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Search: Posts Made By: UberMedicFully
Forum: VSH / Freak Fortress 04-05-2022, 18:17
Replies: 2
Views: 1,017
Posted By UberMedicFully
Damage Reduction Ability.

I find this way better than giving any Boss a Ubercharge.

"ability1"
{
"name" "special_resistance"
"arg1" "0.3" // Damage reduction. 1.0 = 100% damage reduction 0.0 = 0% damage...
Forum: VSH / Freak Fortress 03-27-2022, 04:25
Replies: 16
Views: 2,376
Posted By UberMedicFully
Re: Help find a boss? (The Human Sandvich)

Im a Contributor on Panda as im kinda developing there the changes for the hales, i dont know if Human Sandvich is private or not, sorry but im not sure if im allowed to share the config as the Owner...
Forum: VSH / Freak Fortress 03-05-2022, 16:12
Replies: 7
Views: 1,105
Posted By UberMedicFully
Re: Special Finisher Ability (Heavy only)

Well i got told the weapon doesnt spawn and i tested it myself seems like something got fucked up when i made that one change.
Fix coming soon
Forum: VSH / Freak Fortress 02-23-2022, 09:59
Replies: 7
Views: 1,105
Posted By UberMedicFully
Re: Special Finisher Ability (Against overhealed heavies only)

Ok so i made a few changes, look on top. Its untested but should work.
Forum: VSH / Freak Fortress 02-23-2022, 09:29
Replies: 7
Views: 1,105
Posted By UberMedicFully
Re: Special Finisher Ability (Against overhealed heavies only)

Yea, i did tests in that plugin before i actually got into making this Ability, i should remove stuff that arent needed lol..
You arent supposed to die when having 330 hp, only above it, i should...
Forum: VSH / Freak Fortress 02-23-2022, 03:13
Replies: 7
Views: 1,105
Posted By UberMedicFully
Re: Special Finisher Ability (Against overhealed heavies only)

Uhm yea, i talked to Lord Homicide aka Spookmaster and he told me a less complicated way to detect if the user is above 330 lmao
just do if(GetEntProp(client, Prop_Data, "m_iHealth") > 330.0)...
Forum: VSH / Freak Fortress 02-23-2022, 01:57
Replies: 7
Views: 1,105
Posted By UberMedicFully
Special Finisher Ability (Heavy only)

I felt like there are moments where Heavies are pretty annoying once they got ton of overheal, so i made this Ability, yes i did take code here and there, authors are credited in the code.
If theres...
Forum: VSH / Freak Fortress 12-10-2021, 20:35
Replies: 29
Views: 6,029
Posted By UberMedicFully
Re: [Subplugin] Summon a boss

U could try to add a argument where it plays a sound when they've spawned
(i dont want to do that for now i have other stuff planned, 2-3 hales lol no spoiling for now kek)
Forum: VSH / Freak Fortress 12-10-2021, 09:11
Replies: 8
Views: 3,657
Posted By UberMedicFully
Re: [Boss Subplugin] Air Dash (possible replacement for Super Jump)

I love to code and learn things, thats why i turned the Airdash into a % based one, dealing damage adds %, when 100% reached it starts from 0 again and gives the hale one dash, have fun with my edit...
Forum: VSH / Freak Fortress 11-21-2021, 20:49
Replies: 57
Views: 32,135
Posted By UberMedicFully
Re: [Abilities] Dynamic Defaults v1.3.2 (many new adds!)

I made a few changes as the Special Point Teleporter acted like the Super Jump, means it didnt have it own Hud Y position and not it own bool in the "DD_SetDisabled".
Totally forgot that lmfao (im a...
Forum: VSH / Freak Fortress 11-16-2021, 09:04
Replies: 57
Views: 32,135
Posted By UberMedicFully
Re: [Abilities] Dynamic Defaults v1.3.2 (many new adds!)

Added the Ability into Dynamic Defaults, works with no issues have fun!
Forum: VSH / Freak Fortress 11-15-2021, 13:09
Replies: 57
Views: 32,135
Posted By UberMedicFully
Re: [Abilities] Dynamic Defaults v1.3.2 (many new adds!)

Okay so this Ability, i saw it in a Gamemode called Boss Vs Boss which had a Cooldown based Point Teleporter that acts like the Super Jump, thanks to the dynamic defaults subplugin i could make this...
Forum: VSH / Freak Fortress 10-16-2021, 11:49
Replies: 7
Views: 4,249
Posted By UberMedicFully
Re: UberMedicFully Hale's

Had to remove Pootis Engage, i will upload soon a other version, with other abilities only
EDIT: nope theyre private sorry. theyre gone
Forum: VSH / Freak Fortress 10-15-2021, 14:36
Replies: 7
Views: 4,249
Posted By UberMedicFully
Re: UberMedicFully Hale's | New Boss, Pootis Engage DUO

I might have to change some ability concepts soon, stay up to date i will upload the configs soon enough
Forum: VSH / Freak Fortress 10-15-2021, 12:13
Replies: 7
Views: 4,249
Posted By UberMedicFully
Forum: VSH / Freak Fortress 10-12-2021, 17:12
Replies: 40
Views: 4,665
Posted By UberMedicFully
Re: [warning] content stealers!!

No one gives you Permissions to recreate a Private Hale neither take their files without the Agreement of the Creators behind the Hale. Since the Creators actually invested Time making such Hales its...
Forum: VSH / Freak Fortress 10-12-2021, 17:00
Replies: 40
Views: 4,665
Posted By UberMedicFully
Re: [warning] content stealers!!

They took the Hale files from the download folder (Materials, Sounds and Models) and stole the Hales Ability names aswell, Hale concept etc etc.
Didnt even bother asking the Creators
Forum: VSH / Freak Fortress 10-10-2021, 16:41
Replies: 40
Views: 4,665
Posted By UberMedicFully
Re: [warning] content stealers!!

no theyre not, all private
Bomber Z v2 by Doctor Krazy
Onimusha by Lord Homicide, Sadao and swipez
No Random Crits v4 by Artvin
Forum: VSH / Freak Fortress 10-10-2021, 15:52
Replies: 40
Views: 4,665
Posted By UberMedicFully
Re: [warning] content stealers!!

To mods please ban him here ty ty https://forums.alliedmods.net/member.php?u=309919
the profile of him
Forum: VSH / Freak Fortress 10-10-2021, 15:43
Replies: 40
Views: 4,665
Posted By UberMedicFully
Re: [warning] content stealers!!

I heard about it thats hella sad, he even stole NRCv4 from the Boss Vs Boss server and other hales by the creator Artvin, some may know him, some may not

Alex made him delete them i think idk who...
Forum: VSH / Freak Fortress 09-08-2021, 18:50
Replies: 3
Views: 954
Posted By UberMedicFully
Re: Need help to find a boss

I have him but pretty changed, hit me up i might give him to ya
Forum: VSH / Freak Fortress 09-02-2021, 16:17
Replies: 29
Views: 6,975
Posted By UberMedicFully
Forum: VSH / Freak Fortress 09-01-2021, 05:51
Replies: 29
Views: 6,975
Posted By UberMedicFully
Re: [Subplugin] UPDATE PAUSE MERC ABILITY

Alright good to know, the guy was just shit talking, nothing new lol
Works for me obviously and the files are fine
Forum: VSH / Freak Fortress 08-31-2021, 19:21
Replies: 29
Views: 6,975
Posted By UberMedicFully
Re: [Subplugin] UPDATE PAUSE MERC ABILITY

So how comes it works on my server?
I will check the files i uploaded mid in the night later.
But i hope u know how to setup abilities and install subplugins anyways.
Forum: VSH / Freak Fortress 08-31-2021, 18:31
Replies: 29
Views: 6,975
Posted By UberMedicFully
Re: [Subplugin] UPDATE PAUSE MERC ABILITY

Idk about the Sound but the Overlay works for me
Mind telling me what exactly doesnt works??
As Hale u obviously dont see the Overlay... Meant to be like that.
Showing results 1 to 25 of 101

 
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