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Posts Made By:
cravenge
Forum:
Extensions
Today, 17:02
Replies:
125
[CS:GO/L4D2] DoS Protect [UPDATED 26.10.12]
Views:
93,944
Posted By
cravenge
Re: [CS:GO/L4D2] DoS Protect [UPDATED 26.10.12]
Both Linux and Windows binaries are available.
Forum:
General
06-29-2022, 03:16
Replies:
1
[l4d2] Not working since updates
Views:
74
Posted By
cravenge
Re: [l4d2] Not working since updates
This has nothing to do with SourceMod.
Forum:
Extensions
06-25-2022, 00:10
Replies:
125
[CS:GO/L4D2] DoS Protect [UPDATED 26.10.12]
Views:
93,944
Posted By
cravenge
Re: [CS:GO/L4D2] DoS Protect [UPDATED 26.10.12]
Made my own fork and decided to share it. Changes are listed below:+ Support for SM 1.8 and above and other games such as CS:S, DoD:S, Episode 1, Dark Messiah, TF2 and Nuclear Dawn
* Fixed 0 packet...
Forum:
Plugin/Gameplay Ideas and Requests
06-22-2022, 16:42
Replies:
22
[L4D2] Rescue vehicle leave timer
Views:
5,748
Posted By
cravenge
Re: [L4D2] Rescue vehicle leave timer
There are no end checkpoints in finales.
Forum:
Scripting
06-22-2022, 05:34
Replies:
1
witch speed l4d
Views:
166
Posted By
cravenge
Re: witch speed l4d
No need for night/sitting Witches cuz there are cvars for them:z_witch_speed : 300 , "sv", "cheat", "rep":
z_witch_speed_injured : 200 , "sv", "cheat", "rep": I don't see anything for the wandering...
Forum:
Scripting
06-10-2022, 18:01
Replies:
7
Spawn Events without spawn
Views:
380
Posted By
cravenge
Re: Spawn Events without spawn
I was referring to this:
Forum:
Scripting
06-09-2022, 17:46
Replies:
7
Spawn Events without spawn
Views:
380
Posted By
cravenge
Re: Spawn Events without spawn
What about "player_team" event?
Forum:
Plugins
06-07-2022, 21:18
Replies:
14
[L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022
Views:
1,903
Posted By
cravenge
Re: [L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022
Updated!+ [L4D1 Linux] Crash prevention when unloading the plug-in, again
Forum:
Scripting
05-26-2022, 03:52
Replies:
5
[L4D2] Map-Specific Alterations to Versus Completion Score
Views:
371
Posted By
cravenge
Re: [L4D2] Map-Specific Alterations to Versus Completion Score
It's client-side. Only way for the same changes to fully reflect on clients would be making them download different versions of the mission files with the same values set for every...
Forum:
Plugins
05-12-2022, 20:27
Replies:
7
[ANY] Map Slots Locker
Views:
1,108
Posted By
cravenge
Re: [ANY] Map Slots Locker
i don't mean SM's but rather the game's. I remember fiddling with UTIL_PlayerByIndex before.
Whenever the maximum amount of available slots is changed, it's also reflected in that function. If...
Forum:
Plugins
05-12-2022, 11:12
Replies:
7
[ANY] Map Slots Locker
Views:
1,108
Posted By
cravenge
Re: [ANY] Map Slots Locker
After some digging around, I think setting "sv_maxplayers" to 1 may not be a good idea at all since not only the slots are limited but also the global MaxClients variable of the game is changed as...
Forum:
General
05-12-2022, 01:21
Replies:
14
Solved
[l4d2] Help! l4d2 linux server crash Accelerator log
Views:
3,310
Posted By
cravenge
Re: [l4d2] Help! l4d2 linux server crash Accelerator log
Looks like the same error that pops up whenever servers run custom campaigns that have maps without any stringtables and crash when someone tries to join mid-game.
Forum:
Scripting
05-03-2022, 11:56
Replies:
10
[ANY/CSGO] cutlrbtree overflow, memory access
Views:
3,376
Posted By
cravenge
Re: [ANY/CSGO] cutlrbtree overflow, memory access
This netprop doesn't exist in L4D(2).
Forum:
General
04-29-2022, 08:00
Replies:
11
[L4D2] Another map transition crash
Views:
603
Posted By
cravenge
Re: [L4D2] Another map transition crash
materialsystem.dll? A workshop mod you're using may be the culprit since some of them do tend to make the game crash during transitions.
Forum:
Plugins
04-13-2022, 08:02
Replies:
14
[L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022
Views:
1,903
Posted By
cravenge
Re: [L4D/L4D2] Witch Vision Fix | 0.2 : Apr-13-2022
Did you update your game data file?
Forum:
Plugins
04-13-2022, 05:07
Replies:
14
[L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022
Views:
1,903
Posted By
cravenge
Re: [L4D/L4D2] Witch Vision Fix | 0.2 : Apr-19-2022
Yes, the one for Windows is already included in the patch count and doesn't need to be separated.
Forum:
Plugins
04-12-2022, 15:28
Replies:
14
[L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022
Views:
1,903
Posted By
cravenge
Re: [L4D/L4D2] Witch Vision Fix | 0.2 : Apr-19-2022
Updated! Please restart your servers if the previous version was used!* Corrected patch for both games on both platforms
+ [L4D1 Linux] Crash prevention when unloading the plug-in
+ [L4D1 Linux]...
Forum:
Plugins
04-09-2022, 23:36
Replies:
14
[L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022
Views:
1,903
Posted By
cravenge
Re: [L4D/L4D2] Witch Vision Fix | 0.1 : Mar-31-2022
Windows or Linux?
Forum:
Scripting
04-09-2022, 09:21
Replies:
6
float to int stock
Views:
442
Posted By
cravenge
Re: float to int stock
float fHealthBuffer = GetEntPropFloat(client, Prop_Send, "m_healthBuffer");
float fHealthBufferTime = GetEntPropFloat(client, Prop_Send, "m_healthBufferTime");
Forum:
Plugins
04-04-2022, 10:02
Replies:
14
[L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022
Views:
1,903
Posted By
cravenge
Re: [L4D/L4D2] Witch Vision Fix | 0.1 : Mar-31-2022
Just checked. Offset is correct and the byte matches. You might have a duplicate plug-in or something else that patches the same function.
Forum:
Scripting
04-01-2022, 19:14
Replies:
14
Solved
Modifying a hardcoded value
Views:
1,215
Posted By
cravenge
Re: Modifying a hardcoded value
By the looks of it, you kept not only the opcode but also the first byte of the address you're trying to replace intact and changed the next 4 bytes with the last one being another instruction so you...
Forum:
Plugins
03-31-2022, 05:43
Replies:
14
[L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022
Views:
1,903
Posted By
cravenge
[L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022
About:
A night/sitting Witch, while unaware, is blind to incapped survivors even if they're in front of her and only notice them once they fire their guns at something else. This gets rid of that...
Forum:
Plugin/Gameplay Ideas and Requests
03-26-2022, 05:48
Replies:
17
[L4D2] Bug incapacitated 64000 hp?
Views:
1,183
Posted By
cravenge
Re: [L4D2] Bug incapacitated 64000 hp?
Neither of those should cause the bug you're experiencing since they do nothing without the use of other plug-ins that require them. Like I said, it's a misconfigured one that you have that's causing...
Forum:
General
03-22-2022, 16:55
Replies:
3
[L4D2] Special Infected Claw Damage CVARS
Views:
492
Posted By
cravenge
Re: [L4D2] Special Infected Claw Damage CVARS
Claw damages are hardcoded in the game. Only way to change them is to check if the damage type is DMG_SLASH(?) and override the damage amount.
Forum:
General
03-17-2022, 07:51
Replies:
13
[L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
Views:
1,663
Posted By
cravenge
Re: [L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
Updated my post!+ Fixed the return value of the functionIn case anyone's wondering what the main difference between mine and Dragokas, it's how the mid-function detour does its...
Showing results 1 to 25 of 500
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