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Search: Posts Made By: Spazman0
Forum: Plugins 01-14-2015, 21:39
Replies: 519
Views: 284,641
Posted By Spazman0
Re: FuncommandsX

I think that error comes up when you haven't installed the translations properly - check that you copied the funcommandsX.phrases.txt into your translations folder.
Forum: Plugins 11-03-2014, 04:48
Replies: 519
Views: 284,641
Posted By Spazman0
Re: FuncommandsX

Alright guys, I've got a beta version for CS:GO up and running - nothing much changed here but should support CS:GO now! I've also changed colors.inc to be morecolors.inc so if you want to compile...
Forum: Plugins 10-30-2014, 22:11
Replies: 519
Views: 284,641
Posted By Spazman0
Re: FuncommandsX

I believe as of Sourcemod 1.5 you can override a console command, so it might be a simple matter of recompiling. I'll have a test of it when I do my updates.

Also I may just switch it to an Admin...
Forum: Plugins 10-29-2014, 19:38
Replies: 519
Views: 284,641
Posted By Spazman0
Re: FuncommandsX

Hi guys,

I know it's been forever since there's been an update here, but I'm going to take a look at the CS:GO compatibility when I get some spare time - probably some time in the next few weeks,...
Forum: Plugins 04-30-2010, 10:08
Replies: 30
Views: 21,848
Posted By Spazman0
Re: Allow HLSS

Note: Due to the engine updates, this plugin is currently BROKEN for tf2.

All server admins running this plugin, please disable it until a new version of sourcemod is released.
Forum: Plugins 04-29-2010, 04:15
Replies: 519
Views: 284,641
Posted By Spazman0
Re: FuncommandsX

You must make sure you are authorized as an admin on your lan server (have your permissions set up properly)

and then bind a key to "say /tele @me"

The reason for this is that if you type it...
Forum: Plugins 04-01-2010, 23:34
Replies: 37
Views: 27,188
Posted By Spazman0
Forum: Plugins 11-19-2009, 16:45
Replies: 49
Views: 24,556
Posted By Spazman0
Re: Blink (Self-Teleport) v1.1 by Pinkfairie

Yeah, a comment in the .sp is fine, thankyou.
Forum: Plugins 11-05-2009, 00:22
Replies: 37
Views: 27,188
Posted By Spazman0
Re: [TF2] Targeted Crits

You can also change your sourcemod cfg found in cfg/sourcemod/sourcemod.cfg. Change sm_show_activity to 12, this will only show the message to other admins.
Forum: Plugins 10-10-2009, 00:24
Replies: 9
Views: 14,589
Posted By Spazman0
Re: [TF2] Fix spy broken radio messages

Ooooh, looks good. I took a look at the source and looks like it should work, I'll get Arg! to implement this on his server, and then maybe he'll want to talk to you about implementing this in...
Forum: Plugins 10-10-2009, 00:14
Replies: 49
Views: 24,556
Posted By Spazman0
Re: Blink (Self-Teleport) v1.1 by Pinkfairie

Sorry, was a bit annoyed at my mum when I wrote that. I meant Ask/give credit next time. Sorry for being so blunt/aggressive.
Forum: Plugins 10-09-2009, 22:34
Replies: 49
Views: 24,556
Posted By Spazman0
Re: Blink (Self-Teleport) v1.1 by Pinkfairie

Yeah. Thanks for ripping it out of our plugin without our permission. Ask next time -.-'
Forum: Plugins 10-09-2009, 22:26
Replies: 23
Views: 30,271
Posted By Spazman0
Re: [TF2] It's Raining Men 0.1 (07/10)

I think what noodleboy meant was that there is no way to stop it spawning on a certain person, unless the command is a toggle command, in which case can you specify? I'm gonna try to convince the...
Forum: Plugins 09-27-2009, 23:39
Replies: 37
Views: 27,188
Posted By Spazman0
[TF2] Targeted Crits

Targeted Crits - By Spazman0.

I've had this sitting around for ages, but didn't release it as I didn't really think it fit in with any of my other plugins. Decided to release it, as AFAIK there...
Forum: Scripting 06-01-2009, 05:04
Replies: 3
Views: 840
Posted By Spazman0
Re: Custom text

It's on CSS, so not Orange Box unfortunately.
Forum: Scripting 06-01-2009, 04:17
Replies: 3
Views: 840
Posted By Spazman0
Custom text

Is there any way for me to show a custom text I.E have the Center text message, but not in the center and maybe a different colour?
Forum: Scripting 06-01-2009, 01:28
Replies: 8
Views: 2,281
Posted By Spazman0
Re: TF2: Make razorback invisible?

I believe this is caused as Razorback doesn't actually have it's own slot, and therefore isn't included. You'd have to find a way to add a seperate check for Razorback and make it invisible.
Forum: Plugins 05-31-2009, 05:04
Replies: 11
Views: 12,375
Posted By Spazman0
Re: Healme Plugin for subscribers!

I can confirm that it works on CSS.
Forum: Scripting 09-26-2008, 21:06
Replies: 13
Views: 4,951
Posted By Spazman0
Re: Spawning a prop_physics and making it follow a player.

Okay, I have figured out how to offset it and everything, the problem wasn't with offsetting, just my model wasn't in the centre of the grid. I am happy with how it is, although it still obstructs...
Forum: Scripting 09-22-2008, 05:08
Replies: 0
Views: 601
Posted By Spazman0
Moving the endpoint of a traceray back along it slightly?

Alright so this is for my teleport command, which a few people are running.

I am trying to implement the ability to not get stuck in walls when you are aiming at one, but I'm not sure how to go...
Forum: Scripting 09-22-2008, 02:40
Replies: 13
Views: 4,951
Posted By Spazman0
Re: Spawning a prop_physics and making it follow a player.

Ok, so it is the whole obstructing view thing. But also, when I spawn it it spawns infront of the player and stays in front of them as they walk around. Is there any way to offset the parent back a...
Forum: Scripting 09-21-2008, 20:02
Replies: 13
Views: 4,951
Posted By Spazman0
Re: Spawning a prop_physics and making it follow a player.

Sorry to bump, but I wasn't sure people realised I have edited the last post with more details and a new request.
Forum: Scripting 09-20-2008, 06:28
Replies: 13
Views: 4,951
Posted By Spazman0
Re: Spawning a prop_physics and making it follow a player.

EDIT: Got it to work.


Now, I have it spawning as a prop_dynamic_override.

How would I go about parenting it to the player? (assuming the player is defined by "target")

At the moment this...
Forum: Scripting 09-19-2008, 03:07
Replies: 13
Views: 4,951
Posted By Spazman0
Re: Spawning a prop_physics and making it follow a player.

I read the whole article, and couldn't see anywhere that it can't be parented. Unless you are saying this from your own experience, in which case I apologize.

For the moment I am doing away with...
Forum: Scripting 09-19-2008, 00:21
Replies: 13
Views: 4,951
Posted By Spazman0
Re: Spawning a prop_physics and parenting it to a player.

Ok, so reading that article Kigen sent, I might be better off going with prop_physics_multiplayer. Still doesn't solve the issue of how to spawn it and make it follow the player. Any help?
Showing results 1 to 25 of 46

 
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