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Search: Posts Made By: SchlumPF*
Forum: Module Coding 10-26-2009, 18:09
Replies: 172
Views: 65,810
Posted By SchlumPF*
Re: Module: Orpheu (added Monster Mod support)

no problem then but lots of -:crab:s for swearing!!!
Forum: Module Coding 10-26-2009, 11:41
Replies: 172
Views: 65,810
Posted By SchlumPF*
Re: Module: Orpheu (added Monster Mod support)

get this module working along with windows!
i would really like to try out a few things with this but i dont want to install linux just for this...

joachim <3
Forum: Code Snippets/Tutorials 10-20-2009, 02:56
Replies: 135
Views: 121,413
Posted By SchlumPF*
Re: New Semiclip Method

dont even dare to use my plugin since it has an even worse performance since i added a distance check whether a player really needs to be transparent. furthermore ive added a cvar to enable/disable...
Forum: Approved Plugins 08-23-2009, 15:59
Replies: 1,718
Views: 13,880,248
Posted By SchlumPF*
Re: Block Wallhack v1.5

ive never seen a c++ programmer who didnt indent his code :O
Forum: Approved Plugins 08-20-2009, 12:17
Replies: 1,718
Views: 13,880,248
Posted By SchlumPF*
Re: Block Wallhack

i once tested es_origin and if i remember correctly it seems to not only move the player, it had some problems with hitting thorugh the wall. i dont know what happend but either i hit the enemy...
Forum: Approved Plugins 08-19-2009, 17:14
Replies: 1,718
Views: 13,880,248
Posted By SchlumPF*
Re: Block Wallhack

if you really want to have wallhackers have a harder time, cancel AddToFullPack always and create one ent per player which moves as the player does. by this way you dont have the unfixable problems...
Forum: Approved Plugins 08-19-2009, 02:07
Replies: 1,718
Views: 13,880,248
Posted By SchlumPF*
Re: Block Wallhack

found two things you really should optimize :/
anyway, as long as you do not detect whether a player can see another one more accurately this plugin is worthless + did you check whether this plugin...
Forum: Approved Plugins 08-17-2009, 10:27
Replies: 1,733
Views: 897,776
Posted By SchlumPF*
Re: JumpStats by Exolent (unfinished!)

@gmtx
>> When you make the Surf longjumps
id like to answer this question for exolent: its done when its done :) just be patient, spamming that question is rather annoying than pushing the...
Forum: Approved Plugins 08-10-2009, 01:05
Replies: 1,733
Views: 897,776
Posted By SchlumPF*
Re: JumpStats by Exolent (unfinished!)

why do you care whether the plugin gets approved or not? its already working, approval is just some prove to the author that the plugin either covers a unique idea and/or is well made.
Forum: Approved Plugins 07-27-2009, 22:29
Replies: 22
Views: 63,301
Posted By SchlumPF*
Re: HNS Danger Meter

// reindexing wil ltake less performance than using iPlayers[i] all the time

static iPlayers[32], iNum;
get_players(iPlayers, iNum, "ae", "TERRORIST");

static id;
while( ... )
{
id...
Forum: Code Snippets/Tutorials 07-27-2009, 10:48
Replies: 15
Views: 9,729
Posted By SchlumPF*
Re: No Clip - Stuck

omg we post improvements, TraceHull way to check it (more efficient then you did or do now) and youre crying.
i just posted the idea about using tracehull which works great and connor put it in an...
Forum: Code Snippets/Tutorials 07-26-2009, 17:50
Replies: 15
Views: 9,729
Posted By SchlumPF*
Re: No Clip - Stuck

tested and works


#include <amxmodx>
#include <fakemeta>
#include <fun>

public plugin_init( )
{
register_clcmd( "say noclip", "Cmd_Noclip" );
Forum: Code Snippets/Tutorials 07-26-2009, 15:36
Replies: 15
Views: 9,729
Posted By SchlumPF*
Re: No Clip - Stuck

what about a tracehull using HULL_HUMAN / HULL_HEAD from pev_origin to pev_origin? idk whether that works but if it would return results it could be checked easily whetehr the player stucks.
Forum: Approved Plugins 07-23-2009, 23:30
Replies: 1,733
Views: 897,776
Posted By SchlumPF*
Re: JumpStats by Exolent (unfinished!)

i guess there was some thread about this were ppl said "%%" works, else try sth like this:


client_print( client, print_console, "%s", "%" );
Forum: Approved Plugins 07-23-2009, 16:26
Replies: 1,733
Views: 897,776
Posted By SchlumPF*
Re: JumpStats by Exolent (unfinished!)

thats not a bug, that a typo! anyway, it should be exolents choice to add that % or just leave it out... or make some cvar for it :E
Forum: Scripting Help 07-23-2009, 16:25
Replies: 5
Views: 1,449
Posted By SchlumPF*
Re: collision between two entitys?

either that use a var or w/e to check the amount of healing.
Forum: Unapproved/Old Plugins 07-23-2009, 09:56
Replies: 387
Views: 200,061
Posted By SchlumPF*
Re: Half Life Media Player III (3.1.0 07-22-2009)

HLMP_LISTENING = [HLMP] %s is now listening to %s

[de]
HLMP_LISTENING = [HLMP] %s hoert jetzt %s
Forum: German 07-23-2009, 00:04
Replies: 9
Views: 1,765
Posted By SchlumPF*
Re: kugeln vorbei fliegen

es is theoretisch und praktisch nicht möglich ein plugin zu schreiben bei dem man sieht dass die kugeln angefolgen kommen (was ja beinhaltet dass man noch ausweichen könnte da man sie anfleigen sieht...
Forum: Scripting Help 07-22-2009, 23:56
Replies: 16
Views: 4,446
Posted By SchlumPF*
Re: Send Ent to Origin with Gravity

this may help


#include <amxmodx>
#include <engine>

#define PLUGIN_NAME "jumpit"
#define PLUGIN_VERSION "v.1.2"
#define PLUGIN_AUTHOR "dajrokan"
Forum: Approved Plugins 07-22-2009, 13:46
Replies: 1,733
Views: 897,776
Posted By SchlumPF*
Re: JumpStats by Exolent (unfinished!)

for the edge distances plugin i made, i posted in the plugins thread that i published it because lt.rat didnt publish his so far, but i made it for exolent to easily add it or w/e. i know exolent...
Forum: Scripting Help 07-19-2009, 18:14
Replies: 8
Views: 1,559
Posted By SchlumPF*
Re: case 0-100: (?)

this question is already answered in the documentary.
Forum: Approved Plugins 07-19-2009, 15:04
Replies: 1,733
Views: 897,776
Posted By SchlumPF*
Re: JumpStats by Exolent (unfinished!)

EDGEDISTANCES!!!!!111
gogo exolent :D
Forum: Scripting Help 07-18-2009, 22:36
Replies: 5
Views: 1,958
Posted By SchlumPF*
Re: Dynamic native always giving 1 as return

i just asked this because i cant see any mistake in this either but using the var without incrementing jsut works fine while returning it with a post incremental doesnt.


thats exactly why i had...
Forum: Scripting Help 07-18-2009, 21:48
Replies: 5
Views: 1,958
Posted By SchlumPF*
Re: Dynamic native always giving 1 as return

prefix[8] ... i already told you its neither a prefix nor a suffix :D it should be abbreviation


ab·bre·vi·a·tion
-The act or product of shortening.
-A shortened form of a word or phrase used...
Forum: Approved Plugins 07-17-2009, 16:00
Replies: 42
Views: 26,810
Posted By SchlumPF*
Re: Auto Language

since he is the author, he should be allowed to add that in the menu. im also doing that in my plugins, at least for the mainmenu. also, ppl can still delete that part easily if they dont like it.
Showing results 1 to 25 of 500

 
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