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Search: Posts Made By: AnubisTF2
Forum: Scripting 05-17-2022, 16:39
Replies: 0
Views: 157
Posted By AnubisTF2
[TF2] Spawn Airblast Projectile/Entity?

Hello all, does anyone know if an airblast entity or projectile exists?

Id like to be able to spawn it but from what Iíve researched there isnít a way to actually spawn it, but rather just the...
Forum: VSH / Freak Fortress 07-24-2019, 13:40
Replies: 136
Views: 43,473
Posted By AnubisTF2
Re: Unofficial Freak Fortress | 1.19.0

someone actually making real progress in FF2 in the past years, great work lucario
Forum: VSH / Freak Fortress 07-24-2019, 13:39
Replies: 1
Views: 2,226
Posted By AnubisTF2
Re: Any hints on rigging

https://www.youtube.com/watch?v=VmBPYoHq4wY

look at the wiki for exporting + Crowbar
Forum: VSH / Freak Fortress 06-21-2019, 20:27
Replies: 4
Views: 2,463
Posted By AnubisTF2
Re: [Boss Request] Thanos

here is an animated custom model I made, but there's no plugin. enjoy.

updated (https://www.dropbox.com/s/pznq3fu1t73dtt6/thanos_badPM.rar?dl=1)

fixed the link
Forum: VSH / Freak Fortress 06-10-2019, 14:36
Replies: 2
Views: 1,611
Posted By AnubisTF2
Re: Model & Rig problems.

pictures are pretty helpful
Forum: VSH / Freak Fortress 06-07-2019, 12:12
Replies: 3
Views: 1,561
Posted By AnubisTF2
Forum: VSH / Freak Fortress 06-05-2019, 12:25
Replies: 3
Views: 1,561
Posted By AnubisTF2
Re: Having Boss Model Compiling Issues

DM me so I can add you on Discord and fix it
Forum: VSH / Freak Fortress 06-03-2019, 19:17
Replies: 1
Views: 1,766
Posted By AnubisTF2
Re: Importing Models from SFM.

models in TF2 require a special filetype exclusive to TF2, anything moved from another game to this one will make the game crash.

decompile the models and compile them for TF2 using crowbar
Forum: VSH / Freak Fortress 05-22-2019, 21:56
Replies: 23
Views: 11,369
Posted By AnubisTF2
Re: SpookyToad's Bosses (RICARDO MILOS ADDED!)

jesus christ what is that model
Forum: VSH / Freak Fortress 05-14-2019, 12:22
Replies: 3
Views: 1,006
Posted By AnubisTF2
Forum: VSH / Freak Fortress 04-30-2019, 14:43
Replies: 10
Views: 11,159
Posted By AnubisTF2
Re: (TF2) Source Engine SMD Rigging Tutorial (FULL)

uh, you shouldn't. keep professionally created UVs and textures the way they are
Forum: VSH / Freak Fortress 04-28-2019, 18:33
Replies: 10
Views: 11,159
Posted By AnubisTF2
Forum: VSH / Freak Fortress 03-07-2019, 21:22
Replies: 10
Views: 3,202
Posted By AnubisTF2
Re: [Boss] Rasputins FF2 Bosses: MediExcalibur2012

also don't mean to be rude, but your bosses are quite similar
Forum: VSH / Freak Fortress 03-03-2019, 13:05
Replies: 5
Views: 1,205
Posted By AnubisTF2
Re: Spell drop on death?

like a spellbook?
Forum: VSH / Freak Fortress 02-18-2019, 12:12
Replies: 9
Views: 1,577
Posted By AnubisTF2
Re: Help with FF2

where's the if to check if the hale has raged?
also, put isvalidclient before anything. if you dont you'll likely get spam in error logs about "Client X doesn't exist"
double and, no need to check...
Forum: VSH / Freak Fortress 02-16-2019, 20:17
Replies: 9
Views: 1,577
Posted By AnubisTF2
Re: Help with FF2

right, but
where in the code do you check if the player has spellType, or cooldown?
show me the block
Forum: VSH / Freak Fortress 02-16-2019, 17:27
Replies: 9
Views: 1,577
Posted By AnubisTF2
Re: Help with FF2

right now, you're changing those values for every single player.
ideally, you'll want to add something like this:

if(TF2_GetClientTeam(client) == TFTeam_Blue)

so it checks to make sure that...
Forum: VSH / Freak Fortress 02-16-2019, 16:10
Replies: 9
Views: 1,577
Posted By AnubisTF2
Forum: VSH / Freak Fortress 02-14-2019, 10:53
Replies: 62
Views: 23,492
Posted By AnubisTF2
Forum: VSH / Freak Fortress 01-29-2019, 18:20
Replies: 4
Views: 1,043
Posted By AnubisTF2
Re: Help with model

no.. GMOD isn't the same game as TF2.
that model was compiled for GMOD, not TF2
so in turn, you wont see the right file types that TF2 uses

you need to decompile the model with Crowbar (google...
Forum: VSH / Freak Fortress 01-29-2019, 16:05
Replies: 4
Views: 1,043
Posted By AnubisTF2
Re: Help with model

thats very vague.. elaborate
Forum: VSH / Freak Fortress 01-27-2019, 19:47
Replies: 2
Views: 1,289
Posted By AnubisTF2
Re: New weapons for reds

can edit the source freak_fortress_2 file
Forum: Scripting 01-03-2019, 21:48
Replies: 7
Views: 1,606
Posted By AnubisTF2
Re: [TF2] Deal damage in radius around player

so another problem has risen
the point of the plugin, deal damage in a certain area on attack, works
however, every time you attack, it does 1 damage, sometimes 2 damage, and the radius is a lot...
Forum: Scripting 01-03-2019, 08:16
Replies: 7
Views: 1,606
Posted By AnubisTF2
Re: [TF2] Deal damage in radius around player

ive tried quite a bit of debugging, but no luck.
im pretty bad with SP, so thats why I came here to ask for some help
Forum: Scripting 01-02-2019, 23:50
Replies: 7
Views: 1,606
Posted By AnubisTF2
Re: [TF2] Deal damage in radius around player

hm still doesn't work
compiles fine, but nothing happens in game.
the crit part works however, just not the radius damage part
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