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Showing results 1 to 25 of 61
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Posts Made By:
1M1e
Forum:
Scripting Help
09-16-2021, 08:43
Replies:
4
Random Music
Views:
737
Posted By
1M1e
Re: Random Music
Like this?
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
Forum:
Scripting Help
09-15-2021, 08:26
Replies:
4
Random Music
Views:
737
Posted By
1M1e
Random Music
Hello,
I tried to make this code works on every new round but its not working can you tell me what I did wrong?
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
...
Forum:
Scripting Help
08-09-2021, 17:09
Replies:
2
Solved
respawn as CT
Views:
697
Posted By
1M1e
Re: respawn as CT
thanks its work
Forum:
Scripting Help
08-09-2021, 15:35
Replies:
2
Solved
respawn as CT
Views:
697
Posted By
1M1e
respawn as CT
hi,
i have this code
#include <amxmodx>
#include <amxmisc>
new g_iAliveTNum
Forum:
Scripting Help
07-31-2021, 14:01
Replies:
18
Model By Flag for Zombie Escape Mod (problem) !
Views:
2,297
Posted By
1M1e
Re: Model By Flag for Zombie Escape Mod (problem) !
public plugin_init()
{
register_plugin("[ZE] Special Models", 2.9, 1M1e)
}
it should be with " "
and in public zp_user_infected_pre(iVictim, iInfector)
Forum:
Scripting Help
07-31-2021, 07:04
Replies:
18
Model By Flag for Zombie Escape Mod (problem) !
Views:
2,297
Posted By
1M1e
Re: Model By Flag for Zombie Escape Mod (problem) !
add #include <amxmodx>
and you don't have reapi_version.inc
Forum:
Scripting Help
07-30-2021, 18:38
Replies:
18
Model By Flag for Zombie Escape Mod (problem) !
Views:
2,297
Posted By
1M1e
Re: Model By Flag for Zombie Escape Mod (problem) !
this is the problem your file name zombie_escape but it actually zp
add these includes
#include <reapi>
#include <cs_weap_models_api>
#include <zombieplague>
Forum:
Scripting Help
07-30-2021, 07:14
Replies:
18
Model By Flag for Zombie Escape Mod (problem) !
Views:
2,297
Posted By
1M1e
Re: Model By Flag for Zombie Escape Mod (problem) !
ofc you will have problem cuz this plugin for ze not for zp
just change what i said in my other post
change #include <zombie_escape>
to
what ever your include is
and change...
Forum:
Scripting Help
07-30-2021, 04:34
Replies:
18
Model By Flag for Zombie Escape Mod (problem) !
Views:
2,297
Posted By
1M1e
Re: Model By Flag for Zombie Escape Mod (problem) !
if you want players model i have one and its working good but its zombie escape you just want to change the include and ze_user_humanized and ze_is_user_zombie
and ofc change the models flags and...
Forum:
Scripting Help
07-29-2021, 14:16
Replies:
28
Solved
Level + flag
Views:
2,704
Posted By
1M1e
Re: Level + flag
i tested it and it have no bugs ( For now )
For now Solved
Thanks for @Natsheh And @The overrated maniac
For helping
Forum:
Scripting Help
07-29-2021, 14:05
Replies:
28
Solved
Level + flag
Views:
2,704
Posted By
1M1e
Re: Level + flag
this code works but when you said i don't recommend using that, i removed it
Forum:
Scripting Help
07-29-2021, 14:03
Replies:
28
Solved
Level + flag
Views:
2,704
Posted By
1M1e
Re: Level + flag
did not work
Forum:
Scripting Help
07-29-2021, 13:52
Replies:
28
Solved
Level + flag
Views:
2,704
Posted By
1M1e
Re: Level + flag
https://ibb.co/sj88pQC
Forum:
Scripting Help
07-29-2021, 13:33
Replies:
28
Solved
Level + flag
Views:
2,704
Posted By
1M1e
Re: Level + flag
win32 addons/amxmodx/dlls/amxmodx_mm.dll
win32 addons/resemiclip/resemiclip_mm.dll
if you want meta list from console i cant copy it cuz i am using rehlds
Forum:
Scripting Help
07-29-2021, 13:09
Replies:
28
Solved
Level + flag
Views:
2,704
Posted By
1M1e
Re: Level + flag
i did but the console give me no errors or anything
Forum:
Scripting Help
07-29-2021, 13:07
Replies:
28
Solved
Level + flag
Views:
2,704
Posted By
1M1e
Re: Level + flag
i added it still not working
Forum:
Scripting Help
07-29-2021, 13:04
Replies:
28
Solved
Level + flag
Views:
2,704
Posted By
1M1e
Re: Level + flag
i can compile it but the code give to player when his level updated only and if the map change it will removed
there is no errors
Forum:
Scripting Help
07-29-2021, 12:59
Replies:
28
Solved
Level + flag
Views:
2,704
Posted By
1M1e
Re: Level + flag
#include <amxmisc>
#include <crxranks>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
}
Forum:
Scripting Help
07-29-2021, 12:38
Replies:
28
Solved
Level + flag
Views:
2,704
Posted By
1M1e
Re: Level + flag
Why?
Forum:
Scripting Help
07-29-2021, 12:37
Replies:
28
Solved
Level + flag
Views:
2,704
Posted By
1M1e
Re: Level + flag
dose not work
Forum:
Scripting Help
07-29-2021, 09:40
Replies:
28
Solved
Level + flag
Views:
2,704
Posted By
1M1e
Re: Level + flag
Like this?
#include <amxmisc>
#include <crxranks>
#include <zombie_escape>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
Forum:
Scripting Help
07-29-2021, 06:20
Replies:
28
Solved
Level + flag
Views:
2,704
Posted By
1M1e
Re: Level + flag
and how i can do that?
Set_task ?
Forum:
Scripting Help
07-29-2021, 04:10
Replies:
28
Solved
Level + flag
Views:
2,704
Posted By
1M1e
Level + flag
hi,
can some one tell me whats the problem?
i want when some one got in level 40 he will get ADMIN_LEVEL_H
#include <amxmisc>
#include <crxranks>
#define PLUGIN "New Plug-In"
Forum:
Zombie Plague Mod
07-27-2021, 17:59
Replies:
2
Bug Report
Zp 5.0.5 hud bug
Views:
1,883
Posted By
1M1e
Re: Zp 5.0.5 hud bug
make sure you have
#include <zp50_class_survivor>
Forum:
Scripting Help
07-24-2021, 12:14
Replies:
7
Solved
set_user_maxspeed with level
Views:
897
Posted By
1M1e
Re: set_user_maxspeed with level
Thanks its work now
final code
#include <zombie_escape>
#include <crxranks>
#include <fun>
#define ITEM5 5
#define ITEM10 10
Showing results 1 to 25 of 61
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