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Search: Posts Made By: kinsprite2
Forum: Unapproved/Old Plugins 09-19-2006, 03:11
Replies: 18
Views: 23,379
Posted By kinsprite2
Re: Weapon Storage version 1.0

Thank you for your advice. I will rewrite this plugin.

The next version will use register_touch() and fix / optimize the script. The admin flag , I think it's ok. In new menu system, there are...
Forum: Approved Plugins 09-18-2006, 09:47
Replies: 31
Views: 89,318
Posted By kinsprite2
Re: Drop all weapons when you die

Leave a primary or secondary weapon in his weapon bitfield, unless he has a shield or is_disconnet. In this way, the backpack ammo will be with this weapon.

Such as: when a player who has a...
Forum: Unapproved/Old Plugins 09-18-2006, 09:26
Replies: 18
Views: 23,379
Posted By kinsprite2
Re: Weapon Storage version 1.0

An entity is a storage. In its structure, there is what kind of weapon or item a player can get out of it, the amount it can provide, whitch team it belongs to, and the amount remains.
Forum: Unapproved/Old Plugins 09-18-2006, 03:11
Replies: 18
Views: 23,379
Posted By kinsprite2
Weapon Storage version 1.1

Weapon Storage version 1.1, by KinSprite

[Description]:

With this plugin, you can drop a weapon model that can provide a number of weapons each round. When a player touch this entity, he...
Forum: Approved Plugins 09-17-2006, 22:26
Replies: 31
Views: 89,318
Posted By kinsprite2
Re: Drop all weapons when you die

Before
,add
to fix the problem when you only have a knife or...[/quote]

Here is the one : don't use the plugin to drop your first Primary or Secondary (if you have no primary) when you die. ...
Forum: Approved Plugins 06-04-2006, 10:44
Replies: 10
Views: 38,258
Posted By kinsprite2
Admin Speed v1.1 ( set user max speed )

/* AMX Mod X Script */

/*
Admin Speed v1.1 -=- by KinSprite , 06/08, 2006

With this plugin , the admin can set Players's running speed.

[Cvars]:
amx_allowspeed <1 or 0> ...
Forum: Scripting Help 05-17-2006, 00:06
Replies: 3
Views: 1,211
Posted By kinsprite2
I want to get the client version. Also, I can't...

I want to get the client version. Also, I can't find PM's thread about this. :roll:
Forum: Scripting Help 05-16-2006, 06:33
Replies: 3
Views: 1,211
Posted By kinsprite2
how to get the cmd return at a client? such as cmd "ver

Or we can't get it ? Thanks.

such as "version":

] version
Protocol version 47
Exe version 1.1.2.5 (cstrike)
Exe build: 21:56:52 Feb 8 2006 (3382)
Forum: Unapproved/Old Plugins 05-14-2006, 03:27
Replies: 6
Views: 3,662
Posted By kinsprite2
updated, :lol: version 1.2 : Log...

updated, :lol:

version 1.2 :
Log Admin's action to AMXx logfile
fix a bug when punish user's IP
version 1.1 :
Write in normal and easy to read
...
Forum: Unapproved/Old Plugins 04-08-2006, 21:37
Replies: 45
Views: 21,135
Posted By kinsprite2
I had written one in another way,but now in...

I had written one in another way,but now in Trash. :wink:
Forum: Trash 03-25-2006, 10:18
Replies: 8
Views: 5,845
Posted By kinsprite2
get_pcvar_num(), a function in AMXX 1.70 . Also ...

get_pcvar_num(), a function in AMXX 1.70 . Also in AMXX 1.70, register_cvar() return a value
Forum: Trash 03-24-2006, 09:56
Replies: 8
Views: 5,845
Posted By kinsprite2
I have updated it . :D

I have updated it .
:D
Forum: Trash 03-24-2006, 07:03
Replies: 8
Views: 5,845
Posted By kinsprite2
Here is the solution ...

Here is the solution
remove_entity(find_ent_by_owner(-1, "weapon_c4", Ent))[/quote]

Thank you very much. Now I understand.




Now I remove C4 weapon before removing it's box. because...
Forum: Trash 03-24-2006, 03:33
Replies: 8
Views: 5,845
Posted By kinsprite2
CT PickUP C4 v1.6 ( updated again )

/* Plugin generated by AMXX-Studio */

/*
If there is only one C4 bomb in the game, you do not need the line "#define MORE_THAN_ONE_BOMB".

Command : amx_ctpickupc4 ; Effect cvar changing...
Forum: Trash 03-23-2006, 19:31
Replies: 14
Views: 4,037
Posted By kinsprite2
use remove_entity_name("weapon_c4") ? if there...

use remove_entity_name("weapon_c4") ?
if there are more than one C4 in the game, what will happen ?
Thank you very much.
Forum: Approved Plugins 03-23-2006, 07:46
Replies: 7
Views: 24,703
Posted By kinsprite2
fixed it and changed some others. :D

fixed it and changed some others. :D
Forum: Approved Plugins 03-23-2006, 00:29
Replies: 7
Views: 24,703
Posted By kinsprite2
Advanced Motd 1.2 (updated)

/*
With this plugin, you can show some advertisement or rules to the players.

*** The main folder is AMXX configs DIR ***

Default Motds dir is "addons/amxmodx/configs/motd";...
Forum: Trash 03-23-2006, 00:22
Replies: 14
Views: 4,037
Posted By kinsprite2
fixed it. thanks

fixed it. thanks
Forum: Trash 03-21-2006, 20:57
Replies: 14
Views: 4,037
Posted By kinsprite2
I just want to share ....... :oops:

I just want to share ....... :oops:
Forum: Trash 03-21-2006, 20:23
Replies: 14
Views: 4,037
Posted By kinsprite2
see my code! /* Plugin generated by AMXX-Studio...

see my code!
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fun>

#define PLUGIN "CT PickUP C4 Plugin"
Forum: Scripting Help 03-20-2006, 23:05
Replies: 4
Views: 2,146
Posted By kinsprite2
check set_task(11.5, "last_words", 0, ids, 1,...

check set_task(11.5, "last_words", 0, ids, 1, "a", 0)
set_task ( Float:time,const function[],id = 0,parameter[]="",len = 0,flags[]="", repeat = 0 )
Flags:
"a" - repeat.
"b" - loop task.
"c"...
Forum: Scripting Help 03-20-2006, 08:14
Replies: 4
Views: 2,146
Posted By kinsprite2
try this: client_cmd(0,"spk...

try this:
client_cmd(0,"spk ^"misc/knockedout.wav^"")
Forum: Scripting Help 03-15-2006, 18:34
Replies: 14
Views: 3,906
Posted By kinsprite2
emit_sound(),Emits sound at the player's...

emit_sound(),Emits sound at the player's origin,the others nearby can hear the sound. If you want to play a sound to one player.,just user client_cmd(id,"spk ^"file_path^"").if id = 0,it will play...
Forum: Scripting Help 03-15-2006, 18:26
Replies: 8
Views: 1,736
Posted By kinsprite2
Yes, i wanted to give you a chance to do it...

Yes, i wanted to give you a chance to do it yourself.[/quote]

thank you very much
Forum: Scripting Help 03-15-2006, 05:10
Replies: 8
Views: 1,736
Posted By kinsprite2
this still include weapon change! I added this...

this still include weapon change!
I added this code to the function to judge whether a player is shooting.:D

if(weapon==CSW_KNIFE){
last_weapon[id]=CSW_KNIFE
max_ammo[id]=0
return...
Showing results 1 to 25 of 37

 
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