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Posts Made By:
bewbsftw
Forum:
Plugins
05-27-2022, 05:45
Replies:
46
[L4D2] Charger Steering (1.10) [03-Apr-2024]
Views:
74,505
Posted By
bewbsftw
Re: [L4D2] Charger Steering (1.9) [09-Oct-2020]
Is there a way to slightly nerf the steering on the AI charger? The dude does triple 360s and is literally impossible to dodge LMAO
Forum:
Plugins
10-08-2021, 02:55
Replies:
53
[L4D2] Survivor Bot Fix / Improved (sb_fix) (v1.00) [09-Sep-2021]
Views:
38,533
Posted By
bewbsftw
Re: [L4D2] Survivor Bot Fix / Improved (sb_fix) (v1.00) [09-Sep-2021]
Is it just me or are the bots trying to shoot the infected through the floor?
Forum:
Plugins
10-02-2020, 05:35
Replies:
50
[L4D2]Hell_Witch_Crys[1.2]
Views:
30,505
Posted By
bewbsftw
Re: [L4D2]Hell_Witch_Crys[1.2]
Noob question, but how do I change the language of the director hints? They seem to be stuck in Spanish lmao
Forum:
Plugins
12-02-2018, 04:21
Replies:
50
[L4D2]Hell_Witch_Crys[1.2]
Views:
30,505
Posted By
bewbsftw
Re: [L4D2]Hell_Witch_Crys[1.2]
Ok, thanks man. Gonna try learning how to do this XD
Forum:
Plugins
11-27-2018, 04:12
Replies:
50
[L4D2]Hell_Witch_Crys[1.2]
Views:
30,505
Posted By
bewbsftw
Re: [L4D2]Hell_Witch_Crys[1.2]
Thanks man, I changed it to just 3 witches lol. I also checked around the code and I saw this:
if(!g_bDevilWitch)//should be false
{
if(!IsValidEntRef(g_iDevilWitchRef[iWitch]))
{...
Forum:
Plugins
11-24-2018, 03:08
Replies:
50
[L4D2]Hell_Witch_Crys[1.2]
Views:
30,505
Posted By
bewbsftw
Re: [L4D2]Hell_Witch_Crys[1.2]
Did you add a cvar for the number of witches or the chance for the Devil Witch to spawn?
I'm not asking you to fix it, and if you can't recall adding extra cvars then it's ok :D
Forum:
Plugins
11-23-2018, 03:49
Replies:
50
[L4D2]Hell_Witch_Crys[1.2]
Views:
30,505
Posted By
bewbsftw
Re: [L4D2]Hell_Witch_Crys[1.2]
I downloaded this version, and it doesn't create any .cfg file. The version on the frontpage created a .cfg file but it doesn't include the Devil witch thingy. Also, there was no cvar to control the...
Forum:
Plugins
11-22-2018, 03:03
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,934
Posted By
bewbsftw
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Oh and btw I have these on my sourcemod.cfg file:
sm_cvar allow_all_bot_survivor_team 1
sm_cvar sb_escort 0
sm_cvar sb_friendlyfire 1
And a bunch of other stuff
Forum:
Plugins
11-22-2018, 02:53
Replies:
69
[L4D2] ScavengeBotsDS
Views:
48,659
Posted By
bewbsftw
Re: [L4D2] ScavengeBotsDS (Improved)
Ok, thanks! :D
Forum:
Plugins
11-21-2018, 05:43
Replies:
69
[L4D2] ScavengeBotsDS
Views:
48,659
Posted By
bewbsftw
Re: [L4D2] ScavengeBotsDS (Improved)
Dude, can you please add support for the campaign "Pasiri"
Forum:
Plugins
11-21-2018, 02:46
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,934
Posted By
bewbsftw
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Here's what I did.
I typed in map c1m2_streets
Fought all the way to bridge before Whitaker's shop.
Killed a Tank
Typed in sv_cheats 1 and killed myself by typing "kill" in console
Bots...
Forum:
Plugins
11-20-2018, 04:43
Replies:
53
[L4D2] Improved and Perfected SurvivorAI Autotrigger
Views:
47,934
Posted By
bewbsftw
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Hmm. The bots still don't go into the supermarket to get the cola. They call Whitaker and then proceed to the truck. I waited for ~5 mins and they were chilling there.
I downloaded the...
Forum:
Extensions
10-16-2018, 05:09
Replies:
1,094
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
860,359
Posted By
bewbsftw
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Ok guys, I'm new to Sourcemod. I wanted to try out the Grenade Throwing Bots and Bots pickup T3 plugins, and I found out that they need Left4Downtown2 in order to work. So I did just that, I got...
Showing results 1 to 13 of 13
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