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Posts Made By:
yedpodtrzitko
Forum:
Plugins
01-08-2015, 17:08
Replies:
280
Show Damage (1.0.7)
Views:
350,438
Posted By
yedpodtrzitko
Re: Show Damage (1.0.7)
Hi Exvel,
here's a "patch" to support Nuclear Dawn:
diff --git a/showdamage.sp b/showdamage.sp
index 13e4ed3..757d8ae 100644
--- a/showdamage.sp
+++ b/showdamage.sp
@@ -39,8 +39,7 @@ public...
Forum:
Plugins
01-07-2015, 05:08
Replies:
2,079
[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Views:
1,099,977
Posted By
yedpodtrzitko
Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)
Hi Rothgar,
I've implemented a support for Nuclear Dawn plus its widely used Warmup plugin, which is something similar to "Waiting for Players" feature in TF2.
- some variables are without the...
Forum:
Scripting
12-04-2014, 06:22
Replies:
1
[ND] get structure coordinates
Views:
397
Posted By
yedpodtrzitko
Re: [ND] get structure coordinates
Maybe I can combine these two things together.
https://wiki.alliedmods.net/Nuclear_Dawn_Events#structure_built
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", position);
Forum:
Scripting
12-04-2014, 05:36
Replies:
1
[ND] get structure coordinates
Views:
397
Posted By
yedpodtrzitko
[ND] get structure coordinates
Hi,
there's a few glitches in some official Nuclear Dawn maps, where buildings can be built outside the allowed area. I was thinking it can be prevented by checking the coordinates of the placed...
Forum:
Scripting
09-11-2014, 14:28
Replies:
13
Problem with pre-hooking events
Views:
2,188
Posted By
yedpodtrzitko
Re: Problem with pre-hooking events
Awesome. Btw is there available the list of all these commands somewhere?
Forum:
Scripting
09-11-2014, 08:04
Replies:
13
Problem with pre-hooking events
Views:
2,188
Posted By
yedpodtrzitko
Re: Problem with pre-hooking events
So I've achieved the thing I wanted just by setting these two properties to the client entity:
SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", 0);
SetEntProp(client, Prop_Send,...
Forum:
Scripting
09-11-2014, 06:29
Replies:
13
Problem with pre-hooking events
Views:
2,188
Posted By
yedpodtrzitko
Re: Problem with pre-hooking events
That looks useful. Unfortunately I'm not talking about joining a team, I'm talking about selecting a class when you're in a team already (Nuclear Dawn has some specific classes you can play as, eg....
Forum:
Scripting
09-11-2014, 05:09
Replies:
13
Problem with pre-hooking events
Views:
2,188
Posted By
yedpodtrzitko
Re: Problem with pre-hooking events
I agree, but as I said - there is no command to add the listener to.
----
I checked how does that `TF2_SetPlayerClass` work and it set some value via `SetEntProp` so I think I have to do it the...
Forum:
Scripting
09-10-2014, 19:50
Replies:
13
Problem with pre-hooking events
Views:
2,188
Posted By
yedpodtrzitko
Re: Problem with pre-hooking events
So I checked the `addcommandlistener` things and that's not helpful for this situation as I have to deal with an event, not with command.
I checked a source code of a few plugins for TF2 and it...
Forum:
Scripting
09-10-2014, 18:32
Replies:
13
Problem with pre-hooking events
Views:
2,188
Posted By
yedpodtrzitko
Re: Problem with pre-hooking events
I'll definitely check that 'addcommandlistener`, thanks. But according to this page in the wiki I got a feeling like it's possible to block the events:...
Forum:
Scripting
09-10-2014, 17:49
Replies:
13
Problem with pre-hooking events
Views:
2,188
Posted By
yedpodtrzitko
Problem with pre-hooking events
Hi,
I've started experimenting with SourceMod just today so I'm aware the attached code is horrible.
Here's a plugin I'm trying to create, but it doesnt work to my expectations.
Basically I'm...
Showing results 1 to 11 of 11
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