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Search: Posts Made By: alexip121093
Forum: Plugins 09-12-2015, 23:44
Replies: 12
Views: 6,255
Posted By alexip121093
Re: [ANY] Force Landmark Angles

Erreur 500 has already done the velocity thing, you can use it as reference and give him some credit :D
https://forums.alliedmods.net/showthread.php?t=237940
Forum: Plugins 07-20-2015, 13:42
Replies: 130
Views: 80,827
Posted By alexip121093
Re: [TF2] PortalMod (beta) v0.8.0 07/17/2015

the teleportation fix is great.
but now the viewmodel is flickering for me
Forum: Scripting 03-07-2015, 10:01
Replies: 2
Views: 4,151
Posted By alexip121093
Re: [CS:GO] Function open door

https://forums.alliedmods.net/showpost.php?p=1986687&postcount=2

just use sdkhook on the prop_door_rotating and then return Plugin_Handled to block +USE;...
Forum: Plugins 01-29-2015, 22:49
Replies: 21
Views: 35,035
Posted By alexip121093
Re: [L4D2] Gunner Tank

post revision, recompiled with 1.6 .
Can download .smx directly
Forum: Plugins 09-13-2014, 22:22
Replies: 50
Views: 42,974
Posted By alexip121093
Re: [CS:GO] SourceMod Entertainment System

you dont have to spawn tv with another plugin.
just add a tv entry in the config.
Forum: Plugins 09-13-2014, 10:27
Replies: 50
Views: 42,974
Posted By alexip121093
Re: [CS:GO] SourceMod Entertainment System

Thanks for this awesome plugin
I managed to get the coordinates and it works well on my custom map
https://www.youtube.com/watch?v=Knokxx29pJU
(https://www.youtube.com/watch?v=Knokxx29pJU)
...
Forum: Plugins 07-27-2013, 07:54
Replies: 121
Views: 55,618
Posted By alexip121093
Re: PayPal Donations

I assume line 50 should be
if(args==1)
instead of
if(args > 1 || args <= 1)
Forum: Plugins 04-06-2013, 18:57
Replies: 134
Views: 67,261
Posted By alexip121093
Re: [TF2] Amp Node

this thing should be updated....
I agree with what MyWarthog says
many issues

P.S. the translations folder in amp_node.zip is wrongly placed... I spent a long time to figure it out :(

EDIT:...
Forum: Plugins 09-08-2012, 03:05
Replies: 14
Views: 21,930
Posted By alexip121093
Re: [L4D2] Reloading one a chamber

You should add an option
Remove the ammo in the clip after reloading
So the spare ammo in the clip will not get back to reserve ammo
Forum: Plugins 07-12-2012, 19:40
Replies: 26
Views: 31,392
Posted By alexip121093
Re: [L4D2] Gas Cans

maybe you can add an option.
They dont need to pour all the additional gas cans , but just some.... like a percentage cvar or something
Forum: Plugins 07-09-2012, 21:33
Replies: 11
Views: 15,046
Posted By alexip121093
Re: [L4D/L4D2] high damage calculate kill enemy

why you need to set the SI health + 1 ? You can simply change the damage to health - 1
Forum: Plugins 07-09-2012, 21:26
Replies: 11
Views: 15,046
Posted By alexip121093
Re: [L4D/L4D2] high damage calculate kill enemy

In one sentence can conclude what his plugin does....

The one who did the most damage is the killer
Forum: Plugins 07-02-2012, 11:53
Replies: 70
Views: 57,316
Posted By alexip121093
Re: [L4D2] Survivor Bot Holdout (1.0) [02-Jul-2012]

another plugin to improve the gameplay of l4d2
GJ
Forum: Plugins 07-02-2012, 03:44
Replies: 241
Views: 124,246
Posted By alexip121093
Re: [CS:GO] Zeus Round

cool !!! thanks
one in a chamber in csgo :)
Forum: Plugins 06-21-2012, 22:33
Replies: 67
Views: 55,144
Posted By alexip121093
Re: [L4D & L4D2] Pipebomb Shove (1.0) [21-Jun-2012]

This makes the game funny :)
Humiliate the special infected players in versus mode lol
Forum: Plugins 06-20-2012, 18:35
Replies: 19
Views: 32,754
Posted By alexip121093
Re: [L4D & L4D2] Molotov Shove (1.0) [20-Jun-2012]

Yeah , so maybe if you shove it. It breaks and the vomit hits the victim
Forum: Plugins 06-20-2012, 12:48
Replies: 19
Views: 32,754
Posted By alexip121093
Re: [L4D & L4D2] Molotov Shove (1.0) [20-Jun-2012]

so.... where's vomitjar shove lol
Forum: Plugins 06-15-2012, 03:37
Replies: 100
Views: 89,964
Posted By alexip121093
Re: [L4D2] F-18 Airstrike (1.0) [15-Jun-2012]

Both the jet model , explosion , rocket model , particles and sound
Forum: Plugins 06-15-2012, 01:13
Replies: 63
Views: 54,992
Posted By alexip121093
Re: [L4D2] Pour Gas (1.0) [15-Jun-2012]

I love this plugin a lot :)
Forum: Plugins 05-23-2012, 22:56
Replies: 70
Views: 64,752
Posted By alexip121093
Re: [ANY] Tetris (Version 1.0)

use

SetEntityMoveType(client, MOVETYPE_NONE);

SetEntityMoveType(client, MOVETYPE_WALK);

maybe better on l4d2
the flags messed up the infected spawn
Forum: Unapproved Plugins 05-14-2012, 20:27
Replies: 40
Views: 66,081
Posted By alexip121093
Re: [L4D2] Knife Unlock (1.0) [15-May-2012]

now everyone can enjoy knives !!!
not only the Germans


It will crashes on sourcemod 1.5 srcds
you MUST use offical 1.42 stable
Forum: Plugins 05-12-2012, 17:00
Replies: 208
Views: 172,306
Posted By alexip121093
Re: [L4D2] Weather Control (1.0) [10-May-2012]

You forgot a thing:nono:
Although your computer is god damn good , but L4D2 and srcds are not optimized to use up the full power of your computer.
Forum: Plugins 05-11-2012, 23:49
Replies: 208
Views: 172,306
Posted By alexip121093
Re: [L4D2] Weather Control (1.0) [10-May-2012]

Most likely It is the problem of your computer.
You underrated this plugin
Forum: Plugins 05-10-2012, 11:09
Replies: 208
Views: 172,306
Posted By alexip121093
Re: [L4D2] Weather Control (1.0) [10-May-2012]

5 stars. "It changes everything again."
Now l4d2 is a highly customizable game.
It brings new gaming experience to left 4 dead 2

Will or will not add support for l4d1 ?
Forum: Plugins 04-24-2012, 20:30
Replies: 34
Views: 47,452
Posted By alexip121093
Re: [L4D & L4D2] Engine fix

really dont know this bugs :)
cool plugin anyways
Showing results 1 to 25 of 409

 
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