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Search: Posts Made By: epilimic
Forum: Plugin/Gameplay Ideas and Requests 11-18-2018, 18:32
Replies: 0
Views: 491
Posted By epilimic
[Request] L4D2 Hunter Ragdolls

Hello. Is there anybody who could write up a plugin that would restore the hunter ragdolls from l4d1 in l4d2? That would be swell :)
Forum: Plugin/Gameplay Ideas and Requests 06-26-2018, 19:38
Replies: 1
Views: 609
Posted By epilimic
[L4D2] User submitted text via in-game command?

Hello, I'm wondering if there's an easy way to submit text to a webserver by using an in-game command? Basically like a suggestion box. Example:

!submit blah blah this is a submission blah blah
...
Forum: Plugin/Gameplay Ideas and Requests 06-10-2018, 18:04
Replies: 2
Views: 3,761
Posted By epilimic
Re: [L4D2] Remove the names from above survivors' heads?

None of the hud cvars exist anymore, the only one related that pops up is hud_targetid_rangefinder which "shows range for different masks".

I set overview_names to 0 but that didn't change...
Forum: Plugin/Gameplay Ideas and Requests 06-10-2018, 07:40
Replies: 2
Views: 3,761
Posted By epilimic
[L4D2] Remove the names from above survivors' heads?

Hello, I want to get rid of the names above survivors' heads. When I play in 3d they're drawn at the wrong distance and this kills the experience. A survivor might be far away from me but their names...
Forum: Scripting 04-12-2018, 22:27
Replies: 4
Views: 957
Posted By epilimic
Re: [L4D2] Detect if common infected can reach survivors

I'm pretty sure this happens due to the nav mesh. For example it's like how if you stand on the big gun on no mercy's roof the commons can't path to you. You have to be on something with a valid mesh...
Forum: Scripting 04-12-2018, 22:19
Replies: 4
Views: 1,672
Posted By epilimic
Re: ( L4D2 ) help with witch

This is a plugin that we made for Witch Party. It spawns 3 witches in random spots surrounding you when you defib a player.

@Silvers you need to use z_spawn_old for witches now, that changed (I...
Forum: Plugins 06-21-2016, 12:37
Replies: 7
Views: 17,938
Posted By epilimic
Re: [L4D2] Fast melee fix

Thanks for the fix, and FYI the plugin source here has an error. Line 10 is missing a colon between Plugin and myinfo, and line 17 has a semicolon that shouldn't be there.
Forum: Plugin/Gameplay Ideas and Requests 05-03-2016, 16:44
Replies: 0
Views: 548
Posted By epilimic
[L4D2] Need a plugin to let the tank throw boomers instead of rocks.

edit: got this taken care of, can someone delete this thread?
Forum: Plugins 03-02-2016, 14:59
Replies: 25
Views: 21,901
Posted By epilimic
Re: [L4D2]RandomTank

Normal and Sacrifice tank.
Forum: Plugins 08-12-2014, 20:47
Replies: 274
Views: 166,901
Posted By epilimic
Re: [L4D & L4D2] Hats (1.12) [07-Oct-2012]

Is there any way to get animated models to work?
Forum: SourceBans / SourceBans++ 02-20-2014, 18:52
Replies: 9
Views: 3,440
Posted By epilimic
Re: admins.cfg problem, and a weird fatal error...

run#.cfg simply calls the individual server#.cfg. This is done this way because you can't load a specific server.cfg directly from a launch script; no cvars are read. By doing this you can specify a...
Forum: SourceBans / SourceBans++ 02-20-2014, 14:01
Replies: 9
Views: 3,440
Posted By epilimic
Re: admins.cfg problem, and a weird fatal error...

Alright so I'm making some headway here.. I went ahead on my testbed server and forked it like the rest and it seems to be having the same problem now. I didn't think this was the cause since I took...
Forum: SourceBans / SourceBans++ 02-19-2014, 20:29
Replies: 9
Views: 3,440
Posted By epilimic
Re: admins.cfg problem, and a weird fatal error...

All the admins are in the correct group (I only have 1 group for now with the admins in it) and they all write properly on my working server.

"Admins"
{
"epilimic"
{
"auth" "steam"...
Forum: SourceBans / SourceBans++ 02-18-2014, 20:39
Replies: 9
Views: 3,440
Posted By epilimic
Re: admins.cfg problem, and a weird fatal error...

Yeah all my servers show up in the webpanel with an ID there. As I said I have the sourcebans.cfg set to -1 on them all as they're forked and running on the same installation. My error log is...
Forum: SourceBans / SourceBans++ 02-18-2014, 10:54
Replies: 9
Views: 3,440
Posted By epilimic
Re: admins.cfg problem, and a weird fatal error...

No, I'm on 1.4.10 and everybody in the competitive scene uses SM 1.6 with l4d2 because any earlier versions have tiny lag spikes when tanks spawn. That small hiccup is enough to miss a...
Forum: SourceBans / SourceBans++ 02-17-2014, 23:22
Replies: 9
Views: 3,440
Posted By epilimic
admins.cfg problem, and a weird fatal error...

Let me preface by saying that I've installed sourcebans a number of times and have never run into this before. On one of my servers, it works fine. On all the rest it doesn't. What's happening is...
Forum: Plugins 10-08-2013, 00:39
Replies: 6
Views: 22,153
Posted By epilimic
Re: [L4D2] Server namer

Looks good, thanks!
Forum: Plugins 10-07-2013, 11:52
Replies: 6
Views: 22,153
Posted By epilimic
Re: [L4D2] Server namer

Hello, I'm getting this on server startup.

L 10/07/2013 - 10:22:04: [SM] Native "HookConVarChange" reported: Invalid convar handle 0 (error 4)
L 10/07/2013 - 10:22:04: [SM] Displaying call stack...
Forum: Plugins 09-28-2013, 16:03
Replies: 54
Views: 67,278
Posted By epilimic
Re: [L4D2] Helicopter Gunship

I get this when compiling:

epilf@buttsecs:~/dev$ spcomp helicopter_l4d2
SourcePawn Compiler 1.6.0-dev+3944
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC
...
Forum: SourceMod Anti-Cheat 09-26-2013, 17:15
Replies: 348
Views: 143,355
Posted By epilimic
Re: Eye Test module

bump, would really appreciate it if someone can help out. Thanks!
Forum: Plugins 09-23-2013, 09:57
Replies: 44
Views: 71,864
Posted By epilimic
Re: [L4D2] Jockey jump

Hello, I'm having an issue with this plugin. It doesn't appear that the jockey is able to jump with a survivor if you're standing on a model, only if you're standing on a brush. Can this be fixed?
Forum: SourceMod Anti-Cheat 08-25-2013, 18:06
Replies: 348
Views: 143,355
Posted By epilimic
Re: Eye Test module

Hello, I've got a couple questionable logs that I'm wondering if they are legit. Players A and B show up just once, C was 4 in a row. Is there a list somewhere of these command numbers so I can...
Forum: Plugins 08-25-2013, 15:32
Replies: 274
Views: 166,901
Posted By epilimic
Re: [L4D & L4D2] Hats (1.12) [07-Oct-2012]

Bug report:

On the infected team, you will see hats as bright glowing objects just like the survivor. Would be nice if they didn't glow. Is this possible?
Forum: Metamod:Source Plugins 07-14-2013, 14:06
Replies: 1,528
Views: 1,720,573
Posted By epilimic
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Ok so it turns out that I needed to edit my l4dtoolz.vdf to include ".so" at the end of the file to specifically load the right one. Works fine now.

edit: I did update to the right one, the...
Forum: Metamod:Source Plugins 07-14-2013, 09:19
Replies: 1,528
Views: 1,720,573
Posted By epilimic
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Ok so last night I tried putting 1.0.0.9h on and I got this:
Failed to load plugin addons/l4dtoolz/l4dtoolz_mm (/lib32/libm.so.6: version `GLIBC_2.15' not found (required by bin/libvstdlib.so)).
...
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