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Search: Posts Made By: AtomicStryker
Forum: Approved Plugins 04-15-2015, 16:15
Replies: 62
Views: 50,103
Posted By AtomicStryker
Forum: Approved Plugins 12-19-2014, 15:41
Replies: 588
Views: 100,193
Posted By AtomicStryker
Re: [L4D2] Standardized Revamp Structure (srsmod)

There is no error regarding srsmod in that errorlog.
Forum: Approved Plugins 09-05-2014, 06:29
Replies: 119
Views: 35,610
Posted By AtomicStryker
Re: [L4D2] Tank Swap

DEAR GOD 246 BYTES OF MEMORY OH THE HUMANITY
I cant find any obvious memory leak in the timer handles, they all run once and return Plugin_Stop.

1.0.7 - fixed infinite Tank retries, added...
Forum: Approved Plugins 08-18-2014, 17:07
Replies: 44
Views: 19,450
Posted By AtomicStryker
Re: [L4D2] Finale Ghost Range Mod

You can use sm_cvar to set restricted variables
Forum: Approved Plugins 06-23-2014, 13:08
Replies: 621
Views: 142,947
Posted By AtomicStryker
Re: [L4D2] Score/Team Manager 1.3.0

Just remove the PrinToChatAll, or replace it with something after the if clause.
Locking the teams is nontrivial and i dont feel like doing it.
Forum: Approved Plugins 06-21-2014, 12:54
Replies: 621
Views: 142,947
Posted By AtomicStryker
Re: [L4D2] Score/Team Manager 1.3.0

It's in this part


else if (action == MenuAction_VoteEnd)
{
decl String:item[256], String:display[256], Float:percent;
new votes, totalVotes;

...
Forum: Approved Plugins 04-20-2014, 05:53
Replies: 78
Views: 37,918
Posted By AtomicStryker
Re: [L4D & L4D2] Tank Vote

This is one of the more complicated plugins (logic-wise) and i've forgotten all about it. Your logfiles should contain debug logging however, since i never took that out. Provide an example of such a...
Forum: Approved Plugins 04-17-2014, 19:40
Replies: 101
Views: 38,316
Posted By AtomicStryker
Re: [L4D2] Bile the World

One of panxiohais plugin has this, the incapped grenades mod. I could copy the script thing he does over but never bothered
Forum: Approved Plugins 04-13-2014, 10:58
Replies: 25
Views: 17,146
Posted By AtomicStryker
Re: [L4D2] Mighty Stomp Foot

Outdated meta- and sourcemod will 100% crash. Outdated gamedata files will likely crash. Outdated plugins without gamedata should be fine.
Forum: Approved Plugins 04-12-2014, 20:23
Replies: 25
Views: 17,146
Posted By AtomicStryker
Re: [L4D2] Mighty Stomp Foot

The lack of a gamedata file needed and no updates indicates "simple, rock solid plugin which doesnt break", which is the case.
Forum: Extensions 03-03-2014, 04:56
Replies: 763
Views: 273,343
Posted By AtomicStryker
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

I think you misunderstood. You need the latest snapshots of MM and SM to run it.
Forum: Extensions 03-02-2014, 20:25
Replies: 763
Views: 273,343
Posted By AtomicStryker
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Oh, i did compile against the newest versions of everything :)
Forum: Extensions 03-02-2014, 13:42
Replies: 763
Views: 273,343
Posted By AtomicStryker
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Working windows build. I've also pushed the fix to the repo
[Requires Sourcemod 1.6]
Forum: Approved Plugins 02-25-2014, 19:14
Replies: 145
Views: 49,476
Posted By AtomicStryker
Re: [L4D & L4D2] Incapped Meds munch

Posted signature still works with l4d2 windows server.dll from 10 days ago. I really doubt an update broke it in those 10 days. Fix your gamedata files and it will work.
Forum: Approved Plugins 02-17-2014, 12:50
Replies: 101
Views: 38,316
Posted By AtomicStryker
Re: [L4D2] Bile the World

Checked. Sig is fine.
Forum: Approved Plugins 02-12-2014, 09:54
Replies: 257
Views: 129,322
Posted By AtomicStryker
Re: [L4D & L4D2] SM Respawn command

I've had a friend give me his server.dll from l4d2 today and decompiled it. All 3 signatures still work.
Forum: Approved Plugins 01-12-2014, 04:51
Replies: 253
Views: 77,142
Posted By AtomicStryker
Re: [L4D & L4D2] Smoker Cloud Damage

I never coded a progress bar into this plugin. Other plugins such as Incapped Meds Munch have bar code.
Forum: Approved Plugins 01-07-2014, 07:33
Replies: 588
Views: 100,193
Posted By AtomicStryker
Re: [L4D2] Standardized Revamp Structure (srsmod)

Well "Error module: dbi.sqlite.ext.dll" does strike me as odd, apart from that i cannot help you
Forum: Approved Plugins 01-03-2014, 16:28
Replies: 588
Views: 100,193
Posted By AtomicStryker
Re: [L4D2] Standardized Revamp Structure (srsmod)

You posted your error logfiles, what i'd like to see aswell is the "normal" logfile prior to a crash
Forum: Approved Plugins 01-03-2014, 13:27
Replies: 588
Views: 100,193
Posted By AtomicStryker
Re: [L4D2] Standardized Revamp Structure (srsmod)

Have you tried running the "stable" smx as roywheels reports working
Forum: Approved Plugins 01-03-2014, 04:15
Replies: 588
Views: 100,193
Posted By AtomicStryker
Re: [L4D2] Standardized Revamp Structure (srsmod)

That doesn't really tell me anything. Logfile?
Forum: Approved Plugins 01-02-2014, 15:46
Replies: 588
Views: 100,193
Posted By AtomicStryker
Re: [L4D2] Standardized Revamp Structure (srsmod)

I've updated the signatures and put them up in the repo: http://srsmod.googlecode.com/hg-history/default_pending/src/gamedata/srsmod.txt


Also the downloads now contain the new gamedata, for all...
Forum: Approved Plugins 12-28-2013, 18:28
Replies: 119
Views: 35,610
Posted By AtomicStryker
Re: [L4D2] Tank Swap

Here's the new sig for ReplaceTank, the others seem fine.

Fix your l4d2addresses.txt with this, or use the one i fixed in the OP


/*
*...
Forum: Approved Plugins 12-28-2013, 07:28
Replies: 119
Views: 35,610
Posted By AtomicStryker
Re: [L4D2] Tank Swap

If you want this fixed, you need to provide me with current l4d2 server binaries (server.so and server.dll) found in the l4d2/bin/ folder of a linux and a windows server installation. I will...
Forum: Approved Plugins 11-30-2013, 06:29
Replies: 257
Views: 129,322
Posted By AtomicStryker
Re: [L4D & L4D2] SM Respawn command

You click "get source", open the .sp file with a texteditor, find the line i pointed out, and add "//" infront of it, thus "commenting it out". Then, you put the file through the sourcemod online...
Showing results 1 to 25 of 500

 
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