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Search: Posts Made By: DieTeetasse
Forum: Plugins 04-12-2012, 00:38
Replies: 38
Views: 48,639
Posted By DieTeetasse
Re: [L4D2] Scavenge Tank + Horde + Witch

And after some days to test did it work or not?
Forum: Plugins 03-26-2012, 08:08
Replies: 38
Views: 48,639
Posted By DieTeetasse
Re: [L4D2] Scavenge Tank + Horde + Witch

The old tank logic seems a little odd after reviewing... xD
Rewrote that part completely, but couldn't test it due to no available server.
Forum: Plugins 03-26-2012, 07:51
Replies: 38
Views: 48,639
Posted By DieTeetasse
Forum: Plugins 03-25-2012, 19:15
Replies: 38
Views: 48,639
Posted By DieTeetasse
Re: [L4D2] Scavenge Tank + Horde + Witch

I hopefully fixed it. Please try the new version and report if its working.
Forum: Coding MM:S Plugins & SM Extensions 03-03-2011, 06:24
Replies: 5
Views: 5,910
Posted By DieTeetasse
Re: How to access Sourcemod Extension List?

???

The extension is just checking the server to run the configured plugins and extensions during a tournament (confogl) match.
Don't know how this could prevent admins from configuration.
This...
Forum: Coding MM:S Plugins & SM Extensions 03-02-2011, 18:37
Replies: 5
Views: 5,910
Posted By DieTeetasse
Re: How to access Sourcemod Extension List?

My extension is checking the servers config and all loaded plugins and extension to see if they are the original ones. It's a competitive thing to check if a server or the plugins/extensions are not...
Forum: Coding MM:S Plugins & SM Extensions 03-02-2011, 13:02
Replies: 5
Views: 5,910
Posted By DieTeetasse
How to access Sourcemod Extension List?

Is there a way to acces the sourcemod extension list to actually see, what extensions are loaded by another sourcemod extension?

The IExtensionManager class just provides functions to load and...
Forum: Plugins 01-09-2011, 18:31
Replies: 65
Views: 50,816
Posted By DieTeetasse
Re: [L4D1&2] Spawn Alarmcars

Its a plugin bug. I will fix it soon.
Forum: Extensions 12-21-2010, 12:26
Replies: 3
Views: 3,605
Posted By DieTeetasse
[EXTENSION] MD5Lib

A small sourcemod extension, that will add 2 new functions to sourcepawn for creating md5 hashes of strings and files.


/**
* @brief Creates md5hash for given file name
* @remarks throws an...
Forum: Plugins 12-06-2010, 11:34
Replies: 44
Views: 71,654
Posted By DieTeetasse
Re: [L4D2] Jockey jump

No, because the velocity corresponds to the global map axes and not to the local player.
Forum: Plugins 11-08-2010, 17:17
Replies: 177
Views: 116,774
Posted By DieTeetasse
Re: [L4D] & [L4D2] No Death Check Until Dead

@Skorpion1976:
No, it's not enough. Always check against client == 0 or check with IsClientInGame(client) ;)

@chinagreenelvis:
You are right, commons do not have anything to do with players, but...
Forum: Plugins 11-07-2010, 11:54
Replies: 177
Views: 116,774
Posted By DieTeetasse
Re: [L4D] & [L4D2] No Death Check Until Dead

The events are also invoked for common infected, which have no clientid, because they are entities and therefore no team.
Forum: Plugins 10-28-2010, 19:08
Replies: 65
Views: 50,816
Posted By DieTeetasse
Re: [L4D1&2] Spawn Alarmcars

In alarmcars_location.cfg the modelname of all trucks is cement_trucks. Therefore no new trucks are spawning.
Forum: Plugins 10-24-2010, 08:39
Replies: 227
Views: 152,349
Posted By DieTeetasse
Re: [L4D2] Explosive Cars v1.0.1f

@sapphire989:
If you had read the whole thread you would know the answer :nono:

l4d2_explosive_cars_panic_chance can be set between 0.0 and 1.0.
The value is in percentage:
0.0 = 0%
0.5 = 50%...
Forum: Plugins 10-21-2010, 19:34
Replies: 277
Views: 230,407
Posted By DieTeetasse
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.5d (Save Objects Supported)

@honorcode23: You don't check if AutoLoad is enabled, when you choose a random map path ;)
Forum: Plugins 10-20-2010, 07:20
Replies: 65
Views: 50,816
Posted By DieTeetasse
Re: [L4D1&2] Spawn Alarmcars

And then there will be a command to switch back to a normal car and because you are super lazy you want that to be implemented into the config and of course both load and save have to be updated to...
Forum: Plugins 10-19-2010, 18:06
Replies: 65
Views: 50,816
Posted By DieTeetasse
Re: [L4D1&2] Spawn Alarmcars

I got it on paper =)
Just wanted to release this one, so people will find bugs, before i implement your magic lazy command :P
Forum: Plugins 10-19-2010, 10:40
Replies: 65
Views: 50,816
Posted By DieTeetasse
Re: [L4D1&2] Spawn Alarmcars

Updated to v1.0.4:
- fixed errors in log, when two map loadings appeared very fast after each other
- added #pragma semicolon 1 (copy paste of file header mistake xD)
- major update:
...
Forum: Plugins 10-15-2010, 10:47
Replies: 65
Views: 50,816
Posted By DieTeetasse
Re: [L4D1&2] Spawn Alarmcars

Ok, my english teacher :mrgreen:

Some pictures of version 1.0.4 including custom alarm cars.
Yeah, the truck too. Unfortunately the truck got no transparent windows, so there will be no blinking...
Forum: Plugins 10-09-2010, 21:47
Replies: 277
Views: 230,407
Posted By DieTeetasse
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.5a (Save Objects Supported)

Instead of
WriteFileLine(file, "'PathInit'");
you can just escape the " with \
WriteFileLine(file, "\"PathInit\"");
:wink:
Forum: Scripting 10-09-2010, 18:17
Replies: 1
Views: 703
Posted By DieTeetasse
Re: Tengo un problema, puglin extra vida

The official language of this forum is english.
But this section is wrong too. It's for sourcemod, not for amx mod.
Forum: Scripting 10-09-2010, 18:15
Replies: 65
Views: 1,207,894
Posted By DieTeetasse
Re: сдесь есть русские модеры?

The official language of this forum is english.
Forum: Scripting 10-09-2010, 18:12
Replies: 7
Views: 2,182
Posted By DieTeetasse
Re: Joining 2 Strings together

StrCat

Syntax:
stock StrCat(String:buffer[], maxlength, const String:source[])

Usage:
buffer String to append to.
maxlength Maximum length of entire buffer.
source ...
Forum: Plugins 10-09-2010, 14:37
Replies: 21
Views: 29,755
Posted By DieTeetasse
[L4D1&2] Boomer Rain

Boomer Rain

What is the idea?
Simple idea: spawns a rain of boomers above you.

Commands (admin only)?
sm_boomer_rain [count] | Will start a boomer rain above you.
sm_boomer_rain_at <x> <y>...
Forum: Plugins 10-08-2010, 11:37
Replies: 51
Views: 43,063
Posted By DieTeetasse
Re: [L4D1 & 2] Votekick Escape Ban

Nope. Added a notice in the first post :wink:
Showing results 1 to 25 of 256

 
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