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Posts Made By:
headshot910
Forum:
Scripting Help
04-17-2020, 11:53
Replies:
4
How to replace a gun's sprites, models, sounds?
Views:
838
Posted By
headshot910
Re: How to replace a gun's sprites, models, sounds?
https://forums.alliedmods.net/showthread.php?t=43979&highlight=replace+model+weapon
Forum:
Scripting Help
04-12-2020, 02:49
Replies:
20
Help with multiple params set_task
Views:
2,166
Posted By
headshot910
Re: Help with multiple params set_task
thank you, It's all good now :D
Forum:
Scripting Help
04-12-2020, 01:04
Replies:
20
Help with multiple params set_task
Views:
2,166
Posted By
headshot910
Re: Help with multiple params set_task
Idk what version i am. But i downloaded the Amx1.8.2 full installer with amxx studio in it. Am i outdated?
Forum:
Scripting Help
04-12-2020, 00:07
Replies:
20
Help with multiple params set_task
Views:
2,166
Posted By
headshot910
Re: Help with multiple params set_task
Weird! I do have Float: tag. But i put StartOrigin[j][0] in floatround() the warning gone. So maybe the problem is in edData[EntityOrigin]?
Forum:
Scripting Help
04-11-2020, 23:53
Replies:
20
Help with multiple params set_task
Views:
2,166
Posted By
headshot910
Re: Help with multiple params set_task
Wow, BEAUTIFUL! Thank you Bugsy, again!
t8PN_-Y10Ig
But why 'tag mismatch' at:
edData[EntityOrigin][0] = StartOrigin[j][0]
edData[EntityOrigin][1] = StartOrigin[j][1]...
Forum:
Scripting Help
04-11-2020, 23:17
Replies:
20
Help with multiple params set_task
Views:
2,166
Posted By
headshot910
Re: Help with multiple params set_task
Yes, yes. I was doing that too. But i think the origin should stay Float. If so, the ent would be "type mistach" so i removes it
Forum:
Scripting Help
04-11-2020, 23:10
Replies:
20
Help with multiple params set_task
Views:
2,166
Posted By
headshot910
Re: Help with multiple params set_task
Yes, 'ent' index.
But my code giving this https://i.imgur.com/B6ImAdj.png. It's seem like it's cannot pass the origin right
Forum:
Scripting Help
04-11-2020, 23:05
Replies:
20
Help with multiple params set_task
Views:
2,166
Posted By
headshot910
Re: Help with multiple params set_task
It's kinda complicate but i'll try to explain for you.
So, i was able to do this:
https://i.imgur.com/CZxSokh.png
But now, i want to delay on creating the entity. 0.2s after a group of 3...
Forum:
Scripting Help
04-11-2020, 22:49
Replies:
20
Help with multiple params set_task
Views:
2,166
Posted By
headshot910
Re: Help with multiple params set_task
Yes, because i want it to create an entity, 0.2 each 3 ones
Forum:
Scripting Help
04-11-2020, 22:41
Replies:
20
Help with multiple params set_task
Views:
2,166
Posted By
headshot910
Re: Help with multiple params set_task
Oh i couldn't see it :shock::shock:
But sadly, its giving me this "Got a NaN origin on ft_landmin". I'm trying to pass the origins to another fuction
Forum:
Scripting Help
04-11-2020, 15:31
Replies:
20
Help with multiple params set_task
Views:
2,166
Posted By
headshot910
Help with multiple params set_task
Hi, i have this code:
public FT_Shoot_Mine_2(ent)
{
static Float:StartOrigin[3][3]
new tmpOrigin[3]
for(new i = 0; i < 11; i++)
{
if(i<0) continue
Forum:
Zombie Plague Mod
04-05-2020, 05:42
Replies:
4
API Scripting Help
Request Modified Plugin
Views:
2,443
Posted By
headshot910
Re: Request Modified Plugin
Hook another spawn on player then strip weapon
Forum:
Scripting Help
04-05-2020, 05:23
Replies:
13
Solved
screenshot more then one image
Views:
1,589
Posted By
headshot910
Re: screenshot not working why ?
i think you got the wrong index :nono::
client_print( 0, print_chat, "[Frag] Anti-Cheat: screenshot has been taken" )
client_cmd( 0, "wait;wait;snapshot" )
0 is for the HLDS i think. The...
Forum:
Scripting Help
04-05-2020, 05:11
Replies:
1
Block WeaponList msg?
Views:
627
Posted By
headshot910
Block WeaponList msg?
Hi, is there any way to hide these thing with out interfere switch command?
Only these --> https://i.imgur.com/EsyEOK2.png
Forum:
Zombie Plague Mod
03-29-2020, 01:51
Replies:
4
Help me how to fix this problem..
Views:
1,495
Posted By
headshot910
Re: Help me how to fix this problem..
After take a look, it's already what i mention before. And your "recoil" is fake bullet holes draw by aim point.
Try this, i haven't test it yet
Forum:
Zombie Plague Mod
03-29-2020, 01:34
Replies:
0
Subplugin Submission
[ZP] Addon: Bot auto pick up guns
Views:
1,558
Posted By
headshot910
[ZP] Addon: Bot auto pick up guns
Author: Toan ( headshot910 )
Version: 1.0
Description:
Setting Cvars:
Forum:
Scripting Help
03-29-2020, 00:50
Replies:
2
Solved
Force Player Pickup
Views:
863
Posted By
headshot910
Re: Force Player Pickup
I hooked it with Ham_Item_PostFrame and somehow it's priority is the weapon i just drop
#define PICKUP_RANGE 300.0
public plugin_init()
{
RegisterHam(Ham_Item_PostFrame, "weapon_knife",...
Forum:
Scripting Help
03-28-2020, 22:17
Replies:
2
Solved
Force Player Pickup
Views:
863
Posted By
headshot910
Force Player Pickup
Hi i'm trying to make a plugin that force player to pick up random weapons in range if they using knife.
This is what i have:
while((a = find_ent_in_sphere(a, Origin, PICKUP_RANGE)) != 0)
{...
Forum:
Zombie Plague Mod
03-28-2020, 21:17
Replies:
4
Help me how to fix this problem..
Views:
1,495
Posted By
headshot910
Re: Help me how to fix this problem..
hook TraceAttack and draw beam by EndPos
Forum:
Zombie Plague Mod
03-25-2020, 05:18
Replies:
1
Help / Support
I really want to know..
Views:
1,138
Posted By
headshot910
Re: I really want to know..
Go to line 367, it's should look like this:
write_byte(255)// r, g, b
write_byte(0)// r, g, b
write_byte(0)// r, g, b
And change to :
Forum:
Scripting Help
03-21-2020, 02:58
Replies:
18
Solved
Declare Two-Dimensional array Help
Views:
2,887
Posted By
headshot910
Re: Declare Two-Dimensional array Help
But thanks for the reply anyway. I'm trying on all solution you guys surgest
And WOW! Thank you sir!
Forum:
Suggestions / Requests
03-18-2020, 06:20
Replies:
4
Block pickup Secondary weapon only?
Views:
1,239
Posted By
headshot910
Block pickup Secondary weapon only?
Hi is there any plugin that block pickup secondary only? I've search and only found block pickup all weapon. Thanks first!
:D :D :D
Forum:
Scripting Help
03-17-2020, 00:04
Replies:
3
Problem with pev_iuser1 not saving variable
Views:
1,253
Posted By
headshot910
Re: Problem with pev_iuser1 not saving variable
Can you demonstrate some code base on mine? Thank you
Forum:
Scripting Help
03-16-2020, 14:10
Replies:
3
Problem with pev_iuser1 not saving variable
Views:
1,253
Posted By
headshot910
Problem with pev_iuser1 not saving variable
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED;
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))...
Forum:
Scripting Help
03-08-2020, 01:02
Replies:
18
Solved
Declare Two-Dimensional array Help
Views:
2,887
Posted By
headshot910
Re: Declare Two-Dimensional array Help
Oh you are right! I didn't know about the break because i only tested in one map only :D thanks
I not sure that i care about memory because i'm just doing it on a local server playing with bot...
Showing results 1 to 25 of 95
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