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Forum: Module Coding 05-15-2014, 05:40
Replies: 206
Sticky: Module: Rage
Views: 211,192
Posted By Bos93
Re: Module: Rage

Nope. You can change only reload sound and make new attack for new fire sound with UpdateClientData -> CD_flNextAttack
Forum: Module Coding 01-20-2014, 18:29
Replies: 206
Sticky: Module: Rage
Views: 211,192
Posted By Bos93
Re: Module: Rage

m4m3ts, what is your build? I get errors. Build 6027.
Forum: Module Coding 01-15-2014, 16:54
Replies: 206
Sticky: Module: Rage
Views: 211,192
Posted By Bos93
Re: Module: Rage

hi.

L 01/16/2014 - 01:51:08: [RAGE] Function "CBaseEntity::FireBullets3" not found i
n rage
L 01/16/2014 - 01:51:08: [AMXX] Displaying debug trace (plugin "test.amxx")
L 01/16/2014 - 01:51:08:...
Forum: Module Coding 09-26-2012, 04:23
Replies: 206
Sticky: Module: Rage
Views: 211,192
Posted By Bos93
Re: Module: Rage

http://forums.alliedmods.net/showthread.php?t=147998

What are the problems?
Forum: Module Coding 05-18-2012, 11:27
Replies: 206
Sticky: Module: Rage
Views: 211,192
Posted By Bos93
Re: Module: Rage

Help

L 05/18/2012 - 19:24:33: [HAMSANDWICH] Failed to retrieve classtype for "weapon_
boomerang", hook for "OnSpawnBoomerang" not active.
L 05/18/2012 - 19:24:33: [AMXX] Displaying debug trace...
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