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Showing results 1 to 25 of 107
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Posts Made By:
HelpMe
Forum:
Extensions
11-11-2021, 17:42
Replies:
20
[ANY?/TF2] SourceTools - NPC Framework & SDK Tools
Views:
15,680
Posted By
HelpMe
Re: [ANY/TF2] CBaseNPC - NPC Framework & SDK Tools
And served.
Forum:
Snippets and Tutorials
10-29-2020, 07:36
Replies:
6
[INC] Queue - FIFO
Views:
8,171
Posted By
HelpMe
Re: [INC] Queue - FIFO
Sadly pop is still O(n).
Forum:
General
04-21-2019, 16:46
Replies:
3
Creating Trails
Views:
1,076
Posted By
HelpMe
Re: Creating Trails
Basically you have to parent an env_spritetrail to the player upon spawn or when you pick a trail. With env_spritetrail you can specify a vmt material which means the trail can be a repeating picture.
Forum:
General
04-21-2019, 16:23
Replies:
3
Creating Trails
Views:
1,076
Posted By
HelpMe
Re: Creating Trails
Have you checked this out https://forums.alliedmods.net/showthread.php?p=2340557 ?
Forum:
VSH / Freak Fortress
11-13-2018, 10:03
Replies:
664
VSH
Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Views:
210,970
Posted By
HelpMe
Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Here:
https://puu.sh/C17nN/608a1b65fb.png
Forum:
Scripting
09-12-2018, 12:12
Replies:
1
Can't Find signatures
Views:
737
Posted By
HelpMe
Re: Can't Find signatures
Could only find this.
CBaseAnimatingOverlay::AddGestureSequence
\x55\x8B\xEC\x83\xEC\x18\x8B\xC1\x33\xD2
Are you sure the names are right?
Forum:
Plugins
08-11-2018, 09:15
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
456,350
Posted By
HelpMe
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Update the gamedata
Forum:
Plugins
06-30-2018, 09:52
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
456,350
Posted By
HelpMe
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Update the gamedata lol.
Forum:
Source Servers (SRCDS)
05-01-2018, 03:26
Replies:
25
[TF2] tf_max_voice_speak_delay not existing
Views:
13,169
Posted By
HelpMe
Re: [TF2] tf_max_voice_speak_delay not existing
Basically the script finds the convar from the game and forces what the value bounds should be.
Forum:
Scripting
04-04-2018, 13:10
Replies:
1
[TF2] LookupAttachment signature
Views:
993
Posted By
HelpMe
Re: [TF2] LookupAttachment signature
Well thanks to Benoist3012, I learned how to get the signatures by myself. :D
Forum:
Scripting
04-01-2018, 12:33
Replies:
1
[TF2] LookupAttachment signature
Views:
993
Posted By
HelpMe
[TF2] LookupAttachment signature
Hey everyone!
I am trying to find the position of an attachment point (like partyhat or head). I believe I need the virtual offset, CBaseAnimating::GetAttachment (I already have this) and pair it...
Forum:
General
01-10-2018, 16:58
Replies:
276
RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translations
Views:
210,012
Posted By
HelpMe
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translat
Kidding with ya, it is just a mem.
Forum:
General
12-29-2017, 06:13
Replies:
276
RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translations
Views:
210,012
Posted By
HelpMe
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translat
Coding on a smartphone or tablet?
https://canadiem.org/wp-content/uploads/2017/07/Wheeze.jpg
Forum:
Unapproved Plugins
12-25-2017, 14:21
Replies:
1
[TF2] End of Round Chaos
Views:
1,738
Posted By
HelpMe
Re: [TF2] End of Round Chaos
I will save it forever >: D
Forum:
Plugins
12-25-2017, 05:37
Replies:
52
[TF2] Halloween Footprints
Views:
37,607
Posted By
HelpMe
Re: [TF2] Halloween Footprints
Just removed even more garbage and also the plugin only do the post think hook when a player has the random option on.
EDIT:
TIMER_DATA_HNDL_CLOSE gave an error so I changed back to...
Forum:
Plugins
12-24-2017, 12:03
Replies:
52
[TF2] Halloween Footprints
Views:
37,607
Posted By
HelpMe
Re: [TF2] Halloween Footprints
I did a little re-visit of this plugin and converted it to the new syntax. I have also cleaned up some of the crap that I had made in the previous version.
Forum:
Source Servers (SRCDS)
11-14-2017, 07:37
Replies:
25
[TF2] tf_max_voice_speak_delay not existing
Views:
13,169
Posted By
HelpMe
Re: [TF2] tf_max_voice_speak_delay not existing
Okay so it seems like it happens every minute or two and it lasts for like 10 seconds. Or maybe when you change class. Idk.
Forum:
Source Servers (SRCDS)
11-14-2017, 01:53
Replies:
25
[TF2] tf_max_voice_speak_delay not existing
Views:
13,169
Posted By
HelpMe
Re: [TF2] tf_max_voice_speak_delay not existing
Okay so you can first refire those lines when they are over. I can do it just like every other line, so I don't know if this even is general.
Forum:
Source Servers (SRCDS)
11-13-2017, 16:09
Replies:
25
[TF2] tf_max_voice_speak_delay not existing
Views:
13,169
Posted By
HelpMe
Re: [TF2] tf_max_voice_speak_delay not existing
Are you sure about this?
Maybe post some kind of proof video just to be sure.
Forum:
Source Servers (SRCDS)
11-12-2017, 02:57
Replies:
25
[TF2] tf_max_voice_speak_delay not existing
Views:
13,169
Posted By
HelpMe
Re: [TF2] tf_max_voice_speak_delay not existing
Okay so just go to the releases https://github.com/sigsegv-mvm/TFMaxVoiceSpeakDelayUnlimiter/releases
And then download win for windows or linux (not the sourcecode). The two files should be...
Forum:
Source Servers (SRCDS)
11-11-2017, 10:54
Replies:
25
[TF2] tf_max_voice_speak_delay not existing
Views:
13,169
Posted By
HelpMe
Re: [TF2] tf_max_voice_speak_delay not existing
I found this https://github.com/sigsegv-mvm/TFMaxVoiceSpeakDelayUnlimiter
Thanks to sigsegv!
Forum:
Source Servers (SRCDS)
10-21-2017, 19:20
Replies:
25
[TF2] tf_max_voice_speak_delay not existing
Views:
13,169
Posted By
HelpMe
Re: [TF2] tf_max_voice_speak_delay not existing
I can see the value can be changed, but I can't spam voice commands like I used to
Forum:
Source Servers (SRCDS)
10-21-2017, 19:08
Replies:
25
[TF2] tf_max_voice_speak_delay not existing
Views:
13,169
Posted By
HelpMe
Re: [TF2] tf_max_voice_speak_delay not existing
I already used sm_cvar
Forum:
Source Servers (SRCDS)
10-21-2017, 19:00
Replies:
25
[TF2] tf_max_voice_speak_delay not existing
Views:
13,169
Posted By
HelpMe
[TF2] tf_max_voice_speak_delay not existing
For what I've found is that this command is a sourcemod command. Is it just me or does this cvar not work after the update?
Forum:
Scripting
10-18-2017, 10:26
Replies:
2
[TF2] Getting the entity index of a cosmetic in a specific slot
Views:
804
Posted By
HelpMe
Re: [TF2] Getting the entity index of a cosmetic in a specific slot
Thanks :D, but only TF2LoadoutSlot_Misc2 works (and this is slot 3) :|
Showing results 1 to 25 of 107
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