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Forum: Coding MM:S Plugins & SM Extensions 12-19-2004, 19:34
Replies: 25
Views: 10,054
Posted By DS
The ~ (bitwise not) is what's needed to remove a...

The ~ (bitwise not) is what's needed to remove a flag.

So assuming (int) offsetValue has been set prior to this:
offsetValue &= ~(1<<1)
Forum: Coding MM:S Plugins & SM Extensions 12-16-2004, 07:48
Replies: 25
Views: 10,054
Posted By DS
Well I did more than guessing, heh. I did a dump...

Well I did more than guessing, heh. I did a dump of offsets like I do trying to find offsets under HL1. It's not very polished code, but it's what I used:

int value = 0;
char *msg = new char[64];...
Forum: Coding MM:S Plugins & SM Extensions 12-16-2004, 06:57
Replies: 25
Views: 10,054
Posted By DS
Oh I forgot to mention that. Well there is no...

Oh I forgot to mention that. Well there is no Money message like on the old CS. I thought I was going to have do some ugly hack to get it to update the HUD. But apparently just changing the data in...
Forum: Coding MM:S Plugins & SM Extensions 12-16-2004, 06:38
Replies: 25
Views: 10,054
Posted By DS
Private Data

I don't know if this is just a "duh" thing to people, but I thought I'd share this anyways. I have found a fairly simple way to access an enitity's private data. This will of course be mod-specific,...
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