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Search: Posts Made By: JohnnyAlexander
Forum: Plugins 04-03-2021, 17:24
Replies: 281
Views: 223,829
Posted By JohnnyAlexander
Re: [TF2] Custom Weapons 3 (Beta 2)

Hi, I'm replicating the Giant Charged Soldier's Original using this plugin. I know there is a "critboost" attribute that is a consumable only. Is there a way to code crits only on the active weapon?...
Forum: VSH / Freak Fortress 09-08-2020, 16:02
Replies: 5
Views: 1,698
Posted By JohnnyAlexander
Re: Boss crashes the server when selected.

I've tried removing the wearables and the minion system, so this just leaves him with the sword only. Either way, it still crashes the server.

I'm trying to make him giant like the MvM boss as...
Forum: VSH / Freak Fortress 09-08-2020, 14:34
Replies: 5
Views: 1,698
Posted By JohnnyAlexander
Boss crashes the server when selected.

I'm working on a MvM Boss port to FF2, a giant demoknight.

It's the first time I code a boss from scratch, and it took me a couple of hours to set it up.

Everything looked good and ready to go....
Forum: VSH / Freak Fortress 08-30-2020, 18:51
Replies: 5
Views: 1,423
Posted By JohnnyAlexander
Re: I need orientation on boss coding when it comes to arguements.

thank you, will certainly do in the future.
Forum: VSH / Freak Fortress 08-30-2020, 13:50
Replies: 5
Views: 1,423
Posted By JohnnyAlexander
Re: I need orientation on boss coding when it comes to arguements.

Thank you so much. This will do for the time being, I have yet to see more on the rest of the ff2 ability plugins made by the community.
Forum: VSH / Freak Fortress 08-30-2020, 01:37
Replies: 5
Views: 1,423
Posted By JohnnyAlexander
I need orientation on boss coding when it comes to arguements.

Greetings community. I'm new in this place in hope for some valuable help.

Along with a friend, we've set up a FF2 server, and we've started on coding bosses and such.

I've gone through the...
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