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Search: Posts Made By: Perrytutoriales
Forum: Scripting Help 04-12-2016, 20:02
Replies: 0
Views: 419
Posted By Perrytutoriales
Entity Random Velocity to Aim

Hi!, I Need To Spawn a Entity with a random Velocity and Then Change the direction to the aim origin ( Velocity ), Changing The Speed, If the player is close of the wall, aument the speed.
...
Forum: Scripting Help 01-13-2016, 20:59
Replies: 2
Views: 840
Posted By Perrytutoriales
Forum: Scripting Help 01-13-2016, 20:20
Replies: 2
Views: 840
Posted By Perrytutoriales
Set Random Player Origin

Hi, I Need set player origin to random, but doesnt move the player out of the map. move up down, left o right, but not pass to the map.
Forum: Scripting Help 01-11-2016, 19:13
Replies: 11
Views: 3,365
Posted By Perrytutoriales
Re: Kill distance

Update your amxx mod x of version
Forum: Scripting Help 01-11-2016, 16:34
Replies: 11
Views: 3,365
Posted By Perrytutoriales
Re: Kill distance

use Client_print_color not print color
Forum: Scripting Help 01-11-2016, 16:15
Replies: 12
Views: 5,840
Posted By Perrytutoriales
Re: Get distance between player & entity

public Think_NiceArbol(Ent)
{
new Float:PlayerOrigin[3]

for(new i = 1 ; i <= maxplayers; i++)
{
pev(i, pev_origin, PlayerOrigin)

if(...
Forum: Scripting Help 01-11-2016, 16:04
Replies: 4
Views: 1,206
Posted By Perrytutoriales
Re: MOVETYPE_TOSS and touch event

I dont know about that but you can set a task when spawn the entity and then find a entity by his classname and remove the entity



{ set_task(0.0, "RemoveEntity", Client, _, _, "a", 1);}
...
Forum: Scripting Help 01-11-2016, 14:51
Replies: 4
Views: 1,206
Posted By Perrytutoriales
Re: MOVETYPE_TOSS and touch event

Use a Radius, Use this function and modify, put in to the register touch public



#define RADIUS 500.0 // a Radius of 500 Unitys Half life Medition

#define is_player(%0) (1 <= %0 <=...
Forum: Scripting Help 01-10-2016, 21:06
Replies: 1
Views: 605
Posted By Perrytutoriales
Forum: Scripting Help 01-03-2016, 16:22
Replies: 1
Views: 605
Posted By Perrytutoriales
Entity Move to Aim

I wanna do this Entity Direction, i need register think by the classname of the entity too.


public @ShootEnergyBalls(Client)
{
new KiBlasts = create_entity("env_sprite");

new...
Forum: Scripting Help 12-24-2015, 13:03
Replies: 7
Views: 2,064
Posted By Perrytutoriales
Forum: Scripting Help 12-23-2015, 19:41
Replies: 7
Views: 2,064
Posted By Perrytutoriales
Re: Entity Movement

This guy is all right but give me the code complete please
Forum: Scripting Help 12-14-2015, 20:05
Replies: 7
Views: 1,032
Posted By Perrytutoriales
Forum: Scripting Help 12-13-2015, 20:14
Replies: 7
Views: 1,032
Posted By Perrytutoriales
Re: Address of an entity

Might or could someone give me a demonstration in code please?
Forum: Scripting Help 12-13-2015, 16:33
Replies: 7
Views: 1,032
Posted By Perrytutoriales
Re: Address of an entity

The kiblast YELLOW its my entity, I like to do like the kiblast BLUE Trayectory

https://www.youtube.com/watch?v=8DbsexDiotg

Sorry for me english
Forum: Scripting Help 12-13-2015, 10:50
Replies: 7
Views: 1,032
Posted By Perrytutoriales
Forum: Scripting Help 12-12-2015, 18:56
Replies: 7
Views: 1,032
Posted By Perrytutoriales
Address of an entity

Hello I am new to create entities , I need to change the shape or direction of travel of the organization, I have my body that travels straight toward the look of the player, but I need a turn before...
Forum: Scripting Help 07-07-2015, 17:47
Replies: 1
Views: 779
Posted By Perrytutoriales
Re: help me with this

new origin[3]
get_user_origin(id, origin, 3)

message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id)
write_byte(TE_DLIGHT) // TE id
engfunc(EngFunc_WriteCoord, origin[0]) // x...
Forum: Scripting Help 07-06-2015, 14:22
Replies: 7
Views: 2,064
Posted By Perrytutoriales
Re: Entity Movement

well, I understood a little, I have no idea how to apply it, you could leave the organization, the truth is that record a think, Set classname, and create another public entity?

Sorry my English
Forum: Scripting Help 07-05-2015, 18:59
Replies: 7
Views: 2,064
Posted By Perrytutoriales
Re: Entity Movement

I never use that but in the code i use this is the same?


new Float:Velocity[3];
VelocityByAim(Client, 2600, Velocity);
entity_set_vector(KiBlast, EV_VEC_velocity, Velocity)
...
Forum: Scripting Help 07-05-2015, 15:12
Replies: 7
Views: 2,064
Posted By Perrytutoriales
Entity Movement

I am new to this "entity" and wanted to give a way to travel, currently the company I created moves linearly, but traveling with another way but to go to the direction of the cursor Videos Picture as...
Forum: Scripting Help 05-02-2015, 17:21
Replies: 0
Views: 302
Posted By Perrytutoriales
Recreate Rays of 0 And appears on a Entity in Movement

Hi, i Need Recreate this Rays Of 0, and Set into a Entity in Movement Thanks :D

http://sia1.subirimagenes.net/img/2015/05/02/150502103244626128.png
Forum: Scripting Help 04-25-2015, 19:37
Replies: 1
Views: 602
Posted By Perrytutoriales
Change Player Sequence

Hi I need to change the sequence of the second jump of this plugin

#include < amxmodx >
#include < amxmisc >
#include < engine >
#include < fakemeta >
#include < hamsandwich >

new g_Saltos[...
Forum: Scripting Help 04-24-2015, 19:49
Replies: 5
Views: 703
Posted By Perrytutoriales
Re: Edit Multi Jump

I'm not using online server, I open a local, really, is for the ESF, Earth Special Forces, but gives a little jump like Counter Strike, I want to increase it
Forum: Scripting Help 04-24-2015, 18:20
Replies: 5
Views: 703
Posted By Perrytutoriales
Re: Edit Multi Jump

i try with them and does not work
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