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Search: Posts Made By: spaghettipastaman
Forum: Plugins 04-11-2022, 17:52
Replies: 85
Views: 32,704
Posted By spaghettipastaman
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

i finally found how to configure the firerate in this plugin so i'll leave it here for other people


public void WH_OnGetRateOfFire(int client, int weapon, L4D2WeaponType weapontype, float...
Forum: Plugin/Gameplay Ideas and Requests 04-11-2022, 17:38
Replies: 1
Views: 630
Posted By spaghettipastaman
Re: [REQ - L4D2]Special Infected killing Common Infected with abilities.

Try one of these.

Spitter Acid Damage by Silvers
https://forums.alliedmods.net/showthread.php?t=319526


Charging Charger Stagger by Marttt...
Forum: Plugins 02-11-2022, 16:32
Replies: 256
Views: 201,043
Posted By spaghettipastaman
Re: [L4D2] Incapped Crawling with Animation (2.6) [10-May-2020]

Turns out I'm a dumbass. The issue was that I thought the animation got disabled because the glow didn't line up with the animation. I apologize.
Forum: Plugins 01-31-2022, 23:04
Replies: 38
Views: 27,436
Posted By spaghettipastaman
Re: [L4D/L4D2]Realish_Tank_Physx

Setting the tank damage to 100 on a difficulty below expert makes the tank do its roar animation and the survivor doesn't get launched
Forum: Plugin/Gameplay Ideas and Requests 01-31-2022, 21:53
Replies: 0
Views: 324
Posted By spaghettipastaman
[L4D2] Common infected collision disable

How do I disable common infected collision when you walk into them? It's a small mechanic and yet it bothers me more than it should
Forum: Plugins 01-28-2022, 23:32
Replies: 38
Views: 27,436
Posted By spaghettipastaman
Re: [L4D/L4D2]Realish_Tank_Physx

pre-incap doesnt work with your tank damage modifier plugin
Forum: Plugin/Gameplay Ideas and Requests 01-28-2022, 12:02
Replies: 2
Views: 421
Posted By spaghettipastaman
Re: [L4D2] No revive cancel

Much appreciated
Forum: Plugin/Gameplay Ideas and Requests 01-27-2022, 21:49
Replies: 2
Views: 421
Posted By spaghettipastaman
[L4D2] No revive cancel

How do I remove common/special infected stopping revives when they hit an incapacitated survivor? It's infuriating trying to revive somebody on servers with 8 players worth of common infected
Forum: Plugins 01-26-2022, 22:53
Replies: 12
Views: 15,311
Posted By spaghettipastaman
Re: [L4D/L4D2]TankDamageModifier (1.3.2 - 07/02/2018 )

pre-incapped launch is buggy when using this with your realish tank plugin
Forum: Plugins 01-16-2022, 20:05
Replies: 256
Views: 201,043
Posted By spaghettipastaman
Re: [L4D2] Incapped Crawling with Animation (2.6) [10-May-2020]

Enabling glows breaks the animation of crawling
Forum: Plugin/Gameplay Ideas and Requests 01-09-2022, 17:42
Replies: 24
Views: 7,201
Posted By spaghettipastaman
Re: [L4D2] Rescue vehicle leave timer

I probably worded that bad, but what I meant was a suggestion that the animation plays of the rescue leaving if all players die (and none were in the vehicle)
Forum: Plugin/Gameplay Ideas and Requests 01-09-2022, 04:48
Replies: 24
Views: 7,201
Posted By spaghettipastaman
Re: [L4D2] Rescue vehicle leave timer

What if the rescue vehicle timer went up and all players died, and it also triggered the cutscene of it leaving
Forum: Plugins 01-06-2022, 20:01
Replies: 105
Views: 56,542
Posted By spaghettipastaman
Re: [L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |

Can you add a cvar to remove the chat text?
Forum: Plugins 12-26-2021, 02:19
Replies: 85
Views: 32,704
Posted By spaghettipastaman
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

Configuring weapons with this plugin.
Forum: Plugins 12-26-2021, 00:29
Replies: 85
Views: 32,704
Posted By spaghettipastaman
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

Is there a tutorial or anything like that for this? Very confusing to configure.
Forum: Plugin/Gameplay Ideas and Requests 12-15-2021, 01:25
Replies: 0
Views: 371
Posted By spaghettipastaman
[L4D2] Smokers can hit incapacitated survivors

I'm thinking of a plugin that lets Smokers hit incapacitated players, something similar to the Bulldozer Charger (https://forums.alliedmods.net/showthread.php?p=995208) plugin. Is there any plugin...
Forum: Metamod:Source Plugins 12-14-2021, 13:48
Replies: 48
Views: 34,744
Posted By spaghettipastaman
Re: [L4D2] Pounce Damage Uncap

I apologize if this sounds incredibly stupid, but the installation for this addon never works for me and I have no clue what to do.
Forum: Plugin/Gameplay Ideas and Requests 06-11-2021, 22:48
Replies: 0
Views: 393
Posted By spaghettipastaman
[L4D2] Special infected and charger changes

Slight tweaks, special infected take fall damage, and chargers can deathcharge without kill triggers, since chargers could send somebody off a skyscraper with no kill trigger, and only incapacitating...
Forum: Plugin/Gameplay Ideas and Requests 06-05-2021, 00:46
Replies: 0
Views: 390
Posted By spaghettipastaman
[L4D2] Ledge hanging changes

Is there any way for me to script major differences to ledge hanging? For example, when somebody gets beaten down normally by a tank while ledge hanging, they'll just die. What I want to change is...
Forum: Plugin/Gameplay Ideas and Requests 06-03-2021, 16:22
Replies: 1
Views: 505
Posted By spaghettipastaman
[L4D2] Different melee damage

I'm trying to make melee weapons do different damage values, since I was playing last night at found it stupid I could shank a witch with a small knife 4 times to kill it. Any way to do this?
Forum: Plugins 06-02-2021, 19:37
Replies: 125
Views: 30,760
Posted By spaghettipastaman
Forum: Plugins 06-02-2021, 19:27
Replies: 125
Views: 30,760
Posted By spaghettipastaman
Re: [L4D & L4D2] Target Override (2.12) [20-Apr-2021]

Now that I think about it, am I able to just make a cfg file in Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\cfg\sourcemod and name it and paste the text in?
Forum: Plugins 06-02-2021, 19:16
Replies: 125
Views: 30,760
Posted By spaghettipastaman
Re: [L4D & L4D2] Target Override (2.12) [20-Apr-2021]

I installed that already.
Also, I checked the logs and found this.
L 06/02/2021 - 17:04:32: [SM] Unable to load plugin "l4d_target_override.smx": Native "L4D2Direct_GetFlowDistance" was not found
Forum: Plugins 06-02-2021, 16:51
Replies: 125
Views: 30,760
Posted By spaghettipastaman
Re: [L4D & L4D2] Target Override (2.12) [20-Apr-2021]

I put everything where it belongs, but it won't work for me. I think it's because there was no target override file in cfg/sourcemod but the file didnt come with it, so i don't know
Forum: Plugins 06-02-2021, 16:21
Replies: 18
Views: 12,873
Posted By spaghettipastaman
Re: [L4D2] Consistent Client-sided Survivor Ragdolls

Do you think you could make an option that if a tank kills a survivor, their body is flung back rather than just drooping down?
Showing results 1 to 25 of 31

 
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