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Search: Posts Made By: Dragokas
Forum: Plugins 05-20-2022, 12:12
Replies: 187
Views: 28,358
Posted By Dragokas
Re: [L4D1 & L4D2] Map changer with rating system

Thanks for let me know.

Plugin doesn't support addonlist.txt.
Looks like, it is how engine works - preventing file system to access to vpk contents which are disabled in addonlist.txt. MapChanger...
Forum: Plugins 05-20-2022, 10:36
Replies: 187
Views: 28,358
Posted By Dragokas
Re: [L4D1 & L4D2] Map changer with rating system

Possible, but not soon. I have no time.
Forum: Plugins 05-20-2022, 10:34
Replies: 187
Views: 28,358
Posted By Dragokas
Re: [L4D1 & L4D2] Map changer with rating system

Remove MapChanger.l4d2.txt file and try again / or reinstall plugin.
If that doesn't help, than perhaps you are doing something wrong or have conflict with other mysterious plugin.
I downloaded /...
Forum: General 05-16-2022, 10:11
Replies: 4
Views: 261
Posted By Dragokas
Forum: Plugins 05-16-2022, 06:31
Replies: 29
Views: 35,702
Posted By Dragokas
Re: [L4D/L4D2]ThirdPersonShoulder_Detect(1.5.3 - 08/06/2020)

MilanesaTM, that's perhaps some update caused logging that info in console. It is just informing you that the value is requested from client.
Is it client side console?

Nexedail, that cannot...
Forum: General 05-16-2022, 06:24
Replies: 4
Views: 261
Posted By Dragokas
Re: Warning: Entity reported ENTITY_CHANGE_NONE but property changed

Ok, I know, but under which circumstances entities require a call to ChangeEdictState?
Usually, you just call SetEntProp and forget.
Forum: General 05-16-2022, 06:11
Replies: 2
Views: 171
Posted By Dragokas
Forum: General 05-16-2022, 06:08
Replies: 3
Views: 218
Posted By Dragokas
Re: Warn: Tried to SetParentAttachment for entity prop_dynamic, but it has no attachm

It is possible. We have using several custom survivors models.

BHaType, thank you.
Forum: General 05-15-2022, 14:28
Replies: 2
Views: 171
Posted By Dragokas
Warning: ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar

Hi,

Anybody know why it spamming lot of:


ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar


in L4D1 game, and is it better way to fix other than just hiding it?
Forum: General 05-15-2022, 14:25
Replies: 0
Views: 109
Posted By Dragokas
DataTable warn: player: Out-of-range value in SendPropFloat 'm_flStamina', clamping

Hi,
Do you know is it a map bug, and is there easy fix?

Spamming:


DataTable warning: player: Out-of-range value (3130.000000) in SendPropFloat 'm_flStamina', clamping.
Forum: General 05-15-2022, 14:22
Replies: 4
Views: 261
Posted By Dragokas
Warning: Entity reported ENTITY_CHANGE_NONE but property changed

Hi,
do you know what could causing this and how to reproduce, under what circumstances?


Entity 315 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_nWaterLevel' changed.
Entity 262 (class...
Forum: General 05-15-2022, 14:19
Replies: 3
Views: 218
Posted By Dragokas
Warn: Tried to SetParentAttachment for entity prop_dynamic, but it has no attachment

Hi,
do you know is it surely plugin bug, or it could be a game/map bug?

Spamming:


ERROR: Tried to SetParentAttachment for entity light_dynamic (light_dynamic), but it has no attachment named...
Forum: General 05-15-2022, 14:16
Replies: 0
Views: 111
Posted By Dragokas
Crash: CLagCompensationManager::StartLagCompensation with NULL CUserCmd!!!

Hi,
Does anybody know how to fix or reproduce it?

https://github.com/pmrowla/hl2sdk-csgo/blob/49e950f3eb820d88825f75e40f56b3e64790920a/game/server/player_lagcompensation.cpp#L249

Last message:...
Forum: Plugins 05-14-2022, 13:56
Replies: 4
Views: 1,419
Posted By Dragokas
Re: [L4D1] Survivor Death Model

Ahh, would like to know what all those rare props do and how/where you become familiar about them.
But, ehh, anyway I'm not too much in sm dev in recent time...
Forum: Plugins 05-14-2022, 13:24
Replies: 4
Views: 1,419
Posted By Dragokas
Re: [L4D1] Survivor Death Model

Thank You !!! I didn't try it, but the source code looks very interesting!
Very creative!
Forum: Plugins 05-12-2022, 15:07
Replies: 7
Views: 982
Posted By Dragokas
Re: [ANY] Map Slots Locker

But it is good to have opportunity to send some meaningful message to client instead of just locking.
However, OnClientConnect may be too late. Need testing, which is not the easy part.
Need...
Forum: Plugins 05-12-2022, 13:13
Replies: 7
Views: 982
Posted By Dragokas
Re: [ANY] Map Slots Locker

Whaaaat? What is your test environment?


public Action CmdMapLock(int client, int args)
{
PrintToChatAll("MaxClients (before) = %i", MaxClients);
LockSlots();
g_bSlotsLockedForce = true;...
Forum: Plugins 05-12-2022, 12:56
Replies: 34
Views: 90,070
Posted By Dragokas
Re: [L4D/L4D2] Infected Health Gauge (Tank & Witch & Special)

I did it in re-done: [L4D1 & L4D2] Tank Show HP (https://forums.alliedmods.net/showthread.php?t=332113)
Forum: Plugins 05-12-2022, 04:10
Replies: 7
Views: 982
Posted By Dragokas
Forum: General 05-12-2022, 03:54
Replies: 14
Views: 3,024
Posted By Dragokas
Re: [l4d2] Help! l4d2 linux server crash Accelerator log

ReCreator, I don't have fix for that. Only these 2 walkarounds:
1. [ANY] Map Slots Locker (https://forums.alliedmods.net/showthread.php?t=335924) (prevents new players from joining crashing maps)...
Forum: Plugins 05-11-2022, 10:22
Replies: 13
Views: 2,125
Posted By Dragokas
Re: [L4D] Fortnite Emotes Extended (Fork)

Provide instruction, how do you create a bot and a name of your game.
Maybe, I'll take a look. Not soon.
Forum: Plugins 05-07-2022, 16:02
Replies: 37
Views: 14,316
Posted By Dragokas
Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)

Yeah, l4d_TankAntiStuck_non_angry_time intended for special servers only, where one tank attack has not a lot of impact, or tank count +1/-1 has not much influence.
...
Forum: Plugins 05-07-2022, 14:01
Replies: 37
Views: 14,316
Posted By Dragokas
Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)

I've no idea. Do you have something to suggest?
Forum: Plugins 05-07-2022, 11:44
Replies: 48
Views: 14,924
Posted By Dragokas
Re: [L4D1 & L4D2] Tank on Spawn

The max number of tank entities in L4D engine is limited by the MaxClient constant which is 32 and also includes all players and bots (survivors and infected).
So actual max tank number = 32 -...
Forum: Extensions 05-07-2022, 06:21
Replies: 35
Views: 4,169
Posted By Dragokas
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