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Posts Made By:
Dragokas
Forum:
Plugins
05-20-2022, 12:12
Replies:
187
[L4D1 & L4D2] Map changer with rating system
Views:
28,358
Posted By
Dragokas
Re: [L4D1 & L4D2] Map changer with rating system
Thanks for let me know.
Plugin doesn't support addonlist.txt.
Looks like, it is how engine works - preventing file system to access to vpk contents which are disabled in addonlist.txt. MapChanger...
Forum:
Plugins
05-20-2022, 10:36
Replies:
187
[L4D1 & L4D2] Map changer with rating system
Views:
28,358
Posted By
Dragokas
Re: [L4D1 & L4D2] Map changer with rating system
Possible, but not soon. I have no time.
Forum:
Plugins
05-20-2022, 10:34
Replies:
187
[L4D1 & L4D2] Map changer with rating system
Views:
28,358
Posted By
Dragokas
Re: [L4D1 & L4D2] Map changer with rating system
Remove MapChanger.l4d2.txt file and try again / or reinstall plugin.
If that doesn't help, than perhaps you are doing something wrong or have conflict with other mysterious plugin.
I downloaded /...
Forum:
General
05-16-2022, 10:11
Replies:
4
Solved
Warning: Entity reported ENTITY_CHANGE_NONE but property changed
Views:
261
Posted By
Dragokas
Re: Warning: Entity reported ENTITY_CHANGE_NONE but property changed
Understand. Thank you.
Forum:
Plugins
05-16-2022, 06:31
Replies:
29
[L4D/L4D2]ThirdPersonShoulder_Detect(1.5.3 - 08/06/2020)
Views:
35,702
Posted By
Dragokas
Re: [L4D/L4D2]ThirdPersonShoulder_Detect(1.5.3 - 08/06/2020)
MilanesaTM, that's perhaps some update caused logging that info in console. It is just informing you that the value is requested from client.
Is it client side console?
Nexedail, that cannot...
Forum:
General
05-16-2022, 06:24
Replies:
4
Solved
Warning: Entity reported ENTITY_CHANGE_NONE but property changed
Views:
261
Posted By
Dragokas
Re: Warning: Entity reported ENTITY_CHANGE_NONE but property changed
Ok, I know, but under which circumstances entities require a call to ChangeEdictState?
Usually, you just call SetEntProp and forget.
Forum:
General
05-16-2022, 06:11
Replies:
2
Solved
Warning: ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar
Views:
171
Posted By
Dragokas
Re: Warning: ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVa
Thank you. Clever.
Forum:
General
05-16-2022, 06:08
Replies:
3
Solved
Warn: Tried to SetParentAttachment for entity prop_dynamic, but it has no attachment
Views:
218
Posted By
Dragokas
Re: Warn: Tried to SetParentAttachment for entity prop_dynamic, but it has no attachm
It is possible. We have using several custom survivors models.
BHaType, thank you.
Forum:
General
05-15-2022, 14:28
Replies:
2
Solved
Warning: ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar
Views:
171
Posted By
Dragokas
Warning: ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar
Hi,
Anybody know why it spamming lot of:
ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar
in L4D1 game, and is it better way to fix other than just hiding it?
Forum:
General
05-15-2022, 14:25
Replies:
0
DataTable warn: player: Out-of-range value in SendPropFloat 'm_flStamina', clamping
Views:
109
Posted By
Dragokas
DataTable warn: player: Out-of-range value in SendPropFloat 'm_flStamina', clamping
Hi,
Do you know is it a map bug, and is there easy fix?
Spamming:
DataTable warning: player: Out-of-range value (3130.000000) in SendPropFloat 'm_flStamina', clamping.
Forum:
General
05-15-2022, 14:22
Replies:
4
Solved
Warning: Entity reported ENTITY_CHANGE_NONE but property changed
Views:
261
Posted By
Dragokas
Warning: Entity reported ENTITY_CHANGE_NONE but property changed
Hi,
do you know what could causing this and how to reproduce, under what circumstances?
Entity 315 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_nWaterLevel' changed.
Entity 262 (class...
Forum:
General
05-15-2022, 14:19
Replies:
3
Solved
Warn: Tried to SetParentAttachment for entity prop_dynamic, but it has no attachment
Views:
218
Posted By
Dragokas
Warn: Tried to SetParentAttachment for entity prop_dynamic, but it has no attachment
Hi,
do you know is it surely plugin bug, or it could be a game/map bug?
Spamming:
ERROR: Tried to SetParentAttachment for entity light_dynamic (light_dynamic), but it has no attachment named...
Forum:
General
05-15-2022, 14:16
Replies:
0
Crash: CLagCompensationManager::StartLagCompensation with NULL CUserCmd!!!
Views:
111
Posted By
Dragokas
Crash: CLagCompensationManager::StartLagCompensation with NULL CUserCmd!!!
Hi,
Does anybody know how to fix or reproduce it?
https://github.com/pmrowla/hl2sdk-csgo/blob/49e950f3eb820d88825f75e40f56b3e64790920a/game/server/player_lagcompensation.cpp#L249
Last message:...
Forum:
Plugins
05-14-2022, 13:56
Replies:
4
[L4D1] Survivor Death Model
Views:
1,419
Posted By
Dragokas
Re: [L4D1] Survivor Death Model
Ahh, would like to know what all those rare props do and how/where you become familiar about them.
But, ehh, anyway I'm not too much in sm dev in recent time...
Forum:
Plugins
05-14-2022, 13:24
Replies:
4
[L4D1] Survivor Death Model
Views:
1,419
Posted By
Dragokas
Re: [L4D1] Survivor Death Model
Thank You !!! I didn't try it, but the source code looks very interesting!
Very creative!
Forum:
Plugins
05-12-2022, 15:07
Replies:
7
[ANY] Map Slots Locker
Views:
982
Posted By
Dragokas
Re: [ANY] Map Slots Locker
But it is good to have opportunity to send some meaningful message to client instead of just locking.
However, OnClientConnect may be too late. Need testing, which is not the easy part.
Need...
Forum:
Plugins
05-12-2022, 13:13
Replies:
7
[ANY] Map Slots Locker
Views:
982
Posted By
Dragokas
Re: [ANY] Map Slots Locker
Whaaaat? What is your test environment?
public Action CmdMapLock(int client, int args)
{
PrintToChatAll("MaxClients (before) = %i", MaxClients);
LockSlots();
g_bSlotsLockedForce = true;...
Forum:
Plugins
05-12-2022, 12:56
Replies:
34
[L4D/L4D2] Infected Health Gauge (Tank & Witch & Special)
Views:
90,070
Posted By
Dragokas
Re: [L4D/L4D2] Infected Health Gauge (Tank & Witch & Special)
I did it in re-done: [L4D1 & L4D2] Tank Show HP (https://forums.alliedmods.net/showthread.php?t=332113)
Forum:
Plugins
05-12-2022, 04:10
Replies:
7
[ANY] Map Slots Locker
Views:
982
Posted By
Dragokas
Re: [ANY] Map Slots Locker
Updated.
Forum:
General
05-12-2022, 03:54
Replies:
14
Solved
[l4d2] Help! l4d2 linux server crash Accelerator log
Views:
3,024
Posted By
Dragokas
Re: [l4d2] Help! l4d2 linux server crash Accelerator log
ReCreator, I don't have fix for that. Only these 2 walkarounds:
1. [ANY] Map Slots Locker (https://forums.alliedmods.net/showthread.php?t=335924) (prevents new players from joining crashing maps)...
Forum:
Plugins
05-11-2022, 10:22
Replies:
13
[L4D] Fortnite Emotes Extended (Fork)
Views:
2,125
Posted By
Dragokas
Re: [L4D] Fortnite Emotes Extended (Fork)
Provide instruction, how do you create a bot and a name of your game.
Maybe, I'll take a look. Not soon.
Forum:
Plugins
05-07-2022, 16:02
Replies:
37
[L4D1 & L4D2] Tank anti-stuck (anti-block)
Views:
14,316
Posted By
Dragokas
Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
Yeah, l4d_TankAntiStuck_non_angry_time intended for special servers only, where one tank attack has not a lot of impact, or tank count +1/-1 has not much influence.
...
Forum:
Plugins
05-07-2022, 14:01
Replies:
37
[L4D1 & L4D2] Tank anti-stuck (anti-block)
Views:
14,316
Posted By
Dragokas
Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)
I've no idea. Do you have something to suggest?
Forum:
Plugins
05-07-2022, 11:44
Replies:
48
[L4D1 & L4D2] Tank on Spawn
Views:
14,924
Posted By
Dragokas
Re: [L4D1 & L4D2] Tank on Spawn
The max number of tank entities in L4D engine is limited by the MaxClient constant which is 32 and also includes all players and bots (survivors and infected).
So actual max tank number = 32 -...
Forum:
Extensions
05-07-2022, 06:21
Replies:
35
[L4D2] Actions
Views:
4,169
Posted By
Dragokas
Re: [L4D2] Actions
Best!
Showing results 1 to 25 of 500
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