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Forum: Metamod:Source Plugins 08-30-2013, 16:13
Replies: 1,527
Views: 1,702,498
Posted By V10
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Sometimes L4D2 server has crashed on teams exchage.

Here is log:

Oftop: votekick
Potential vote being called
Oftop: votekick
Oftop: votekick
Oftop: votekick
Oftop: votekick
Forum: Extensions 08-12-2013, 12:25
Replies: 54
Views: 54,065
Posted By V10
Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)

Thanks, Atomic.
But I override value of no_cs_weapons to 0 always. I not test it. That's not enough?
Forum: Extensions 08-07-2013, 11:35
Replies: 54
Views: 54,065
Posted By V10
Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)

Yea, I have a bad attention lately =(
I do fix it in next version.
Forum: Plugins 08-06-2013, 09:38
Replies: 58
Views: 86,754
Posted By V10
Re: [L4D2] Infected Fix Spawn

linux? windows?
try to redownload Infected API and recompile
redownload last gamedata file
redownload last source
Forum: Extensions 08-06-2013, 07:13
Replies: 325
Views: 278,514
Posted By V10
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

Sorry. I not understand why sometimes MSVC dont detect update of smsdk_config.h where version info stored. So it only glitch in Windows version. I fixed it by rebuild and reupload.
Forum: Extensions 08-05-2013, 09:21
Replies: 54
Views: 54,065
Posted By V10
Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)

About patching common string there. Do you mean anything else?
Forum: Extensions 08-05-2013, 08:44
Replies: 54
Views: 54,065
Posted By V10
Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)

This is wrong. Bad programming style. And I not see any reason for string patching, instead of detour correct functions. It very fast and stable in c.
Also in future this "keyword" can be used in...
Forum: Plugins 08-04-2013, 13:44
Replies: 3
Views: 11,688
Posted By V10
[L4D2] Away

Its copy of another plugin by ivailosp, but only for L4D2 ( https://forums.alliedmods.net/showthread.php?p=760339 )
While you play in VS you can't take a break aka "go_away_from_keyboard", so this...
Forum: Extensions 08-04-2013, 13:26
Replies: 54
Views: 54,065
Posted By V10
Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)

Updated to 1.0.0.4:
- Added cvars registration.
Forum: Extensions 08-04-2013, 13:11
Replies: 54
Views: 54,065
Posted By V10
Forum: Extensions 08-04-2013, 13:07
Replies: 54
Views: 54,065
Posted By V10
Re: [EXTENSION] [L4D2] Melee Spawn Control (1.0.0.3)

Version updated to 1.0.0.3:
- Fixed memory leaks on Windows (thanks to psychonic)
Forum: Extensions 08-04-2013, 10:57
Replies: 54
Views: 54,065
Posted By V10
Forum: Snippets and Tutorials 08-04-2013, 06:44
Replies: 42
Views: 48,518
Posted By V10
Re: [INC] [L4D2] Infected Spawn API v1.6.1

Reuploaded correct 1.6.1 version. Please redownload it.
Forum: Plugins 08-04-2013, 06:42
Replies: 58
Views: 86,754
Posted By V10
Re: [L4D2] Infected Fix Spawn

Sry guys, fix miscompiled.
Updated to 1.3.1:
- Again recompiled with new version of Infected API version 1.6.1
Forum: Extensions 08-04-2013, 06:36
Replies: 54
Views: 54,065
Posted By V10
Re: [EXTENSION] [L4D2] Melee Control (spawn) (1.0.0.0)(BETA)

Thanks, but it not helps. Today I get more tests.
In Linux KeyValues.SetString working fine as well. Today I rewrite different code for linux.
But in Windows trying to call KeyValues.SetString get...
Forum: Extensions 08-04-2013, 06:31
Replies: 54
Views: 54,065
Posted By V10
Re: [EXTENSION] [L4D2] Melee Control (spawn) (1.0.0.0)(BETA)

No, because we cant free memory of original string.
Forum: Extensions 08-03-2013, 22:14
Replies: 54
Views: 54,065
Posted By V10
[EXTENSION] [L4D2] Melee Spawn Control (1.0.0.4)

With this extension you can simple unlock all melee weapons.
Extension gives cvar l4d_melee_weapons for set list of spawned melee weapons at map.

Default value:
...
Forum: Snippets and Tutorials 08-03-2013, 17:10
Replies: 42
Views: 48,518
Posted By V10
Re: [INC] [L4D2] Infected Spawn API v1.6.1

Updated to 1.6.1:
- Fixed spawn command from z_spawn to z_spawn_old.
Forum: Plugins 08-03-2013, 17:02
Replies: 58
Views: 86,754
Posted By V10
Re: [L4D2] Infected Fix Spawn

Updated to 1.3:
- Recompiled with new version of Infected API version 1.6.1
Forum: Extensions 08-03-2013, 16:37
Replies: 325
Views: 278,514
Posted By V10
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

Updated to 1.0.2:
- Fixed offset for WitchAttack->m_iAttackCharacterNumber (windows only).
- Fixed Sacrifice campaign score calculating(Valve bug). Thanks for spumer
Forum: Extensions 07-27-2013, 04:26
Replies: 325
Views: 278,514
Posted By V10
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.1)

redownload and update in folders, check it in server
Forum: Extensions 07-26-2013, 11:30
Replies: 325
Views: 278,514
Posted By V10
Forum: Extensions 07-26-2013, 11:29
Replies: 325
Views: 278,514
Posted By V10
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.1)

You have wrong gamedata or extension version
Forum: General 07-14-2013, 05:26
Replies: 1
Views: 1,095
Posted By V10
[L4D2] Hooking GameRulesProxy

Hi.
I write new extension for sourcemod 1.5 and L4D2.
I need hook GameRulesProxy method or something for can make different versions of some offsets in GameRules for all single players in server....
Forum: Extensions 07-13-2013, 15:27
Replies: 325
Views: 278,514
Posted By V10
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.1)

Yea, linux version has invalid signature of WitchAttack::WitchAttack.
Fixed, reuploaded.
Thanks for maks.
Showing results 1 to 25 of 165

 
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