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Posts Made By:
LowIntelligence
Forum:
Plugins
06-06-2020, 01:17
Replies:
281
[L4D & L4D2] Mission and Weapons - Info Editor (1.25) [25-Oct-2023]
Views:
124,584
Posted By
LowIntelligence
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.9) [10-May-2020]
I'm specifically talking about the "GainRange" key, it doesn't exist on the smg while it exists on Rifles and the Silenced SMG.
And yeah, I realize the plugin wasn't designed to reset changes or...
Forum:
Plugins
06-06-2020, 00:36
Replies:
281
[L4D & L4D2] Mission and Weapons - Info Editor (1.25) [25-Oct-2023]
Views:
124,584
Posted By
LowIntelligence
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.9) [10-May-2020]
Great work as always Silvers :wink:
I recently stumbled onto something, it appears that when you're forcing values (on weapons at least) that the settings will stick until you restart the server. ...
Forum:
Plugin/Gameplay Ideas and Requests
01-12-2019, 04:01
Replies:
5
[Paid][L4D2] Detect Player Game Language.
Views:
1,355
Posted By
LowIntelligence
Re: [Paid][L4D2] Detect Player Game Language.
To prevent clients from modifying soundfiles in other languages.
Considering whitelist + sv_consistency can't do this (in L4D2) without blocking out legit players that simply don't play in that...
Forum:
Plugin/Gameplay Ideas and Requests
01-12-2019, 02:21
Replies:
5
[Paid][L4D2] Detect Player Game Language.
Views:
1,355
Posted By
LowIntelligence
Re: [Paid][L4D2] Detect Player Game Language.
How about a possibility to ensure Soundscripts are playing sounds from a specific folder?
As I currently understand it, soundscripts will play the files relative to the rootdir -> sounds folder,...
Forum:
Plugin/Gameplay Ideas and Requests
01-07-2019, 15:06
Replies:
5
[Paid][L4D2] Detect Player Game Language.
Views:
1,355
Posted By
LowIntelligence
[Paid][L4D2] Detect Player Game Language.
Hello,
I require help with this frustrating issue, frustrating enough to be willing to pay for some help.
As some of you may know, in Left 4 Dead 2 you are simply unable to reliably detect what...
Forum:
Scripting
07-25-2018, 07:58
Replies:
4
[L4D2] See if a player has a certain folder/file?
Views:
1,036
Posted By
LowIntelligence
Re: [L4D2] See if a player has a certain folder/file?
That would possibly get me somewhere, heck perhaps even detecting whether it detects "Bad CRC" or "Can't find file" would be pretty useful.
Unfortunately, I don't have a clue on how to do this (if...
Forum:
Scripting
07-24-2018, 10:49
Replies:
4
[L4D2] See if a player has a certain folder/file?
Views:
1,036
Posted By
LowIntelligence
[L4D2] See if a player has a certain folder/file?
Hello,
I was wondering if there's a method that would allow you to detect if a player has a folder or even a file stored on the client, the goal is to determine whether the client has modified...
Forum:
Extensions
07-06-2018, 04:48
Replies:
846
[ANY] SteamWorks
Views:
584,622
Posted By
LowIntelligence
Re: [ANY] SteamWorks
Yeah I've done that a bit ago, afraid it was even a duplicate from an even older one.
Just labeled, no replies to either of the issues.
In general we already check for a ton of sound files....
Forum:
Extensions
06-30-2018, 15:31
Replies:
846
[ANY] SteamWorks
Views:
584,622
Posted By
LowIntelligence
Re: [ANY] SteamWorks
The Game's language, as in localized content.
When the game is set to Russian, but your Steam is English it will keep the UI in English, yes.
However, the audio will be played from your separate...
Forum:
Extensions
06-30-2018, 12:47
Replies:
846
[ANY] SteamWorks
Views:
584,622
Posted By
LowIntelligence
Re: [ANY] SteamWorks
Much appreciated for the effort, but like I said, I needed a precise method.
I was hoping there'd be a way to use Steamworks to get the actual language the game is running in as L4D2 uses the method...
Forum:
Extensions
06-29-2018, 11:21
Replies:
846
[ANY] SteamWorks
Views:
584,622
Posted By
LowIntelligence
Re: [ANY] SteamWorks
This returns the Client's Steam language, I specifically need the language the Game is set to.
Forum:
Extensions
06-29-2018, 10:54
Replies:
846
[ANY] SteamWorks
Views:
584,622
Posted By
LowIntelligence
Re: [ANY] SteamWorks
Awesome work, it's been very useful on my servers :)
I however do have a question!
Would it be possible to use Steamworks to determine what Language a client is running the game in? (Steam...
Forum:
Scripting Help
07-10-2017, 14:16
Replies:
0
Stop (Patch?) Virtual Calls being made?
Views:
429
Posted By
LowIntelligence
Stop (Patch?) Virtual Calls being made?
Hey guys,
I'd say I'm an okay pawn scripter at best, which is likely why I can't wrap my head around this one. :oops:
I'm trying to block a certain call being made, namely the one shown in this...
Showing results 1 to 13 of 13
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