and parented to another entity, it becomes a "ghost" in some places on the map. I don't know how to adjust
Forum: Plugins 09-29-2022, 19:31
Replies: 29
Views: 7,482
Posted By King_OXO
Forum: Plugins 09-28-2022, 13:32
Replies: 29
Views: 7,482
Posted By King_OXO
Re: [L4D2]Glow Menu v6.0

ok i will solve it
Forum: Plugins 09-27-2022, 22:19
Replies: 23
Views: 2,676
Posted By King_OXO
Re: [L4D2] Admiral Menu - A Simplified VIP Menu (1.0) | 09/24/2022

check my new update on Glow Menu (https://forums.alliedmods.net/showthread.php?t=332956)
Forum: Plugins 09-27-2022, 22:18
Replies: 29
Views: 7,482
Posted By King_OXO
Forum: Plugins 09-27-2022, 08:32
Replies: 23
Views: 2,676
Posted By King_OXO
Re: [L4D2] Admiral Menu - A Simplified VIP Menu (1.0) | 09/24/2022

you need to put a system to detect the lmc, i will send it to you
Forum: Plugins 09-24-2022, 14:25
Replies: 25
Views: 11,211
Posted By King_OXO
Re: [L4D & L4D2] Left 4 Parachute

Left 4 Parachute WhiteFire version

this version adds a menu to choose different models of parachutes with cookies. It also adds speed to the player

Command To Open Menu: !parachutes

Choice...
Forum: Plugins 09-24-2022, 13:43
Replies: 23
Views: 2,676
Posted By King_OXO
Re: [L4D2] Admiral Menu - A Simplified VIP Menu (1.0) | 09/24/2022

create a version in which we don't need to put steam in cvar. Change to a data file in sourcemod/data to add the vip to the player by steam id and add a time of how many days/hours/minutes the player...
Forum: Scripting 07-28-2022, 19:55
Replies: 3
Views: 595
Posted By King_OXO
Re: [L4D2]Remove attached entities

thank you, you always help me
Forum: Scripting 07-28-2022, 18:01
Replies: 3
Views: 595
Posted By King_OXO
[L4D2]Remove attached entities

does anyone know any script in which to remove all entities attached to the client with one command?

EXEAMPLE: !delete_attach
delete: Wings...
Forum: Plugins 07-02-2022, 15:58
Replies: 29
Views: 7,482
Posted By King_OXO
Showing results 1 to 25 of 140

 
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