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Search: Posts Made By: eSTu
Forum: Plugins 06-20-2023, 10:50
Replies: 33
Views: 28,545
Posted By eSTu
Re: [CS:GO] Models in map 1.2

Hi, anyone had issue with moving custom models or even models in map? Holding "E" (my use key) doesn't work at all.
Forum: Scripting 12-01-2021, 17:25
Replies: 4
Views: 1,422
Posted By eSTu
Re: Give shield to player on maps like de_mirage, de_dust2

I found another problem. Everything is working on game_mode set to 0 (casual) but all is ruined if game_mode is set to 1 (competitive). I found one way around it, if I start the game with game_mode...
Forum: Scripting 12-01-2021, 08:39
Replies: 3
Views: 792
Posted By eSTu
Re: Enable bomb plant on whole map

Oh, I didn't know there is command like that. That works fine for me.
Forum: Scripting 11-29-2021, 07:46
Replies: 3
Views: 792
Posted By eSTu
Enable bomb plant on whole map

Hi, title says it all.

I want to make one of the bomb sites big enough to cover whole map OR create new entity that will cover whole map.

I know how to create new entity but idk how to set or...
Forum: Scripting 11-27-2021, 18:30
Replies: 4
Views: 1,422
Posted By eSTu
Re: Give shield to player on maps like de_mirage, de_dust2

All I had to do was move code that create entity
if(FindEntityByClassname(-1, "func_hostage_rescue") == -1){
CreateEntityByName("func_hostage_rescue");
}

from OnMapStart to round_start event. ...
Forum: Scripting 11-27-2021, 15:47
Replies: 4
Views: 1,422
Posted By eSTu
Give shield to player on maps like de_mirage, de_dust2

Hi, I'm trying to make plugin that will give all players that are connected to server and are alive a shield.
I can do that part with checking if player is connected.
Problem is on maps like...
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