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Showing results 1 to 25 of 116
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Posts Made By:
J0BL3SS
Forum:
VSH / Freak Fortress
09-27-2021, 10:14
Replies:
19
FF2
J0BL3SS's Bosses (New Boss: Tricksy 09.04.2021)
Views:
7,562
Posted By
J0BL3SS
Re: J0BL3SS's Bosses (New Boss: Tricksy 09.04.2021)
Fixed Spellcaster's Ability. "spell_chaos"
Fixed grammars, spell_caos renamed to "spell_chaos" in Spellcaster's config file. As in version 1.0.5 of ff2_spellbook sub-plugin
Forum:
VSH / Freak Fortress
08-19-2021, 06:09
Replies:
19
FF2
J0BL3SS's Bosses (New Boss: Tricksy 09.04.2021)
Views:
7,562
Posted By
J0BL3SS
Re: J0BL3SS's Bosses (New Boss: Tricksy 09.04.2021)
Fixed Soul Ripper's Corrupted Link
Forum:
VSH / Freak Fortress
08-14-2021, 13:13
Replies:
6
FF2
Bosses aren't showing up in the /ff2boss list.
Views:
917
Posted By
J0BL3SS
Re: Bosses aren't showing up in the /ff2boss list.
Make sure you don't have same key in the characters.cfg
Make sure boss.cfg exist in the sourcemod/configs/freak_fortress_2
Forum:
VSH / Freak Fortress
06-29-2021, 13:16
Replies:
6
FF2
[Subplugin] Fakedeath (Updated 29.03.2021)
Views:
2,312
Posted By
J0BL3SS
Re: [Subplugin] Fakedeath (Updated 29.03.2021)
Check the Error Logs
Make Sure Youre Using the Latest Sourcemod Version
Make Sure Server's FF2 Version is 1.19.9 And Above
The Subplugin still works.
Forum:
VSH / Freak Fortress
05-06-2021, 08:45
Replies:
2
FF2
[Subplugin] Spellbook (Updated 6.05.2021)
Views:
2,238
Posted By
J0BL3SS
Re: [Subplugin] Spellbook (Updated 6.05.2021)
Ver 1.0.5
Fixed some handle errors.
Fixed grammars, spell_caos renamed to "spell_chaos"
Included Skeleton Spell on spell_chaos
Forum:
VSH / Freak Fortress
05-06-2021, 08:40
Replies:
1
FF2
ams plugin and improved saxton plugin is not working
Views:
1,000
Posted By
J0BL3SS
Re: ams plugin and improved saxton plugin is not working
Make sure that the subplugins you have are the latest versions. You can check them on Batfoxkid's Thread (https://forums.alliedmods.net/showthread.php?t=314495) which includes list of every existed...
Forum:
Scripting
05-02-2021, 04:13
Replies:
2
[TF2][HELP] Equipwearable Gamedata
Views:
577
Posted By
J0BL3SS
[TF2][HELP] Equipwearable Gamedata
ive seen so many equipwearable gamedata files, but i still don't sure which one is most latest
example1:
"Games"
{
"tf"
{
"Signatures"
{
Forum:
Scripting
05-02-2021, 04:10
Replies:
5
Solved
[TF2][HELP] How to detect market garden
Views:
930
Posted By
J0BL3SS
Re: [TF2][HELP] How to detect market garden
Used this to detect rocket jump, thanks it works very accurate now
Forum:
VSH / Freak Fortress
04-09-2021, 15:53
Replies:
1
FF2
[Subplugin] Mark And Teleport
Views:
1,386
Posted By
J0BL3SS
Re: [Subplugin] Mark And Teleport
https://i.imgur.com/KG2NuCU.png
It wont attach the plugin for some reason, here is external link (https://www.mediafire.com/file/lqwm9ommws22kd3/ff2_mark_teleport.zip/file)
Forum:
VSH / Freak Fortress
04-09-2021, 15:18
Replies:
19
FF2
J0BL3SS's Bosses (New Boss: Tricksy 09.04.2021)
Views:
7,562
Posted By
J0BL3SS
Re: J0BL3SS's Bosses (New Boss: Tricksy 09.04.2021)
New Boss Added: Tricksy
Forum:
VSH / Freak Fortress
04-09-2021, 15:17
Replies:
1
FF2
[Subplugin] Mark And Teleport
Views:
1,386
Posted By
J0BL3SS
[Subplugin] Mark And Teleport
New way to teleport trough positions. You can leave marks in safe places and teleport to them. Or you can mark the positions such as engineer nest, highground etc. You can intimidate the enemy as...
Forum:
VSH / Freak Fortress
04-02-2021, 13:44
Replies:
20
FF2
[Abilities] Fog Effects (BETA)
Views:
11,913
Posted By
J0BL3SS
Re: [Abilities] Fog Effects (BETA)
Fixed My rework of fog,
Ver 1.06
Ooopsie my bad, fixed ability that shows 0 rage on every boss even they don't have fog ability that uses AMS
Forum:
VSH / Freak Fortress
04-02-2021, 03:05
Replies:
19
FF2
J0BL3SS's Bosses (New Boss: Tricksy 09.04.2021)
Views:
7,562
Posted By
J0BL3SS
Re: J0BL3SS's Bosses (New Boss: Master of The Market Gardener 02.04.2021)
New Boss Added:Master of The Market Gardener
Forum:
Scripting
04-01-2021, 05:29
Replies:
5
Solved
[TF2][HELP] How to detect market garden
Views:
930
Posted By
J0BL3SS
[TF2][HELP] How to detect market garden
Im trying to detect market garden via SDKHooks. The code I made works in a sketchy way, sometimes it can detect it, but sometimes even if it does not detect it at all, but its still counts a market...
Forum:
VSH / Freak Fortress
03-30-2021, 05:18
Replies:
1
FF2
[Subplugin] Some "Passive Abilities" (Updated 30.03.2021)
Views:
1,816
Posted By
J0BL3SS
Re: [Subplugin] Some "Passive Abilities" (Updated 30.03.2021)
Ver 1.0.1
New Ability Added: passive_multijump
I still need some improvement, please tell me if the "passive_removepacks" ability is working on your server, I would appreciate it. Because its...
Forum:
VSH / Freak Fortress
03-29-2021, 12:47
Replies:
6
FF2
[Subplugin] Fakedeath (Updated 29.03.2021)
Views:
2,312
Posted By
J0BL3SS
Re: [Subplugin] Fakedeath (Updated 29.03.2021)
Ver 1.0.1
Added More arguments
Fixed Some Scoreboard Hud issues
Fixed 9000.wav not precached
Fakedeath Invoke Chance Now Works Properly
Prevent debuffs during fakedeath
Forum:
VSH / Freak Fortress
03-25-2021, 08:00
Replies:
2
FF2
[Subplugin] SR DOT Abilitypack (Updated 25.03.2021)
Views:
1,814
Posted By
J0BL3SS
Re: [Subplugin] SR DOT Abilitypack (Updated 25.03.2021)
Ver 1.2.1
Abilities Seprated into multiple ability.
Forum:
VSH / Freak Fortress
03-24-2021, 03:22
Replies:
19
FF2
J0BL3SS's Bosses (New Boss: Tricksy 09.04.2021)
Views:
7,562
Posted By
J0BL3SS
Re: J0BL3SS's Bosses (Fixed: Crusader 24.03.2021)
Fixed Crusader's Ability: "self_stun"
Fixed Issue With Infinite Quick Fix Effect After Round End
Balance Things
Forum:
VSH / Freak Fortress
03-22-2021, 15:40
Replies:
19
FF2
J0BL3SS's Bosses (New Boss: Tricksy 09.04.2021)
Views:
7,562
Posted By
J0BL3SS
Re: J0BL3SS's Bosses (New Boss: Crusader 22.03.2021)
New Boss Added: Crusader
Forum:
VSH / Freak Fortress
03-18-2021, 14:23
Replies:
6
FF2
[Subplugin] Fakedeath (Updated 29.03.2021)
Views:
2,312
Posted By
J0BL3SS
[Subplugin] Fakedeath (Updated 29.03.2021)
Extra lifes ignored. Ability always be launched at last life, last hit.
If boss is the last player in bossteam, a fake hud is projected on everyone, everyone except boss gain critical hits, a random...
Forum:
VSH / Freak Fortress
03-17-2021, 06:16
Replies:
12
FF2
[Subplugin] Gravity (Updated 17.03.2021)
Views:
2,611
Posted By
J0BL3SS
Re: [Subplugin] Gravity (Updated 14.03.2021)
Ver 1.3.0
Server Crash issues fixed :/
Forum:
VSH / Freak Fortress
03-14-2021, 05:48
Replies:
0
FF2
[Subplugin] Dynamic Settings for Dynamic Defaults
Views:
1,245
Posted By
J0BL3SS
[Subplugin] Dynamic Settings for Dynamic Defaults
It allows you to change ff2_dynamic_defaults (https://forums.alliedmods.net/showthread.php?t=258090)'s ability settings during the game via rage, lifeloss etc, by using stocks.
It's doesnt have...
Forum:
VSH / Freak Fortress
03-14-2021, 05:13
Replies:
12
FF2
[Subplugin] Gravity (Updated 17.03.2021)
Views:
2,611
Posted By
J0BL3SS
Re: [Subplugin] Gravity (Updated 14.03.2021)
14.03.2021 - Include File Fixed. My bad :/
Forum:
VSH / Freak Fortress
03-13-2021, 06:49
Replies:
29
FF2
[Subplugin] Summon a boss
Views:
5,317
Posted By
J0BL3SS
Re: [Subplugin] Summon a boss
public void OnPluginStart2()
{
HookEvent("arena_round_start", Event_RoundStart);
HookEvent("teamplay_round_active", Event_RoundStart); // for non-arena maps
HookEvent("arena_win_panel",...
Forum:
VSH / Freak Fortress
03-12-2021, 10:52
Replies:
29
FF2
[Subplugin] UPDATE PAUSE MERC ABILITY
Views:
6,498
Posted By
J0BL3SS
Re: [Subplugin] UPDATE PAUSE MERC ABILITY
Try with changing arg0, because ff2_doability not prevents the ability even it supposed to be
Also try with string arguments, sometimes default arguments not works
and make sure you have the lates...
Showing results 1 to 25 of 116
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