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Search: Posts Made By: ddhoward
Forum: Plugins 06-30-2020, 21:22
Replies: 631
Views: 391,925
Posted By ddhoward
Re: Updater

Must not have looked that hard; it's been asked about 4 times over the last 4 pages.

https://forums.alliedmods.net/showpost.php?p=2418030&postcount=563
Forum: Plugins 06-30-2020, 14:41
Replies: 631
Views: 391,925
Posted By ddhoward
Re: Updater

Please see the previous posts on this.
Forum: Scripting 06-09-2020, 14:20
Replies: 9
Views: 708
Posted By ddhoward
Re: Client index 0 is invalid

Then you didn't fix it.

Stop calling GetClientTeam() if client == 0.
Forum: Scripting 03-30-2020, 01:12
Replies: 2
Views: 399
Posted By ddhoward
Re: Trying to target a client that is not ingame after verification

When you say "after", you are mistaken.

Look at the 4th line of your error. The error is happening because of IsPlayerAlive and IsPlayerAlive is complaining that the client is not in game. That's...
Forum: General 03-19-2020, 21:31
Replies: 6
Views: 682
Posted By ddhoward
Re: [SM] Exception reported: Not enough space on the heap

The error log should say which plugin. Paste the "exception reported" error log here, along with the ten lines above and below it.
Forum: Scripting 03-08-2020, 17:12
Replies: 24
Views: 2,001
Posted By ddhoward
Re: CloseHandle is not stopping TIMER_REPEAT?

Why the old syntax? You've even got #newdecls required but you're not using the newdecls?

Also, why the extra i >= 1 && i <= MaxClients check? You're already looping i through 1 and MaxClients;...
Forum: Plugins 02-28-2020, 23:22
Replies: 15
Views: 3,528
Posted By ddhoward
Re: [Any] Delay Command (testing appreciated!)

Unfortunately, there's a limitation with Sourcemod (or rather, the game engine); plugins can only create timers out to the tenths digit.


1.1 - ok!
1.2 - ok!
1.15 - not ok!

...
Forum: Scripting 01-11-2020, 16:10
Replies: 7
Views: 891
Posted By ddhoward
Re: OnClientPutInServer

You want them to see it in the chat?

Hook the player spawn event, then do IsPlayerAlive(). If player alive, print the text.

You'll need to keep track of whether you've already printed it...
Forum: Suggestions / Requests 12-07-2019, 15:51
Replies: 6
Views: 528
Posted By ddhoward
Re: [Need Help] I want a plugin to check steamid

There's an even simpler solution! Just remove dproto and update your server to the latest version of the game. Then you'll always know how the player is connecting.
Forum: Scripting Help 12-03-2019, 23:07
Replies: 3
Views: 284
Posted By ddhoward
Re: argument type mismatch

public MessageEveryone(message)
{


The compiler assumes that message is a single integer.

https://wiki.alliedmods.net/Pawn

public MessageEveryone(message[])
{
Forum: HL1 Servers (HLDS) 12-02-2019, 00:46
Replies: 6
Views: 1,228
Posted By ddhoward
Re: mask server ip with domain

Purchase a domain name, then point that domain to the IP address of your server.

How you go about this depends on a lot of things, particularly the company that you choose to purchase your domain...
Forum: HL1 Servers (HLDS) 12-01-2019, 22:15
Replies: 6
Views: 1,228
Posted By ddhoward
Re: mask server ip with domain

No. The domain name won't work unless you resolve lookups against it. That is how DNS works; this limitation has nothing to do with HLDS.

You can totally use a domain name to connect, and give...
Forum: Scripting 09-02-2019, 01:44
Replies: 6
Views: 2,513
Posted By ddhoward
Re: Scripting ConVar

They were talking about the use of sm_rcon within ServerCommand(), which is always unnecessary.
Forum: Scripting 08-17-2019, 19:45
Replies: 5
Views: 1,094
Posted By ddhoward
Re: GetConVar... every time its executed vs storing the Value

Sourcemod does its own caching. There is 0 performance difference between caching and not caching cvars on the plugin's end of things.
Forum: Scripting 07-24-2019, 23:00
Replies: 8
Views: 1,490
Posted By ddhoward
Re: Passing string to CreateTimer Function

https://sm.alliedmods.net/new-api/timers/Timer

The second parameter must be any, Handle, or simply absent. Who told you that char[] would work?
Forum: Scripting 07-13-2019, 22:00
Replies: 6
Views: 1,380
Posted By ddhoward
Re: Plugin does not call OnPluginStart when changing map

Plugins don't restart when the map changes...?
Forum: Scripting 07-11-2019, 04:23
Replies: 2
Views: 882
Posted By ddhoward
Re: client index invalid

Step 1) Player enters server
Step 2) Timer starts
Step 3) Player leaves server
Step 4) Timer time runs out
Step 5) ...
Step 6) Profit
Forum: Plugin/Gameplay Ideas and Requests 06-30-2019, 17:26
Replies: 8
Views: 724
Posted By ddhoward
Re: Help creating delay to use command

If you want to do this to multiple commands, there's this plugin: https://forums.alliedmods.net/showthread.php?p=2100802
Forum: Scripting 06-13-2019, 01:14
Replies: 9
Views: 1,576
Posted By ddhoward
Re: Instruction contained invalid parameter

Please answer the question. What version of the compiler are you using? That is, what version of Sourcemod are you getting the compiler from, and have you made any changes to it?
Forum: Scripting 06-13-2019, 00:37
Replies: 9
Views: 1,576
Posted By ddhoward
Re: Instruction contained invalid parameter

Are you using an up-to-date compiler?
Forum: Off-Topic 06-09-2019, 20:34
Replies: 32
Views: 6,294
Posted By ddhoward
Forum: Off-Topic 06-09-2019, 20:28
Replies: 32
Views: 6,294
Posted By ddhoward
Re: AlliedModders logo ???

ITT: crying babies
Forum: Off-Topic 05-15-2019, 21:54
Replies: 9
Views: 973
Posted By ddhoward
Re: what is this mod ???

Instead of having people join a random server, why not DESCRIBE what you want to learn more about? Take screenshots, etc.
Forum: General 05-02-2019, 00:44
Replies: 7
Views: 622
Posted By ddhoward
Re: How unload all plugins from folder?

That would unload all plugins, which is not what he wants to do.
Forum: Plugins 03-19-2019, 19:47
Replies: 631
Views: 391,925
Posted By ddhoward
Re: Updater

GoD-Tony has not posted on the forum in 11 months.
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