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Posts Made By:
Kr3m
Forum:
Snippets and Tutorials
09-24-2021, 22:22
Replies:
0
Script to restart empty LinuxGSM L4D2 servers not running the default map.
Views:
6,604
Posted By
Kr3m
Script to restart empty LinuxGSM L4D2 servers not running the default map.
So, I wanted to create a script that could check if a server was empty and not running the default map and restart that server. This is it: (depends on gamedig being installed globally)
...
Forum:
Plugins
09-20-2021, 10:04
Replies:
259
[L4D2] Automatic Campaign Switcher (ACS) [v2.0.0 (Nov 16, 2021)] - OVERHAULED!
Views:
196,045
Posted By
Kr3m
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Thank you. I'll check it out.
Forum:
Plugins
09-18-2021, 21:30
Replies:
259
[L4D2] Automatic Campaign Switcher (ACS) [v2.0.0 (Nov 16, 2021)] - OVERHAULED!
Views:
196,045
Posted By
Kr3m
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]
Doesn't seem like this would work out too well for anyone running multiple servers from the same installation. If the campaigns are hard coded into the sp file, how can we possibly have multiple...
Forum:
Snippets and Tutorials
09-17-2021, 08:27
Replies:
1
Batch file to make joining L4D2 custom campaign servers easier.
Views:
2,746
Posted By
Kr3m
Re: Batch file to make joining L4D2 custom campaign servers easier.
Linux users can use this command from their addons directory:
ln -s ./workshop/* ./
Forum:
Snippets and Tutorials
09-17-2021, 07:29
Replies:
1
Batch file to make joining L4D2 custom campaign servers easier.
Views:
2,746
Posted By
Kr3m
Batch file to make joining L4D2 custom campaign servers easier.
So I noticed a lot of times if I wanted to connect to one of my servers running a custom campaign, if I typed connect ip:port in the console before the addons were finished loading, the server would...
Forum:
Plugin/Gameplay Ideas and Requests
09-16-2021, 20:53
Replies:
3
[L4D2] Total players served counter
Views:
1,140
Posted By
Kr3m
Re: [L4D2] Total players served counter
I hate to be the guy to bump a nearly 10 year old thread, but I'm also curious about this. Doesn't seem that Worldwide server rank or total players served works properly.
Forum:
Plugins
09-03-2021, 19:53
Replies:
70
[L4D & L4D2] No Friendly-fire (v10.0, 6-1-2022)
Views:
49,422
Posted By
Kr3m
Re: [L4D & L4D2] No Friendly-fire (v8.0, 12-9-2020)
Yeah, I figured that might be the case when I ran nff_enable in console to see what it was set to. Very cool. Thanks. :)
Forum:
Plugins
09-03-2021, 18:43
Replies:
70
[L4D & L4D2] No Friendly-fire (v10.0, 6-1-2022)
Views:
49,422
Posted By
Kr3m
Re: [L4D & L4D2] No Friendly-fire (v8.0, 12-9-2020)
Thank you for that. Not sure why I didn't see that before. I'm having a new issue though. Now the plugin isn't loading. All I did was move it to the disabled folder until I could figure out how...
Forum:
Plugins
09-03-2021, 03:51
Replies:
70
[L4D & L4D2] No Friendly-fire (v10.0, 6-1-2022)
Views:
49,422
Posted By
Kr3m
Re: [L4D & L4D2] No Friendly-fire (v8.0, 12-9-2020)
I'm wondering which file I should add the cvars to. I'm assuming I should create a config file within addons/sourcemod/configs but I'm not sure what to name it or if that's even right.
Forum:
Metamod:Source Plugins
08-22-2021, 18:53
Replies:
3
custom campaigns dedicated server left 4 dead 2
Views:
8,001
Posted By
Kr3m
Re: custom campaigns dedicated server left 4 dead 2
The easiest way to do this is to put workshop.py from here in your addons folder. https://github.com/Geam/steam_workshop_downloader
Once you do that, create a custom workshop collection and start...
Showing results 1 to 10 of 10
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